O Brother! Another original WIP

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  • #207619
    Onevox
    Participant
      @rooster

      I’ve started work on a new original based on one of my favorite movies.  “O Brother, Where Are Thou?”

      Not sure where it will lead. It will take a good long time. I’m reminded of the prophet’s words: ‘First you must travel a long and difficult road, a road fraught with peril”

      So, let’s get started…

       

      Onevox

       

      Onevox

       

      3 users thanked author for this post.
      #207622
      Onevox
      Participant
        @rooster

        The entire game will have a strong sepia tone, like the movie. Still working on the game play. Trying to remain true to the story and tone.  The game will feature the soundtrack plus other period tracks from the 20s and 30s. Thinking about a pup pack on this one. In the meantime, working on prims.

         

        Onevox

         

        Onevox

         

        1 user thanked author for this post.
        #207651
        Onevox
        Participant
          @rooster

          I found this online.Perfect. Something to play old timey music from Pappy O’Daniel’s Flour Hour on WEZY.

          Onevox

           

          Onevox

           

          #207653
          Onevox
          Participant
            @rooster

            One more for now. Again not by me.

            Pete! courtesy of the Sirens.

             

            Onevox

             

            Onevox

             

            #207738
            JR
            Participant
              @jfr1

              You did your wood-rail!  Thanks for sharing!  Off to try out :)

              #207743
              JR
              Participant
                @jfr1

                ..well, that’s weird.  That last post was a response to a pm bord sent me.  Not sure how it wound up here.  Unintentional.  Hope you have a wood-rail in your future to rooster!

                #207831
                Onevox
                Participant
                  @rooster

                  Another idea … for the back wall.

                   

                  Onevox

                   

                  Onevox

                   

                  #207851
                  Thalamus
                  Moderator
                    @thalamus

                    Seeing what you’re about to do with other tables, I can tell you. I’m really looking forward to what you come up with next. I like what I’m seeing already :good:

                    #209326
                    Onevox
                    Participant
                      @rooster

                      Thought I’d post where the PF is now, I think I’m ready to build in VP.

                      Basic game play follows movie: escape many snares to find the treasure.

                      Couple of goals on game play: To activate each step of the escape, you will need to get Dapper Dan hair treatment, then hit that levels targets. Once done, you shoot for the three characters saucers which lock the balls. Once all three saucers are filled, it starts multiball.

                      PF has some unique elements: the top lanes drop into different hit events: one bounces the ball left toward the bumpers, the center enters a VUK and into a ramp, the third drops down the right loop.  Each sling will kick in two directions depending on where they’re hit. there will be a ramp at the railroad tracks, and another above the WEZY insert.  Still working on whether the WEZY ramp tunes a new song. Not sure.

                      Lots of voice callouts, or maybe one day a pup pack.

                       

                      Onevox

                       

                      Attachments:

                      Onevox

                       

                      #211052
                      Onevox
                      Participant
                        @rooster

                        I’ve been tweaking the PF, and added what the plastics may look like.

                         

                        OBWATPF7

                        Onevox

                         

                        Onevox

                         

                        #216378
                        Onevox
                        Participant
                          @rooster

                          More graphical tweaks while I work on scripting … including side and back walls ideas.

                           

                          Debating whether I want to launch with a pup pack or just verbal and musical callouts.

                           

                          OBWATPlastics8

                          OBWATPF8

                          OBWATSideWall

                           

                          back wall8

                          Onevox

                           

                          Onevox

                           

                          #216391
                          JR
                          Participant
                            @jfr1

                            To use a sailor’s term –  love your tacking approach for design and inspiration.  Very curious to see what you’re coming up with here.    …but also bummed your steampunk project has to wait for another day.

                            1 user thanked author for this post.
                            #216414
                            Thalamus
                            Moderator
                              @thalamus

                              Pup can be great, if the video segments are short and compliment to what is happening on the playfield. If not, it is just imo a complete waste.

                              #216468
                              Onevox
                              Participant
                                @rooster

                                @thalamus That’s what I’m thinking. I don’t pay much attention to the visuals of pup clips when I play those tables. And I worry about repetition of call outs. Like if I use “we gotta RUNNOFT” to an inlane, how many times before you get tired of it. So maybe just when game play stops for moment. Like a new ball in plunger lane when one ball is locked.


                                @jfr1
                                I may come back to steampunk after all. But I keep coming up with ideas. My oldest son has me thinking about a orbital Halo pin. Not sure I’m up to the task but it would be an awesome theme.

                                Onevox

                                 

                                Onevox

                                 

                                #217580
                                Onevox
                                Participant
                                  @rooster

                                  I’m hoping this will work. Instead of a VUK for the ring saucer, (Felt like the two ramps where enough)  the center two DTs will drop when the saucer is activated and the ball will kick from behind the bank of DTs. Need to figure out what happens if the ball misses the saucer and ends up behind the standing DTs. Maybe a trigger to drop them and reset to previous.

                                   

                                  This gives me the option to require you to get “Bona Fide”  before you can get the ring near the end of your journey.

                                   

                                  hidden saucer

                                  Onevox

                                   

                                  Onevox

                                   

                                  #218123
                                  Onevox
                                  Participant
                                    @rooster

                                    Fun to get to this point. Lots of visual tweaks to go: target art, materials, etc.

                                    Ramps for placement. Found out I had some bad angles. You can see some residual parts from some of my other tables …

                                     

                                     

                                    Capture2

                                    Onevox

                                     

                                    Onevox

                                     

                                    #218127
                                    Thalamus
                                    Moderator
                                      @thalamus

                                      I like the multiple options for the ball ot take, especially the right spinner.

                                      #220825
                                      Onevox
                                      Participant
                                        @rooster

                                        Found a lot of play issues as I started to test ball flow, so more tweaking. The two kicker per sling idea didn’t work. Too complicated for not much added fun. Once I get the shots tuned in, I’ll start the ruleset. I think I’m going to make it a little more complex. The shots are fun but the achievements may be too easy to get. But, this is a quirky niche game.

                                         

                                         

                                         

                                        Onevox

                                         

                                        Onevox

                                         

                                        #220831
                                        jbg4208
                                        Participant
                                          @jbg4208

                                          Looking forward to this one!  It’s a fantastic movie.

                                          #220855
                                          shiva
                                          Participant
                                            @shiva

                                            Very good. Love the plunger shot, very different. One thing I saw, I would consider swapping the right ramp and the kicker in positions. Ramp shots like that I never liked, to close to the slings and interfere a bit. (firepower 2 prime example, just awkward shot) looks like you have the room for it, and think it may be a more enjoyable shot for the player to get.

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                                            Latest projects and rants at My Facebook Page
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                                            Latest Project: fpxEngine Table Builder

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                                            Latest projects and rants at My Facebook Page
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                                            Latest Project: fpxEngine Table Builder

                                            1 user thanked author for this post.
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