- This topic has 4 replies, 3 voices, and was last updated 5 years, 7 months ago by Kalavera3.
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September 5, 2018 at 5:52 pm #97406
I’m working on this table, because I think that the versions that there are old, and it’s a table that I like, I played quite a version of dboyrecords, and I liked it a lot, I’m still working on the aesthetic aspect, recreate the playfield what better than I could with my few skills of graphic retouching (I think that note very much that I am an improvised and that I do not have technique, although I love a lot of what I do) I found three photos on ebay, one of the upper part of the middle and another one from the bottom, the problem is that the middle one was out of focus, so I did what I could to make it look good by joining it, recreate all the inserts, improve the plastics as much as I could of the dboyrecords version, because I could only find two on the internet, so I had no other options.
What gives me a little fear is that this table has a pendulum-shaped lens, and a ball saves between the flippers I never play a table with those characteristics, so I know that “black pyramid” a table recreated by JPSalas has the pendulum, I will surely study that from there, and then I will see how the savior is done.
If anyone wants to give me any advice, or help, obviously it will be welcome, and I hope to finish the table so that they can prove it as soon as possible.At the moment I’m setting up the script, which is giving me some problems, because of my limitations, the visual aspect is complete, if someone finds something else that can be changed or improved is welcome, and if someone wants to help me a little with the script is even more welcome, the problems I have are that when entering a hole the ball does not come out, I still need the pendulum lens that does not check it yet and the primitive animation of the post between flippers that borrow from Bord’s table ( thank you very much for that)
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September 5, 2018 at 8:26 pm #97418Looking good, Kalavera! I may be able to get some resources if you need them. PM me if interested.
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September 6, 2018 at 7:40 pm #97479I leave this file the table is playable, but I can not configure well the swinging target, which starts the movement with the table, when it should do when the game starts, well if someone knows how to solve it would be very nice
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September 6, 2018 at 9:40 pm #97481look into the New Wave table, I stole the code for the moving target from that table and used it in Start Trek 25th
the way you start the target when the game starts is by disabling the timer
SwingTimer –> disable this timer in the properties
add this code
Sub SolTaget(Enabled)
If Enabled Then
SwingTimer.enabled = 1
Else
SwingTimer.enabled = 0
End If
End Suband change your solenoid 23 “Game On” to enable and disable the timer
SolCallback(23)=”SolTaget”
their might be a dedicated solenoid to enable this device but I just noticed that some of the solenoids don’t work in PINMAME.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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September 7, 2018 at 1:01 pm #97550SolCallback(23)=”SolTaget”
Excellent as always, thank you very much for all your help always, I hope to be able to give you back some of everything you gave me.
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