Peter222

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Viewing 20 posts - 161 through 180 (of 246 total)
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  • in reply to: stop pup from creating empty folders? #147444
    Peter222
    Participant
      @swietlikowa

      I’m also wondering… Why are empty game folders created that have nothing to do with PupVideo?

      in reply to: The Flintstones #147224
      Peter222
      Participant
        @swietlikowa

        Is the double sound of the right flipper intended?

        It is, because there are two flippers on the right side.   There’s a sound flipper(s)UpRight that does this.  You can replace it with the FlipperUpLeft sound with a single clunk if you prefer.

        Yes, I’ve already written that I did exactly that :) I prefer a single sound… is OK now.

        in reply to: The Flintstones #147212
        Peter222
        Participant
          @swietlikowa

          If anyone wanted to publish a new table now… I advise you to wait a bit :) Give everyone time to shake off… The dust will settle in about a week ;)

          in reply to: The Flintstones #147207
          Peter222
          Participant
            @swietlikowa

            thanx a million for this great release….so much appreciated….you guys just made my week!

             

            Removal would have resulted in no sound at all? Finally I exported the sound of the left flipper and reimported it to the right…  Now it’s fantastic :)

            in reply to: The Flintstones #147204
            Peter222
            Participant
              @swietlikowa

              Is the double sound of the right flipper intended? I know there are two on the right, but the sounds follow one after the other (echo effect), I haven’t seen anything like that on other tables.

              Are you using SSF Impactor by any chance?  I noticed a similar issue on many tables when solenoids were being fired simultaneously.  It turns out that there are multiple versions of SSF Impactor – the one that has been pulled into the main MJR branch is actually older and has some bugs.  I suggest using the version that Kai posted on March 24 in this thread:  https://vpinball.com/forums/topic/ssfimpactor-user-guide/

              If you aren’t using SSF Impactor, then you can disregard the above.

              p.s. Can’t wait to try this table out tonight!

              no, i don’t use it

              It seems that each right flipper makes a sound separately – hence the double sound?

              in reply to: The Flintstones #147183
              Peter222
              Participant
                @swietlikowa

                Is the double sound of the right flipper intended? I know there are two on the right, but the sounds follow one after the other (echo effect), I haven’t seen anything like that on other tables.

                in reply to: The Flintstones #147171
                Peter222
                Participant
                  @swietlikowa

                  A new era of virtual pinball has come…. Thanks a lot!!!

                  in reply to: Melody (Gottlieb 1967) #147029
                  Peter222
                  Participant
                    @swietlikowa

                    an interesting table… The power of the ball throwing is very important here (you have to aim at the right gate)…. Unfortunately, not too strong shot causes that the ball goes into the trap with no exit :(

                    20191006_153303

                    Peter222
                    Participant
                      @swietlikowa

                      Looks great, thanks! In the next version of the backglass which I know the letter “E” in the text “DELUXE” does not light up… I understand that the reason is that it is so in the original?

                      Press “F6” to get to the rom settings of the table. Select “Backbox DELUXE advances every time”, then restart / reset and play. You know the rules of this table ?

                      VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                      The F6 option doesn’t change anything, but it’s all clear now. I saw the original machine on YT. E just doesn’t light up, so everything’s OK…. It was just bothering me, I have to go deeper into the rules of the game :)

                      Peter222
                      Participant
                        @swietlikowa

                        Looks great, thanks! In the next version of the backglass which I know the letter “E” in the text “DELUXE” does not light up… I understand that the reason is that it is so in the original?

                        in reply to: Capt. Card (Gottlieb 1973) [mod] #142981
                        Peter222
                        Participant
                          @swietlikowa

                          beautiful work!

                          in reply to: Spiderman vault edition release #142755
                          Peter222
                          Participant
                            @swietlikowa

                            Unfortunately, this address no longer exists (404)… Could someone else share it again? I saw it on YT…. it looks great – I would like to have it on my cab :) (It could be on priv). Maybe some other “lost” tables marked in the spreadsheet as “not available”? :)

                            in reply to: 3 screen cab and topper movies #141614
                            Peter222
                            Participant
                              @swietlikowa

                              Thanks Terry – I will try to do it this way!

                              in reply to: Table tips during startup #141600
                              Peter222
                              Participant
                                @swietlikowa

                                I think I’ve been a little misunderstood about my intentions. I don’t want to parse files  to extract information from them somehow automatically (history.dat? what for?). I also don’t want to work with game code to know the VP framework. I want to do everything on the PinUp system side. As I wrote in my first post, many games have useful tips that I read in the forum or at the beginning of the script when (I always look into the script to see if there is anything interesting there – often there is). The information will come from different sources – so it is not possible to extract it automatically. This is the information I would like to be able to manually enter into GameManager (“additional notes” – txt type field) and then display it in Popper next to the game. In this field I would like to be able to write my own notes too.

                                CarnyPriest: This kind of information doesn’t seem to be outdated. If in a given game holding down the left flipper at the beginning of the game opens the menu, why should it be different in the next version? So I could be tempted to create such a public Google spreadsheet and enter such information there. The comment system would allow you to report any possible comments / irregularities.
                                However, I would use this field more for my own notes – I have many that I would like to see here.

                                Nailbuster: I was thinking about modifying this:
                                http://www.nailbuster.com/wikipinup/doku.php?id=high_scores_setup
                                It would be the easiest path, but in most games I have the option to leave the topper turned on where I have a beautiful pinball neon sign. I wouldn’t want the text information to remain in the game (it doesn’t look attractive). That’s why it would be great to be able to upload a separate topper for the Popper Menu, a separate one displayed during the game.
                                I just came up with an idea to generate 2 graphic files with suffix in the name, then change the name with scripts before/after? So I guess the only thing left to do is to pull the Notes field to GUI  (so that you don’t need to update this field with sql). Maybe in the next version? :)

                                in reply to: Table tips during startup #141554
                                Peter222
                                Participant
                                  @swietlikowa

                                  You might take a clue from how MAME front ends use and display history.dat. VPinMAME now has a history.dat pinball subset but I’m not aware of any virtual pinball front ends that make use of it. However, PinballX has a plug-in system. PinballY is open source and has some sort of Javascript add-in functionality. Should be doable.

                                  The real labor involved I think is compiling all the information you are asking for (depending on how many tables you intend on installing). That’s all stuff that you will have to do the desk research for pulling from scripts and release threads. I’m not aware of anyone that’s done it, so you’d be the first and I suppose if there are other users with the same demand then they might help you add to the dat. Or translate to other languages, etc. Good luck.

                                  I do not want to extract any information from scripts/files automatically (this is not possible). I simply dream of an additional “additional notes” field of TEXT type, where I would manually enter my notes to the table. Information about “tips”, maybe service information I’m going to do with the table etc. etc., etc. I would like to see such information in a little bordered box while browsing the menu / alternatively during starting the table.
                                  There could be High Scores information there automatically (thanks to PINemHi).

                                  I know that PinballX/Y have plugins/JS but I won’t give up Popper for anything in the world, it’s not so important for me to change this great system :)

                                  If there is such a possibility, I will gladly delve into the topic and try to do it myself, but here is the question to Terry Red and Nailbuster (I hope they read it). What tools / documentation do I need to modify T-Arc / Popper?

                                  in reply to: Simple question? #141530
                                  Peter222
                                  Participant
                                    @swietlikowa

                                    is a little in the download section… were you looking for the keyword “playlist”?

                                    https://vpinball.com/VPBdownloads/wheel-icons-for-themed-playlists/

                                    https://vpinball.com/VPBdownloads/popper-frontend-playlist-video-4k-2k-fullhd-vpx-backglass-video-fullhd-in-sync-fx3-4k2k-fullhd-loading-video-4k-2k-fullhd/

                                    1 user thanked author for this post.
                                    in reply to: Table tips during startup #141525
                                    Peter222
                                    Participant
                                      @swietlikowa

                                      Import does nothing but help to fill in the existing fields (from the puploookup.csv database). There is free access to these fields, so import will not help here.
                                      The idea is to use one of the existing fields in such a way as to be able to display its entire content while browsing games (or during the start-up).
                                      I was thinking about modifying T-Art and PupMenuScriptThemeOptions.txt but there are 2 problems:
                                      1. too little space on the existing “Zone” fields for a longer description.
                                      2. there is no text field in GameManager, CUSTOM2 field is of VARCHAR type (100) – it’s a too small for a bigger description.

                                      in reply to: Table tips during startup #141399
                                      Peter222
                                      Participant
                                        @swietlikowa

                                        You could put info in the import data screen in games manager maybe?

                                        “Import data screen”? Can you write something more about what you mean?

                                        in reply to: IFTTT applets stopped working #141317
                                        Peter222
                                        Participant
                                          @swietlikowa

                                          Today everything’s back to normal… It looks like something was happening on the IFTTTT side.

                                          in reply to: The Leprechaun King #141285
                                          Peter222
                                          Participant
                                            @swietlikowa

                                            My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.

                                            You can steal locks from other players. This is intentionally designed in an old school table lock format similar to tables like pinbot or space station etc. Locks are not player specific. If ball search came on then it did think there should eb another ball out there and will help you continue your game by adding one. Obviously we don’t want a ball search but balls get lost in pinball from time to time.

                                            I didn’t think that such behavior could be intentional, but in fact, in real pinball it would probably be hard to realize such behavior that the blocked ball disappears on the next player and magically reappears again on the first player :) When breaking records I won’t convince my son that it’s fair to inherit the blocked ball from him, so we stopped playing in multiplayer mode – we play one by one :)
                                            Whatever the case – the tablet is great and it is currently #1 here – thanks again!

                                          Viewing 20 posts - 161 through 180 (of 246 total)

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