Forum Replies Created

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • in reply to: Cactus Canyon VPX #179767
    m3chstaa
    Participant
      @m3chstaa

      This is an amazing table, thank you so much to the people who made this and all your hard work.

      LW

      m3chstaa
      Participant
        @m3chstaa

        I can confirm that this SSF is so freaking amazing, it adds a tactile element to the game. I used Dayton Audio DAEX25 exciters and they do an amazing job even through my 18mm MDF cab. I have two at the front (very close to flipper buttons), two in the middle of the cab (set up as “sides”) and for the front audio I have a good quality 2.1 speaker system with subwoofer. I was going to add another sub for the exciters but there really doesn’t seem to be any need. I can feel the ball rolling around the playfield and the loud drops and thuds are easily felt along with jets, bumpers etc.

        If you want to improve your pinball cab I can’t recommend this highly enough, especially if you don’t want to mess around setting up solenoids etc. (I find the noise of them a little obnoxious!)

        LW

        in reply to: Plunger has no oomph #178244
        m3chstaa
        Participant
          @m3chstaa

          If anyone still has this problem you might find that things have changed in VPX but I did find a similar solution. Instead of the above advice of going into options (if you do this and go to physics and change the value beyond 100 it doesn’t seem to make any difference [the valid values does say 100 is max].

          However, I found the solution is something similar by clicking on the plunger in the editor. Make sure the Options tab is open and the plunger values and settings should be brought up in the small options window. Click on “State & physics”. I only had half hour to mess but I found that changing these values definitely did the trick. Obviously this means changing settings on a table by table basis but it does work. for the TOTAN table, as an example, I increased release speed to 140, scatter velocity to 2, mech strength to 130, momentum Xfer to 2 and Park position to 1. Playing the table with these settings seemed to work well and pulling the plunger back all the way easily shot the ball forward with plenty of strength. These settings also worked for less than 100% launch speed, e.g. for skill shots. I’m guessing other tables might need other values but it’s a start. It might need you to experiment with those values a little to get it tuned to your particular setup.

          Hope this helps and I appreciate the help above, though I am guessing things have changed in the newer VPX.

           

          LW

        Viewing 3 posts - 1 through 3 (of 3 total)