Currently, there are 0 users and 0 guests visiting this topic.
Viewing 20 posts - 21 through 40 (of 94 total)
  • Author
    Posts
  • #139163
    misfit
    Participant
    @edavis

    Anyone have a wheel image for this one?  :-)

    #139190
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    i have mine on the PinUP Media server.  Leprechaun KingLeprechaun King Alt

    4 users thanked author for this post.
    #139193
    shaman
    Participant
    @shaman
    Member

    Thank you Scottywic for another great original…..and all the resource material on your site (for those moments when I feel like I’m smart enough to try to build my own original some day). You, and the other folks who do such magic are an inspiration to us all. :yahoo:   :yahoo:   :yahoo:

    #139211
    Oldschool4
    Participant
    @oldschool4
    Member

    Thanks for sharing Scottywic,Cheers. :good:

    #139220
    Scottywic
    Participant
    @scottywic

    34 is up and fixes ultradmd and topper, also adds a separate scoreboard for hard mode and various other small bits.

    have fun everyone

    thanks for all the kind words

    8 users thanked author for this post.
    #139269
    Tom
    Participant
    @armyaviation
    MemberContributor

    This music screams The Boondock Saints, I love it

    #139270
    xenonph
    Participant
    @xenonph
    MemberContributor

    Thanks for sharing!!

    Glad the team you worked with, decided to let this table come to the public.

    I also would like to hear more about the background of this project.

    When you say “the project fell through”, does this mean you couldn’t sell this table idea to a company, like you tried with the Stranger Things table?

    If so, I would say to you to keep trying!! Sooner or later you will hit your big payday, if that is what you are striving for!!

    You seem to know what you are doing, and you do it very well.

    Wish you the “Luck of the Irish”, on all your future endeavors!!

    I also like the Orbital Pinball Framework Template you made!! (Just found your page today.) Great idea, and it should help make creating tables easier for all!!

    Thanks again!!

    #139370
    Herweh
    Participant
    @herweh
    vipMemberContributor

    Love your originals, Scotty. Thx so much for sharing. You had me at the very latest when ‘Come on Eileen’ came out of the speakers :yes: :good: .

    #139418
    Scottywic
    Participant
    @scottywic

    Love your originals, Scotty. Thx so much for sharing. You had me at the very latest when ‘Come on Eileen’ came out of the speakers :yes: :good: .

    You had me at the very latest when ‘Come on Eileen’ came out of the speakers .

    I’m a complete sucker for that song. Always loved it.

    #140550
    randr
    Keymaster
    @randr
    ModeratorMember

    Thanks for the update! Love this table it puts a smile on my face as soon as it loads up and that’s not easy to do :)

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #140563
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Thank you for the update !

    #140567
    newtopinball78
    Participant
    @newtopinball78
    Member

    that okay byyye cracks me up….whoever did the voice great job!!

    #140582
    kds70
    Participant
    @kds70
    Member

    Hey @Scottywic

    thanks for the update; amazin table as i told you already.

    I think there´s a little “slingshot” mismatch in your table script; it fires the left DOF sling only.

    Beginning with line 4952 you see the right sling fires DOF 105 AND 103; thats not right i think. Must be 105 only for the right side and there are two entrys for the right slingshot ? :mail:

    Sub RightSlingShot1_slingshot
    FlashLevel2 = 1 : Flasherflash2_Timer
    PlaySoundAt SoundFXDOF(“fx_slingshot”, 105, DOFPulse, DOFContactors), lane3
    DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
    DOF 301, DOFPulse ‘DOF MX – Right Slingshot
    End Sub

    Sub LeftSlingShot1_slingshot
    FlashLevel3 = 1 : Flasherflash3_Timer
    PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane2
    DOF 104, DOFPulse ‘DOF OuterLeft Flasher Green
    DOF 300, DOFPulse ‘DOF MX – Left Slingshot
    End Sub

    Sub RightSlingShot_Slingshot
    FlashLevel2 = 1 : Flasherflash2_Timer
    PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane3
    PlaySound SoundFX(“right_slingshot”,DOFContactors), 0,1, 0.05,0.05 ‘0,1, AudioPan(RightSlingShot), 0.05,0,0,1,AudioFade(RightSlingShot)
    DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
    DOF 301, DOFPulse ‘DOF MX – Right Slingshot
    RSling.Visible = 0
    RSling1.Visible = 1
    sling1.TransZ = -20
    RStep = 0
    RightSlingShot.TimerEnabled = 1

    End Sub

    Second issue is a DOF Config issue (send a request already).

    8 toy bumper users are missing the config entry at the dof config site for this table. they need to add these lines to get bumpers to work:

    tlk-dof-8toy

    Greedings and have fun … :rose:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #140584
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    Hey @Scottywic

    thanks for the update; amazin table as i told you already.

    I think there´s a little “slingshot” mismatch in your table script; it fires the left DOF sling only.

    Beginning with line 4952 you see the right sling fires DOF 105 AND 103; thats not right i think. Must be 105 only for the right side and there are two entrys for the right slingshot ? :mail:

    Sub RightSlingShot1_slingshot
    FlashLevel2 = 1 : Flasherflash2_Timer
    PlaySoundAt SoundFXDOF(“fx_slingshot”, 105, DOFPulse, DOFContactors), lane3
    DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
    DOF 301, DOFPulse ‘DOF MX – Right Slingshot
    End Sub

    Sub LeftSlingShot1_slingshot
    FlashLevel3 = 1 : Flasherflash3_Timer
    PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane2
    DOF 104, DOFPulse ‘DOF OuterLeft Flasher Green
    DOF 300, DOFPulse ‘DOF MX – Left Slingshot
    End Sub

    Sub RightSlingShot_Slingshot
    FlashLevel2 = 1 : Flasherflash2_Timer
    PlaySoundAt SoundFXDOF(“fx_slingshot”, 103, DOFPulse, DOFContactors), lane3
    PlaySound SoundFX(“right_slingshot”,DOFContactors), 0,1, 0.05,0.05 ‘0,1, AudioPan(RightSlingShot), 0.05,0,0,1,AudioFade(RightSlingShot)
    DOF 106, DOFPulse ‘DOF OuterRight Flasher Green
    DOF 301, DOFPulse ‘DOF MX – Right Slingshot
    RSling.Visible = 0
    RSling1.Visible = 1
    sling1.TransZ = -20
    RStep = 0
    RightSlingShot.TimerEnabled = 1

    End Sub

    Second issue is a DOF Config issue (send a request already).

    8 toy bumper users are missing the config entry at the dof config site for this table. they need to add these lines to get bumpers to work:

    tlk-dof-8toy

    Greedings and have fun … :rose:

    To get around any missing 8 bumper configs for tables…. the easiest solution would be to combine the rear-left and middle-left toys into one COMBO, and do the same for the rear-right and middle-right toys. This is basically doing the same thing in the end and would work with basically everything one way or another. This is how I got around having only 9 working solenoids in my cabinet.

    #140637
    Manolo / ICE
    Participant
    @kamerik
    Member

    :yahoo: Thank you Scotty and all who worked on this.

    I absolute love the table, i’m a fan of Celtic punkrock, so this gives me a biggg smile  :yahoo:   Yeahh

    i only miss  “The Rumjacks” on this table ;)

    #140916
    Peter222
    Participant
    @swietlikowa
    Member

    My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.

    #140924
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Something strange happens also if you lock the ball behind the drop targets – before they are able to reset for the next round. Or at least that is what it looked like for me.

    #140931
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right

    E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2

    Can this be updated and sent for approval?

    #141256
    Scottywic
    Participant
    @scottywic

    My family loves this table, so we often play in multiplayer mode. I’ve observed that sometimes strange things happen after a change of player. It used to be, for example, that another player started with multiball (although he shouldn’t), then turned on the “ball search” mode as if the game was lost in the release of balls. Another time the next player had a left key, although he didn’t do it before (as if he inherited the key from the previous player?). It is possible that not all settings per player reset and the next player inherits the result of the previous player.

    You can steal locks from other players. This is intentionally designed in an old school table lock format similar to tables like pinbot or space station etc. Locks are not player specific. If ball search came on then it did think there should eb another ball out there and will help you continue your game by adding one. Obviously we don’t want a ball search but balls get lost in pinball from time to time.

    #141257
    Scottywic
    Participant
    @scottywic

    I haven’t tried the table yet, but an error has been detected in the 5 Flasher outside right

    E106 Green/E162 Red f200/E148 Orange_red f200/E132|E119 Medium_sea_green/E175 Dark_violet f200/E176 Light_coral f200/(missing E***) Yellow 400 8/E151 Blue f300 W160 L2

    Can this be updated and sent for approval?

    what is the error exactly. I haven’t seen it error out any while myself or anyone i know is playing so give me a bit more details.

Viewing 20 posts - 21 through 40 (of 94 total)
  • You must be logged in to reply to this topic.

©2021 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW