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Viewing 20 posts - 1 through 20 (of 33 total)
  • Author
    Posts
  • #67306
    Javier
    Participant
    @javier1515

    Based in CSI Stern 2008

     

    CREDITS:

     

    FRANSISCO666 AND ROM: Models 3d and resources redraw

     

    GTXJOE: Animation the Skull

     

    Zany: Flasher Domes

     

    Dark : Primitive screws bolts

     

    32Assassin:  VPX 10.4 comvertion

     

     

     

     

    I apologize if I forget to mention someone

     

    I just tweak the physics and some materials later all the work for the conversion to vpx is 32assassin.  Thanks man!!

     

    Total of 22 users thanked author for this post. Here are last 20 listed.
    #67309
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    But .. but .. but. This isn’t a Data East ?! :)

    Totally unexpected and a nice surprise. Thank you all for this.

    1 user thanked author for this post.
    #67310
    randr
    Keymaster
    @randr
    ModeratorMember

    Nice surprise for sure! thanks @Javier

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #67338
    Sven34
    Participant
    @sven34
    Member

    Big Thank you for Big Tabel CSI  :yahoo:

    #67339
    Pinbolt
    Participant
    @pinbolt
    Member

    Thank you Javier and friends for the VPX version.

    #67341
    STAT
    Participant
    @stefanaustria
    MemberContributor

    … but an old good PM5 from Javier – thanks :good:
    Thank you 32assassin and all involved !

    #67346
    TNT2
    Participant
    @tnt2
    Member

    Holy moley. Another Pat Lawlor classic! Very excited to play this when I get a chance. Javier’s tables are always fantastic.

    Thanks to all who contributed.

    #67362
    Neofr45
    Participant
    @neofr45

    very very nice surprise big thanks Javier and for all team

    #67367
    Bob Albright
    Participant
    @bobalbright
    Member

    Thank you!

    "And in the end, the love you take is equal to the love you make"

    #67375
    Ben Logan2
    Participant
    @benlogan2
    Member

    Double post… :wacko:

     

    #67376
    Ben Logan2
    Participant
    @benlogan2
    Member

    Holy moley. Another Pat Lawlor classic! Very excited to play this when I get a chance. Javier’s tables are always fantastic. Thanks to all who contributed.

    Had no idea this was a Pat Lawlor design. Makes sense though given the layout. Nice work, Javier and team!

    #67381
    TNT2
    Participant
    @tnt2
    Member

    Yep. Pat Lawlor is probably my favorite designer (engineer?).

    Plays great Javier.

    #67424
    Mark70
    Participant
    @mark70
    Member

    Thanks a lot for a great table!

    #67425
    Iain
    Participant
    @iain1986

    Hey

    When the Skull moves up/down I get a really loud, repeating sound effect thats really quite off putting. Sounds like that sort of SFX you get when something crashes and the audio is stuck in a repeating loop.

    How would I go about turning this off so it just moves silently?

    1 user thanked author for this post.
    #67428
    MiamiVice
    Participant
    @miamivice

    Me too, crazy loud noise from the skull on startup. Haven’t found the soundfile in the sound manager.

     

    #67438
    Sliderpoint
    Participant
    @sliderpoint
    MemberContributor

    somewhere around line 450 in the script you can find the playsound “motor” line.  Change to something like this:

    PlaySound “motor”,0,.02,-1,0,1,0

     

    -Mike

    3 users thanked author for this post.
    #67468
    32assassin
    Participant
    @32assassin
    Member

    here is an upgrade template to fix 2 problems

    https://www.dropbox.com/s/in0qrmat26wx9pk/CSI%20Primivie%20BackWall.zip?dl=0

     

    I included a new motor.wave sound (lower in volume)  –> import it into your sound manager overwriting the existing motor sound.

    Other major problem I just noticed.

    the backwall Dome Flashers seem to be hidden by the backwall image.

    I”m not sure what settings need to be changed in order to fix that.

    easy fix is to build a primitive and delete the existing wall.

    in layer 1 you will find Wall ‘”BackboardWallOff” –> delete it

    you can also delete image “csi backimage” from the image manager

     

    copy and past the primitive backwall from the template in my dropbox link

    -import backwall.png into your image manager.

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    2 users thanked author for this post.
    #67472
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thanks for the patch 32assassin

    #67473
    Sliderpoint
    Participant
    @sliderpoint
    MemberContributor

    here is an upgrade template to fix 2 problems https://www.dropbox.com/s/in0qrmat26wx9pk/CSI%20Primivie%20BackWall.zip?dl=0 I included a new motor.wave sound (lower in volume) –> import it into your sound manager overwriting the existing motor sound. Other major problem I just noticed. the backwall Dome Flashers seem to be hidden by the backwall image. I”m not sure what settings need to be changed in order to fix that. easy fix is to build a primitive and delete the existing wall. in layer 1 you will find Wall ‘”BackboardWallOff” –> delete it you can also delete image “csi backimage” from the image manager copy and past the primitive backwall from the template in my dropbox link -import backwall.png into your image manager.

    The way easier way would be to just change the depth bias on the flashers to -100

    #67858
    TechWizard0018
    Participant
    @techwizard0018

    where is the depth Bias?

Viewing 20 posts - 1 through 20 (of 33 total)
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