- This topic has 32 replies, 22 voices, and was last updated 4 years, 11 months ago by Oldschool4.
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October 30, 2017 at 12:57 am #68015
I didn’t find the motor.wav sound file change worked when the table first starts up. It is still really loud and grating on the ears. I do find that whilst playing the table the sounds is at a better level though…… Strange    Might try Sliderpoints option next…..
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October 30, 2017 at 1:14 am #68016I was early out – implementing 32’s suggestions and haven’t looked back. Working great after a few table adjustments.
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December 2, 2017 at 9:28 pm #70403Thanks for the table adjustments Assassin.
Great table.Â
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February 7, 2018 at 12:14 pm #76238Does anyone else have problems with VPX (10.4 Official) crashing when hitting the right VUK?
If I disable Sw36, I don’t get any crashes, but of course the VUK doesn’t work.
If a comment out the SolCallBack 13 the ball stays in the VUK (doesn’t get ejected) but no crash.
I have tried with PinMAME 3.0, 3.1 beta (January 3rd) and SAMBuild 3.1 beta (rev 4453) with same problems.You need to login in order to like this post: click here
February 16, 2018 at 3:38 pm #77107is there a backglass?
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February 16, 2018 at 4:00 pm #77110Yes:
http://vpuniverse.com/forums/files/file/3092-csi-stern-2008/
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1 user thanked author for this post.
February 17, 2018 at 12:55 pm #77155Haven’t seen Javier “The Data East master” for a few months. Hopefully he is still around. Great contributor to the community.
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February 12, 2019 at 10:04 pm #114033you can download my colored project from here
https://vpinball.com/forums/topic/world-poker-tour-color-mod-project/
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
February 16, 2019 at 6:01 am #114339Does anyone else have problems with VPX (10.4 Official) crashing when hitting the right VUK?
If I disable Sw36, I don’t get any crashes, but of course the VUK doesn’t work.
If a comment out the SolCallBack 13 the ball stays in the VUK (doesn’t get ejected) but no crash.
I have tried with PinMAME 3.0, 3.1 beta (January 3rd) and SAMBuild 3.1 beta (rev 4453) with same problems.
happens in 10.5 and 10.6 beta aswell :(
Does anyone have an idea how to fix the table?
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February 16, 2019 at 6:11 am #114340Really ? I’m damn sure that it hasn’t happened to me. I guess I have to re-validate though. Been a while since I played that one.
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February 16, 2019 at 7:19 am #114342Seems to be working for me. I’m on 10.6 rev 3592.
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May 22, 2019 at 9:13 pm #129139Revisited this table today. Plays great!
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May 23, 2019 at 2:35 am #129177No issues for me either.
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