Currently, there are 0 users and 0 guests visiting this topic.
Viewing 19 posts - 1 through 19 (of 19 total)
  • Author
    Posts
  • #57362
    32assassin
    Participant
    @32assassin
    Member

    as always find the bugs

    https://www.dropbox.com/s/m2mqc92n4d0mef0/Big%20Buck%20Hunter%20Pro%20%28Stern%202009%29.vpx?dl=0

     

    I would like to replace everything in Layer 8 with better quality resources. If anyone has any access to them let me know.

    I replaced the cow image with a generic 3D model.

    I did not take the time to learn how 85vettes code for the  Elk Diverter works,  all I know that the same can be done with less lines of code. Hopefully everything works.

     

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    4 users thanked author for this post.
    #57363
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    THATS WHAT I’M F**KIN’ ABOUT!!     thanks!!

    #57372
    TNT2
    Participant
    @tnt2
    Member

    Excited to try this. A very underrated Stern in my opinion.

    #57381
    Pookamoondo
    Participant
    @pookamoondo

    I love this table, but I am seeing an issue at my end.  When I start the table the deer moves across the table to test, but after that, I cant get it to move when playing.  The sounds say its out there, but it refuses to move.  Not sure why.  I am using the latest VPX 10.3 and Sam build of VpinMAME 2.9….   Do you have any suggestions on how to get this working?  Keep up the good work :)

    #57385
    Scooby
    Participant
    @scooby
    Member

    Thanks for working on this fun table, 32.  Like Pookamoondo mentioned, I’m also not seeing the deer move during game play.  A few other items I noticed:

    The ball seems to constantly hit bumpers when dropping from ball launch, sometimes for 10 seconds.

    Ball is easily is trapped with flippers (maybe too easily trapped?)

    Flippers feel much different than in other tables, including the pm5 version of the table. For example, the ball doesn’t bounce much at all when hitting the flippers.  After hitting the slingshots, the ball hits flippers and just goes down center drain, instead of bouncing a little bit.

    Thanks again and I’m looking forward to following this table.

    #57388
    32assassin
    Participant
    @32assassin
    Member

    I’m going  to take a look at the deer code,  I did a copy and past assumed it would work since its rom controlled.

    to do

    -reduce bumper strength

    if you have flipper physics suggestions let me know,  I use the flippers from the default table.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #57389
    ALDiode
    Participant
    @aldiode

    Thanks for another great table for VPX. Like Pookamoondo and Scooby, my buck does not move when it is supposed to. Additionally, I noticed that the pin is always up and blocking entrance to the bird hole and the Elk gate is always open. I deleted my NVRAM to see if that would help to no avail. When trying the Physmod version, I do not experience any of these troubles.

     

    Thanks Again!

    AL

    #57433
    gtxjoe
    Participant
    @gtxjoe
    Member

    I did the buck  scripting on this table. We couldn’t figure out how the buck motor solenoid works, so the buck code actually monitors for the blinking shotgun shell insert and moved the buck to the blinking insert.  To get it working again on this table,  add this code to the lamptimer_timer subroutine, line 600

    ‘Track Buck Lamp Location
    BuckTrackBuckLamps chgLamp(ii,0), chgLamp(ii,1)

    Also in the Table->Collection Manager, you have to fix the buck wall order  to be walls 1 through 31

     

    Or someone can try to figure out how the buck motor really works

     

     

    1 user thanked author for this post.
    #57434
    32assassin
    Participant
    @32assassin
    Member

    I was wondering why the solenoid motor was commented out

    I added your code to line 671, corrected the order in the collection and we have buck movement.

     

    fixed ball getting stuck in bumpers

    I reduced the bumper force to 5,  but I think the problem was with Rubber26, (elasticity was reduced from 8 to 3)

     

    I reshaped the flipper guide walls,  but did not change the physics of the flippers.

     

    same link as above.

     

    hey Joe would you be interested in updating the animation code  for the dark knight,  I been building primitives for the table, the Batramp and joker toy code will not work

    on the VPX version.

    I still have allot to do, but the code has been stripped and it can be rebuild with the new primitives.

    https://www.dropbox.com/s/v293ekqxu5fhjhy/Batman%20%28The%20Dark%20Knight%29%20%28Stern%202009%29.zip?dl=0

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #57475
    Loserman76
    Participant
    @loserman76
    vipMemberContributor

    Tried out the new  version, but 2 separate games the  ball got “stuck” hitting 2 bumpers over and over until I nudged it hard enough to tilt. So I think the bumper strength still needs a little more tweaking.

    Nice to see buck moving now too.

    Enjoying all these new VPX’s – thank you and the other VPX authors out there.

     

    -LM

    #57492
    32assassin
    Participant
    @32assassin
    Member

    the problem is with the rubber,  not the bumpers.

    HOLD DOWN THE SHIFT BUTTON!!!! if you don’t hold the shift button you will select all the rubbers and mess up the rubber physics.

    sect the rubber   next to the lower bumper and reduce the elasticity to 1 or less.

    and add this

    BUpPost.IsDropped = 1

    to line 193,  this will initiate the table with the bird post down

    I will not be updating this for a while since I got some ridiculously HQ plastic scans and I plan to replace all the plastic primitives.

    I rebuilt the Pappys primitives but still have a few more to go.

     

    I also got the apron primitive from the ACDC tables,   but I need a HQ instruction card,  if anyone has one let me know I can’t seem to find one.

    I don’t want to use the generic one found on the VP9 table.

     

    Capture-3

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    Attachments:
    #57507
    Loserman76
    Participant
    @loserman76
    vipMemberContributor

    Thanks for the info. That fixed the issue with the lower bumper I was seeing (no wonder I need glasses – couldn’t tell it was actually hitting a rubber and not another bumper over and over – lol)

     

    -LM

    #57515
    ninuzzu
    Participant
    @ninuzzu
    vipMember

     

    You can try to redraw it.

     

    Edit: here at a 2x resolution

    #57518
    CarnyPriest
    Participant
    @carnypriest
    Member

    I pulled this from my project archives. Source image is from Inkochnito, naturally. I had done some perspective correction in the GIMP. I can’t call it a full re-draw, but maybe it is good enough.

    I’ve done a few hundred cards. All my work and sources are on the PinballX FTP.

    This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.

     

    Attachments:
    #78126
    Jon Osborne
    Participant
    @jonosborne

    Does anybody have an updated link for this WIP table file?  Thanks!

    #78130
    CarnyPriest
    Participant
    @carnypriest
    Member

    Is there something more up to date than this?

    https://vpinball.com/VPBdownloads/big-buck-hunter-pro-stern-2009

     

    By the way, I did get around to doing a redraw of the card:

     

    Big-Buck-Hunter-Pro-Stern-2010sm

    full size attached in the zip

    Attachments:
    #102274
    BrandonLaw
    Participant
    @brandonlaw
    Member

    This is a truly underrated table.  Any movement lately on the WIP?

    "Fuck this game. I love it."

    #102275
    BrandonLaw
    Participant
    @brandonlaw
    Member

    So…I’m definitely no pro, but I did some work on the playfield and that horrendous ‘light plastic’ with the pheasant on it that looked like a fried pork-chop on 4k.  Cleaned them up a bit, and here y’all go.  Much better on 4k.  You know the drill, Re-import from Image Manager.  If my OCD kicks in and I have more time, I may work on the other plastics.

    "Fuck this game. I love it."

    Attachments:
    3 users thanked author for this post.
    #102368
    32assassin
    Participant
    @32assassin
    Member

    this is not a WIP,  you can download the table from the download section

    the only updates I will make if bugs are found.

    as stated in my initial post,  I would like to replace every object in layer 8 with primitives.

    I only make primitives from scans not from photos.

     

    great job on the higher quality images I just imported the images to my table,

    I played this table recently and the plastic ramp on this table looks nothing like the real one.

    as always if anyone has the ramp decals,  I might be willing to make a more accurate plastic ramp primitive.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

Viewing 19 posts - 1 through 19 (of 19 total)
  • You must be logged in to reply to this topic.

©2020 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW