This topic contains 39 replies, has 13 voices, and was last updated by  STAT 1 month, 2 weeks ago.

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  • #69059
     STAT 
    Participant
    MemberContributor

    Thank you Kalavera :good:
    For further Updates, please enter something in the Field “Change Log“, example at Table: Torch by BorgDog ;-)


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    #69071
     Thalamus 
    Participant
    ContributorMember

    Nice progress Kalavera. Thank you !


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    #69784
     chokeee 
    Participant

    This table definitely needs xenoph sound mod – beep! beep! ;)


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    #69786
     HauntFreaks 
    Moderator
    vipContributorMember

    my POV


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    #69788
     randr 
    Keymaster
    ModeratorMember

    Yes was waiting for your settings. Thanks haunt

    #69794
     Kalavera3 
    Participant

    thanks hauntfreaks it is much better with your settings. When I return from the holidays I will review it.

    #69797
     HauntFreaks 
    Moderator
    vipContributorMember

    the most important settings are the X and Z scale should be set to “1”


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    #69814
     Kalavera3 
    Participant

    Tell me all the changes that I would make so I try them and in a future update I add them, I would really appreciate it.

    #69818
     32assassin 
    Participant
    Member

    make a  Full Screen backdrop image to remove that black bar

    I suggest you use the Arcade Bezel to fill in the empty space

    here is a link to a HQ source

    http://hyperspin-fe.com/forums/topic/14790-arcade-xperience-4k-bezel-and-marquee-project/?page=27

    #69821
     HauntFreaks 
    Moderator
    vipContributorMember

    thanks 32a
    backdrop file included

    #69823
     HauntFreaks 
    Moderator
    vipContributorMember

    uumm… its not letting me attach a file???

    #69838
     Thalamus 
    Participant
    ContributorMember

    Good Job Kalavera. I almost don’t recognize this table from your 1.1 or earlier.  :good:

    A tip. Go through elements that are the same. Like layer 3. Shift click the flippers. You’ll notice when you go to physics that Friction doesn’t have any values when they are all marked/arctive. That is an indication that one of the flippers don’t have the same properties. I would find that kind of odd. So, go through elements that should have the same physics and verify. RightFlipper in this case have a friction of 3,2 compared to 0,8 on the others.

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    #69839
     HauntFreaks 
    Moderator
    vipContributorMember

    well…. it doesnt have rubbers … its using walls…. easy fix… and if you use the physics material from the blank table… those will be fine …. and speaking of materials, I’ve delete all the materials and replace them with the new set from the blank… thore are all no fuss no muss materials


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    #69844
     Kalavera3 
    Participant

    When I return from the holidays (on Wednesday) I will review everything that I have been told, thanks for the tip of the flipper I did not know that, thanks to everyone and especially to 32assassins who was the one who made the script and most of the graphics.


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    #69849
     Kalavera3 
    Participant

    And, off course hauntfreaks, He was the first to help me with this table, thank you!


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    #69855
     Kalavera3 
    Participant

    hauntfreaks, the addition of the backdrop is because the actual measurement of the table is not correct right? If so later I will completely reform, I apologize to all for having made the table with so many mistakes, know how to forgive my ignirancia, but it helped me a lot to learn, I understood several things thanks to her, and I know that I still need to learn very much, but this hobby is very passionate.

    #69856
     jbg4208 
    Participant
    Member

    No need to apologize. We all start somewhere. I made the exact same mistakes when I tried building. Just keep pushing forward.


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    #69859
     STAT 
    Participant
    MemberContributor

    Thanks Kalavera and thanks to Hauntfreaks – very nice Table now :good:


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    #69868
     32assassin 
    Participant
    Member

    @Hauntedfreaks

    thanks,  I think that a primitive will look better

     

    -Copy backwall primitive from my Pirates Mod table.  I think its primitive10

    • after importing the primitive into the RoadRunner table; selected it
    • Under Position & Translation,  change the Primitive size and potion to this values
    • X = 652.7087
    • Y= -1.723272
    • Z= -105
    • XSIze=137.1
    • YSize= 170
    • ZSize=100

    import the attached image into the image editor

     


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    #70634
     STAT 
    Participant
    MemberContributor

    Thanks Man for Update :good:


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