- This topic has 94 replies, 11 voices, and was last updated 3 years, 3 months ago by frostymiami.
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July 27, 2019 at 1:20 pm #139163
Anyone have a wheel image for this one?Â
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July 27, 2019 at 2:15 pm #139190i have mine on the PinUP Media server. Â
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July 27, 2019 at 2:55 pm #139193Thank you Scottywic for another great original…..and all the resource material on your site (for those moments when I feel like I’m smart enough to try to build my own original some day). You, and the other folks who do such magic are an inspiration to us all.  Â
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July 27, 2019 at 4:16 pm #139211Thanks for sharing Scottywic,Cheers.
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July 27, 2019 at 6:17 pm #13922034 is up and fixes ultradmd and topper, also adds a separate scoreboard for hard mode and various other small bits.
have fun everyone
thanks for all the kind words
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July 27, 2019 at 10:43 pm #139269This music screams The Boondock Saints, I love it
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July 27, 2019 at 10:43 pm #139270Thanks for sharing!!
Glad the team you worked with, decided to let this table come to the public.
I also would like to hear more about the background of this project.
When you say “the project fell through”, does this mean you couldn’t sell this table idea to a company, like you tried with the Stranger Things table?
If so, I would say to you to keep trying!! Sooner or later you will hit your big payday, if that is what you are striving for!!
You seem to know what you are doing, and you do it very well.
Wish you the “Luck of the Irish”, on all your future endeavors!!
I also like the Orbital Pinball Framework Template you made!! (Just found your page today.) Great idea, and it should help make creating tables easier for all!!
Thanks again!!
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July 28, 2019 at 12:25 pm #139370Love your originals, Scotty. Thx so much for sharing. You had me at the very latest when ‘Come on Eileen’ came out of the speakers .
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July 28, 2019 at 5:19 pm #139418Love your originals, Scotty. Thx so much for sharing. You had me at the very latest when ‘Come on Eileen’ came out of the speakers .
You had me at the very latest when ‘Come on Eileen’ came out of the speakers .
I’m a complete sucker for that song. Always loved it.
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August 4, 2019 at 8:57 pm #140550Thanks for the update! Love this table it puts a smile on my face as soon as it loads up and that’s not easy to do :)
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 4, 2019 at 10:11 pm #140563Thank you for the update !
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August 4, 2019 at 10:54 pm #140567that okay byyye cracks me up….whoever did the voice great job!!
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August 5, 2019 at 1:39 am #140582Hey @Scottywic
thanks for the update; amazin table as i told you already.
I think there´s a little “slingshot” mismatch in your table script; it fires the left DOF sling only.
Beginning with line 4952 you see the right sling fires DOF 105 AND 103; thats not right i think. Must be 105 only for the right side and there are two entrys for the right slingshot ?
Sub RightSlingShot1_slingshot
FlashLevel2 = 1 : Flasherflash2_Timer
PlaySoundAt SoundFXDOF(“fx_slingshot”, 105, DOFPulse, DOFContactors), lane3
DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
DOF 301, DOFPulse ‘DOF MX – Right Slingshot
End SubSub LeftSlingShot1_slingshot
FlashLevel3 = 1 : Flasherflash3_Timer
PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane2
DOF 104, DOFPulse ‘DOF OuterLeft Flasher Green
DOF 300, DOFPulse ‘DOF MX – Left Slingshot
End SubSub RightSlingShot_Slingshot
FlashLevel2 = 1 : Flasherflash2_Timer
PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane3
PlaySound SoundFX(“right_slingshot”,DOFContactors), 0,1, 0.05,0.05 ‘0,1, AudioPan(RightSlingShot), 0.05,0,0,1,AudioFade(RightSlingShot)
DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
DOF 301, DOFPulse ‘DOF MX – Right Slingshot
RSling.Visible = 0
RSling1.Visible = 1
sling1.TransZ = -20
RStep = 0
RightSlingShot.TimerEnabled = 1End Sub
Second issue is a DOF Config issue (send a request already).
8 toy bumper users are missing the config entry at the dof config site for this table. they need to add these lines to get bumpers to work:
Greedings and have fun …
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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August 5, 2019 at 1:45 am #140584Hey @Scottywic
thanks for the update; amazin table as i told you already.
I think there´s a little “slingshot” mismatch in your table script; it fires the left DOF sling only.
Beginning with line 4952 you see the right sling fires DOF 105 AND 103; thats not right i think. Must be 105 only for the right side and there are two entrys for the right slingshot ?
Sub RightSlingShot1_slingshot
FlashLevel2 = 1 : Flasherflash2_Timer
PlaySoundAt SoundFXDOF(“fx_slingshot”, 105, DOFPulse, DOFContactors), lane3
DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
DOF 301, DOFPulse ‘DOF MX – Right Slingshot
End SubSub LeftSlingShot1_slingshot
FlashLevel3 = 1 : Flasherflash3_Timer
PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane2
DOF 104, DOFPulse ‘DOF OuterLeft Flasher Green
DOF 300, DOFPulse ‘DOF MX – Left Slingshot
End SubSub RightSlingShot_Slingshot
FlashLevel2 = 1 : Flasherflash2_Timer
PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane3
PlaySound SoundFX(“right_slingshot”,DOFContactors), 0,1, 0.05,0.05 ‘0,1, AudioPan(RightSlingShot), 0.05,0,0,1,AudioFade(RightSlingShot)
DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
DOF 301, DOFPulse ‘DOF MX – Right Slingshot
RSling.Visible = 0
RSling1.Visible = 1
sling1.TransZ = -20
RStep = 0
RightSlingShot.TimerEnabled = 1End Sub
Second issue is a DOF Config issue (send a request already).
8 toy bumper users are missing the config entry at the dof config site for this table. they need to add these lines to get bumpers to work:
Greedings and have fun …
To get around any missing 8 bumper configs for tables…. the easiest solution would be to combine the rear-left and middle-left toys into one COMBO, and do the same for the rear-right and middle-right toys. This is basically doing the same thing in the end and would work with basically everything one way or another. This is how I got around having only 9 working solenoids in my cabinet.
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August 5, 2019 at 1:31 pm #140637Thank you Scotty and all who worked on this.
I absolute love the table, i’m a fan of Celtic punkrock, so this gives me a biggg smile  Yeahh
i only miss “The Rumjacks” on this table ;)
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August 7, 2019 at 4:30 am #140916My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.
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August 7, 2019 at 7:02 am #140924Something strange happens also if you lock the ball behind the drop targets – before they are able to reset for the next round. Or at least that is what it looked like for me.
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August 7, 2019 at 9:13 am #140931I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right
E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2
Can this be updated and sent for approval?
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August 9, 2019 at 6:00 pm #141256My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.
You can steal locks from other players. This is intentionally designed in an old school table lock format similar to tables like pinbot or space station etc. Locks are not player specific. If ball search came on then it did think there should eb another ball out there and will help you continue your game by adding one. Obviously we don’t want a ball search but balls get lost in pinball from time to time.
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August 9, 2019 at 6:01 pm #141257I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right
E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2
Can this be updated and sent for approval?
what is the error exactly. I haven’t seen it error out any while myself or anyone i know is playing so give me a bit more details.
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