Big Buck Hunter

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  • #57362
    32assassin
    Participant
      @32assassin
      Member

      as always find the bugs

      https://www.dropbox.com/s/m2mqc92n4d0mef0/Big%20Buck%20Hunter%20Pro%20%28Stern%202009%29.vpx?dl=0

       

      I would like to replace everything in Layer 8 with better quality resources. If anyone has any access to them let me know.

      I replaced the cow image with a generic 3D model.

      I did not take the time to learn how 85vettes code for the  Elk Diverter works,  all I know that the same can be done with less lines of code. Hopefully everything works.

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      4 users thanked author for this post.
      #57363
      HauntFreaks
      Moderator
        @hauntfreaks
        vipContributorMember

        THATS WHAT I’M F**KIN’ ABOUT!!     thanks!!

        #57372
        TNT2
        Participant
          @tnt2
          Member

          Excited to try this. A very underrated Stern in my opinion.

          #57381
          Pookamoondo
          Participant
            @pookamoondo

            I love this table, but I am seeing an issue at my end.  When I start the table the deer moves across the table to test, but after that, I cant get it to move when playing.  The sounds say its out there, but it refuses to move.  Not sure why.  I am using the latest VPX 10.3 and Sam build of VpinMAME 2.9….   Do you have any suggestions on how to get this working?  Keep up the good work :)

            #57385
            Scooby
            Participant
              @scooby
              Member

              Thanks for working on this fun table, 32.  Like Pookamoondo mentioned, I’m also not seeing the deer move during game play.  A few other items I noticed:

              The ball seems to constantly hit bumpers when dropping from ball launch, sometimes for 10 seconds.

              Ball is easily is trapped with flippers (maybe too easily trapped?)

              Flippers feel much different than in other tables, including the pm5 version of the table. For example, the ball doesn’t bounce much at all when hitting the flippers.  After hitting the slingshots, the ball hits flippers and just goes down center drain, instead of bouncing a little bit.

              Thanks again and I’m looking forward to following this table.

              #57388
              32assassin
              Participant
                @32assassin
                Member

                I’m going  to take a look at the deer code,  I did a copy and past assumed it would work since its rom controlled.

                to do

                -reduce bumper strength

                if you have flipper physics suggestions let me know,  I use the flippers from the default table.

                see a table you like help me find the resources so that I can finish it
                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                #57389
                ALDiode
                Participant
                  @aldiode

                  Thanks for another great table for VPX. Like Pookamoondo and Scooby, my buck does not move when it is supposed to. Additionally, I noticed that the pin is always up and blocking entrance to the bird hole and the Elk gate is always open. I deleted my NVRAM to see if that would help to no avail. When trying the Physmod version, I do not experience any of these troubles.

                   

                  Thanks Again!

                  AL

                  #57433
                  gtxjoe
                  Participant
                    @gtxjoe
                    Member

                    I did the buck  scripting on this table. We couldn’t figure out how the buck motor solenoid works, so the buck code actually monitors for the blinking shotgun shell insert and moved the buck to the blinking insert.  To get it working again on this table,  add this code to the lamptimer_timer subroutine, line 600

                    ‘Track Buck Lamp Location
                    BuckTrackBuckLamps chgLamp(ii,0), chgLamp(ii,1)

                    Also in the Table->Collection Manager, you have to fix the buck wall order  to be walls 1 through 31

                     

                    Or someone can try to figure out how the buck motor really works

                     

                     

                    1 user thanked author for this post.
                    #57434
                    32assassin
                    Participant
                      @32assassin
                      Member

                      I was wondering why the solenoid motor was commented out

                      I added your code to line 671, corrected the order in the collection and we have buck movement.

                       

                      fixed ball getting stuck in bumpers

                      I reduced the bumper force to 5,  but I think the problem was with Rubber26, (elasticity was reduced from 8 to 3)

                       

                      I reshaped the flipper guide walls,  but did not change the physics of the flippers.

                       

                      same link as above.

                       

                      hey Joe would you be interested in updating the animation code  for the dark knight,  I been building primitives for the table, the Batramp and joker toy code will not work

                      on the VPX version.

                      I still have allot to do, but the code has been stripped and it can be rebuild with the new primitives.

                      https://www.dropbox.com/s/v293ekqxu5fhjhy/Batman%20%28The%20Dark%20Knight%29%20%28Stern%202009%29.zip?dl=0

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      #57475
                      Loserman76
                      Participant
                        @loserman76
                        vipMemberContributor

                        Tried out the new  version, but 2 separate games the  ball got “stuck” hitting 2 bumpers over and over until I nudged it hard enough to tilt. So I think the bumper strength still needs a little more tweaking.

                        Nice to see buck moving now too.

                        Enjoying all these new VPX’s – thank you and the other VPX authors out there.

                         

                        -LM

                        #57492
                        32assassin
                        Participant
                          @32assassin
                          Member

                          the problem is with the rubber,  not the bumpers.

                          HOLD DOWN THE SHIFT BUTTON!!!! if you don’t hold the shift button you will select all the rubbers and mess up the rubber physics.

                          sect the rubber   next to the lower bumper and reduce the elasticity to 1 or less.

                          and add this

                          BUpPost.IsDropped = 1

                          to line 193,  this will initiate the table with the bird post down

                          I will not be updating this for a while since I got some ridiculously HQ plastic scans and I plan to replace all the plastic primitives.

                          I rebuilt the Pappys primitives but still have a few more to go.

                           

                          I also got the apron primitive from the ACDC tables,   but I need a HQ instruction card,  if anyone has one let me know I can’t seem to find one.

                          I don’t want to use the generic one found on the VP9 table.

                           

                          Capture-3

                          see a table you like help me find the resources so that I can finish it
                          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                          Attachments:
                          #57507
                          Loserman76
                          Participant
                            @loserman76
                            vipMemberContributor

                            Thanks for the info. That fixed the issue with the lower bumper I was seeing (no wonder I need glasses – couldn’t tell it was actually hitting a rubber and not another bumper over and over – lol)

                             

                            -LM

                            #57515
                            ninuzzu
                            Participant
                              @ninuzzu
                              vipMember

                               

                              You can try to redraw it.

                               

                              Edit: here at a 2x resolution

                              #57518
                              CarnyPriest
                              Participant
                                @carnypriest
                                Member

                                I pulled this from my project archives. Source image is from Inkochnito, naturally. I had done some perspective correction in the GIMP. I can’t call it a full re-draw, but maybe it is good enough.

                                I’ve done a few hundred cards. All my work and sources are on the PinballX FTP.

                                This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.

                                 

                                #78126
                                Jon Osborne
                                Participant
                                  @jonosborne

                                  Does anybody have an updated link for this WIP table file?  Thanks!

                                  #78130
                                  CarnyPriest
                                  Participant
                                    @carnypriest
                                    Member

                                    Is there something more up to date than this?

                                    http://vpinball.com/VPBdownloads/big-buck-hunter-pro-stern-2009

                                     

                                    By the way, I did get around to doing a redraw of the card:

                                     

                                    Big-Buck-Hunter-Pro-Stern-2010sm

                                    full size attached in the zip

                                    #102274
                                    BrandonLaw
                                    Participant
                                      @brandonlaw
                                      Member

                                      This is a truly underrated table.  Any movement lately on the WIP?

                                      "Fuck this game. I love it."

                                      #102275
                                      BrandonLaw
                                      Participant
                                        @brandonlaw
                                        Member

                                        So…I’m definitely no pro, but I did some work on the playfield and that horrendous ‘light plastic’ with the pheasant on it that looked like a fried pork-chop on 4k.  Cleaned them up a bit, and here y’all go.  Much better on 4k.  You know the drill, Re-import from Image Manager.  If my OCD kicks in and I have more time, I may work on the other plastics.

                                        "Fuck this game. I love it."

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                                        3 users thanked author for this post.
                                        #102368
                                        32assassin
                                        Participant
                                          @32assassin
                                          Member

                                          this is not a WIP,  you can download the table from the download section

                                          the only updates I will make if bugs are found.

                                          as stated in my initial post,  I would like to replace every object in layer 8 with primitives.

                                          I only make primitives from scans not from photos.

                                           

                                          great job on the higher quality images I just imported the images to my table,

                                          I played this table recently and the plastic ramp on this table looks nothing like the real one.

                                          as always if anyone has the ramp decals,  I might be willing to make a more accurate plastic ramp primitive.

                                          see a table you like help me find the resources so that I can finish it
                                          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                                        Viewing 19 posts - 1 through 19 (of 19 total)

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