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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: VR ROOM The Lord of the Rings #184708
    Swamp7hing
    Participant
      @swamp7hing

      Flippers still work after ball 3 drains, is this a script or rom issue?

      in reply to: VR Clean Room with Tutorial 1.0 #183489
      Swamp7hing
      Participant
        @swamp7hing

        To those of you having the VRDK Tube issue, you need to rename the Arcade Screen element to the right of the machine to VRDKTube for the script to pick it up.

        in reply to: VR ROOM Back to the Future #182890
        Swamp7hing
        Participant
          @swamp7hing

          B2S Capture is working great now in the latest 10.6 mod by Rob, so these older tables could be updated to use that method instead!

          in reply to: VR ROOM Terminator 2 #181300
          Swamp7hing
          Participant
            @swamp7hing

            Great table, great job porting it to a vr room! Any way to change the DMD from grey to the classic orange color? Not sure I want to spring for the color dmd just yet.

            in reply to: VR ROOM Back to the Future #181286
            Swamp7hing
            Participant
              @swamp7hing

              Will these tables (Centuar, Cyclone, etc) be updated with the integrated backglass like we see in Funhouse and BK2K?

              in reply to: Wizard of Oz VR Room Mod #181051
              Swamp7hing
              Participant
                @swamp7hing

                Still getting the controller errors but I’m registered to the backglass server and I followed all of the steps as flagged above (capture dmd on/off, enabled B2S, etc). Does anyone know how to fix this? Weirdly enough the controller issue doesn’t seem to be present if I launch the table flat.

                EDIT: Managed to fix it by running the table in the 32 bit version of the software. Is there a way to enable B2s just for this table specifically upon launch?

                in reply to: vpx VR-Launcher #180948
                Swamp7hing
                Participant
                  @swamp7hing

                  Swapped the file name on the 64 bit version to that and it’s loading fine now, thank you! Still having an issue where it’s not seeing a table (T2) I’ve tested in my library. The tables exist with roms and are running fine in VPinballX otherwise. Looks like it exists in the array as well.

                  EDIT: Added Terminator to the positive keywords in the array and it got picked up. How would I go about adding art to the small model for the game? It’s missing the playfield.

                  in reply to: vpx VR-Launcher #180930
                  Swamp7hing
                  Participant
                    @swamp7hing

                    I’m having issues getting this to run! Running as admin in my VP folder root as the instructions ask but I keep getting the error below:

                    vpx-vrlauncher_66HCMu4ooH

                    Unfortunate because this looks amazing and I’d love to get it working!

                  Viewing 8 posts - 1 through 8 (of 8 total)