Sharkey’s Shootout (Stern 2000)

Viewing 3 posts - 41 through 43 (of 43 total)
  • Author
    Posts
  • #200383
    outhere
    Moderator
      @outhere

      @diemonik
      Nice job on the game
      I believe Bumper2 should be PulseSw 50

      ''''''''''''bumper animation
      ''''''''''''bumper animation
      Sub Bumper1_Hit:vpmTimer.PulseSw 49:PlaySound SoundFX("bumper1",DOFContactors):bump1 = 1:Me.TimerEnabled = 1:End Sub

      Sub Bumper2_Hit:vpmTimer.PulseSw 49:PlaySound SoundFX("bumper1",DOFContactors):bump2 = 1:Me.TimerEnabled = 1:End Sub

      Sub Bumper3_Hit:vpmTimer.PulseSw 51:PlaySound SoundFX("bumper1",DOFContactors):bump3 = 1:Me.TimerEnabled = 1:End Sub

      #200757
      coreduo0099
      Participant
        @coreduo0099

        Thanks for the update @diemonik

        I noticed the slingshots were using the bumper sounds and not firing SSF.  this is not the “proper” fix most likely but seems to work..

        Comment out lines 162 and 184:

        ‘      Controller.Switch(26) = 1

        ‘      Controller.Switch(27) = 1

        Replace lines 490 and 499 with these:

        Sub LeftSlingshot_Slingshot:vpmTimer.PulseSw 59:Playsound “slingshot”:End Sub ’59

        Sub RightSlingshot_Slingshot:vpmTimer.PulseSw 62:Playsound “slingshot”:End Sub ’62

        #201036
        JediWizard
        Participant
          @jediwizard

          Thanks the table looks awesome!

          Health is Wealth:Knowledge is Power

          Health is Wealth:Knowledge is Power

        Viewing 3 posts - 41 through 43 (of 43 total)

        Forums are currently locked.

        ©2024 VPinBall.com

        Log in with your credentials

        Forgot your details?