- This topic has 18 replies, 12 voices, and was last updated 6 years, 2 months ago by 32assassin.
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June 17, 2017 at 5:29 pm #57362
as always find the bugs
https://www.dropbox.com/s/m2mqc92n4d0mef0/Big%20Buck%20Hunter%20Pro%20%28Stern%202009%29.vpx?dl=0
I would like to replace everything in Layer 8 with better quality resources. If anyone has any access to them let me know.
I replaced the cow image with a generic 3D model.
I did not take the time to learn how 85vettes code for the Elk Diverter works, all I know that the same can be done with less lines of code. Hopefully everything works.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
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June 17, 2017 at 5:56 pm #57363THATS WHAT I’M F**KIN’ ABOUT!! thanks!!
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June 17, 2017 at 8:14 pm #57372Excited to try this. A very underrated Stern in my opinion.
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June 17, 2017 at 11:38 pm #57381I love this table, but I am seeing an issue at my end. When I start the table the deer moves across the table to test, but after that, I cant get it to move when playing. The sounds say its out there, but it refuses to move. Not sure why. I am using the latest VPX 10.3 and Sam build of VpinMAME 2.9…. Do you have any suggestions on how to get this working? Keep up the good work :)
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June 18, 2017 at 12:51 pm #57385Thanks for working on this fun table, 32. Like Pookamoondo mentioned, I’m also not seeing the deer move during game play. A few other items I noticed:
The ball seems to constantly hit bumpers when dropping from ball launch, sometimes for 10 seconds.
Ball is easily is trapped with flippers (maybe too easily trapped?)
Flippers feel much different than in other tables, including the pm5 version of the table. For example, the ball doesn’t bounce much at all when hitting the flippers. After hitting the slingshots, the ball hits flippers and just goes down center drain, instead of bouncing a little bit.
Thanks again and I’m looking forward to following this table.
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June 18, 2017 at 3:52 pm #57388I’m going to take a look at the deer code, I did a copy and past assumed it would work since its rom controlled.
to do
-reduce bumper strength
if you have flipper physics suggestions let me know, I use the flippers from the default table.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 18, 2017 at 3:58 pm #57389Thanks for another great table for VPX. Like Pookamoondo and Scooby, my buck does not move when it is supposed to. Additionally, I noticed that the pin is always up and blocking entrance to the bird hole and the Elk gate is always open. I deleted my NVRAM to see if that would help to no avail. When trying the Physmod version, I do not experience any of these troubles.
Thanks Again!
AL
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June 19, 2017 at 9:01 pm #57433I did the buck scripting on this table. We couldn’t figure out how the buck motor solenoid works, so the buck code actually monitors for the blinking shotgun shell insert and moved the buck to the blinking insert. To get it working again on this table, add this code to the lamptimer_timer subroutine, line 600
‘Track Buck Lamp Location
BuckTrackBuckLamps chgLamp(ii,0), chgLamp(ii,1)Also in the Table->Collection Manager, you have to fix the buck wall order to be walls 1 through 31
Or someone can try to figure out how the buck motor really works
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June 19, 2017 at 9:47 pm #57434I was wondering why the solenoid motor was commented out
I added your code to line 671, corrected the order in the collection and we have buck movement.
fixed ball getting stuck in bumpers
I reduced the bumper force to 5, but I think the problem was with Rubber26, (elasticity was reduced from 8 to 3)
I reshaped the flipper guide walls, but did not change the physics of the flippers.
same link as above.
hey Joe would you be interested in updating the animation code for the dark knight, I been building primitives for the table, the Batramp and joker toy code will not work
on the VPX version.
I still have allot to do, but the code has been stripped and it can be rebuild with the new primitives.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 20, 2017 at 10:59 pm #57475Tried out the new version, but 2 separate games the ball got “stuck” hitting 2 bumpers over and over until I nudged it hard enough to tilt. So I think the bumper strength still needs a little more tweaking.
Nice to see buck moving now too.
Enjoying all these new VPX’s – thank you and the other VPX authors out there.
-LM
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June 21, 2017 at 4:10 pm #57492the problem is with the rubber, not the bumpers.
HOLD DOWN THE SHIFT BUTTON!!!! if you don’t hold the shift button you will select all the rubbers and mess up the rubber physics.
sect the rubber next to the lower bumper and reduce the elasticity to 1 or less.
and add this
BUpPost.IsDropped = 1
to line 193, this will initiate the table with the bird post down
I will not be updating this for a while since I got some ridiculously HQ plastic scans and I plan to replace all the plastic primitives.
I rebuilt the Pappys primitives but still have a few more to go.
I also got the apron primitive from the ACDC tables, but I need a HQ instruction card, if anyone has one let me know I can’t seem to find one.
I don’t want to use the generic one found on the VP9 table.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Attachments:
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
June 21, 2017 at 7:28 pm #57507Thanks for the info. That fixed the issue with the lower bumper I was seeing (no wonder I need glasses – couldn’t tell it was actually hitting a rubber and not another bumper over and over – lol)
-LM
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June 22, 2017 at 8:34 am #57515You can try to redraw it.
Edit: here at a 2x resolution
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June 22, 2017 at 9:49 am #57518I pulled this from my project archives. Source image is from Inkochnito, naturally. I had done some perspective correction in the GIMP. I can’t call it a full re-draw, but maybe it is good enough.
I’ve done a few hundred cards. All my work and sources are on the PinballX FTP.
This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
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February 28, 2018 at 6:41 pm #78126Does anybody have an updated link for this WIP table file? Thanks!
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February 28, 2018 at 7:45 pm #78130Is there something more up to date than this?
http://vpinball.com/VPBdownloads/big-buck-hunter-pro-stern-2009
By the way, I did get around to doing a redraw of the card:
full size attached in the zip
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October 31, 2018 at 3:50 am #102274This is a truly underrated table. Any movement lately on the WIP?
"Fuck this game. I love it."
"Fuck this game. I love it."
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October 31, 2018 at 4:37 am #102275So…I’m definitely no pro, but I did some work on the playfield and that horrendous ‘light plastic’ with the pheasant on it that looked like a fried pork-chop on 4k. Cleaned them up a bit, and here y’all go. Much better on 4k. You know the drill, Re-import from Image Manager. If my OCD kicks in and I have more time, I may work on the other plastics.
"Fuck this game. I love it."
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"Fuck this game. I love it."
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October 31, 2018 at 3:36 pm #102368this is not a WIP, you can download the table from the download section
the only updates I will make if bugs are found.
as stated in my initial post, I would like to replace every object in layer 8 with primitives.
I only make primitives from scans not from photos.
great job on the higher quality images I just imported the images to my table,
I played this table recently and the plastic ramp on this table looks nothing like the real one.
as always if anyone has the ramp decals, I might be willing to make a more accurate plastic ramp primitive.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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