Arcade1up and Zen Pinball Entry

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #165119
    Dabil
    Participant
      @dabil

      https://www.forbes.com/sites/andyrobertson/2020/02/27/arcade1up-just-closed-the-virtual-pinball-realism-gapand-for-hundreds-rather-than-thousands-of-dollars/#5885c93822a4

       

      Just thought I would share this article I ran into this morning. For those of you who like to support OEM Pinball such there will be official Williams Bally release that will feature 12 tables. There will also be a Star Wars table that features 10 tables. The price? $500-$600 which will include haptic feedback.

       

      I am looking forward to seeing this in the wild and seeing how it plays. I am sure it won’t be anywhere near the quality many of you have here, but again, its a nice entry for someone who is just getting into the hobby. Hopefully they will continue to iterate on this design once it is released to include more and more functionality like they did with their arcade machines.

       

      Cheers!

      #165122
      LTA
      Participant
        @luvthatapex
        Member

        No, because I have better with a standard size vpin cabinet that can run hundreds of games. VPX for ever!

        #165133
        LynnInDenver
        Participant
          @lynnindenver
          Member

          I’d had the discussion with my husband about how we were just outside of the target market for their offerings except for Star Wars Arcade. And it’s only because I’ve build both a pincab (which handles FX3 easily) and a MAME setup. If it wasn’t for that, we’d have much higher interest. I might still go ahead and play with a demo unit if the opportunity arises.

          Creator of the first PinupPlayer PostDMD mods for VPX - PostDMD for Masters of the Universe VPX and Jaws VPX.
          Head Proprietor of Pisces Pinball, a VPX table developer.
          Lead Technician of MC Chase Amusements, a private arcade in our home basement.

          #165170
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            Don’t know how many failed projects I’ve seen through the years. I honestly still believe that vpx is far closer to any other emulator out there. And, the future for it, looks very promising with vpvr – unity etc. Physics is the hardest part imo to get right. With scripts, I’ve seen it go even closer to the real deal. My hope is that we can get some of the stuff done via scripts, as new parameters into vp. ( mostly flipper physics ).

            I did not read the article. I ignore sites that won’t let me read without ads or sending me spam.

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