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July 28, 2020 at 10:10 am #192935
Hi.
I’m in the process of building my first ever pinball cab. its an “on the cheap” job, with parts from various places – I’ve built an Arcade cab in the past, and I had some components left over – a couple of buttons, a controller, wiring etc. And I used a gaming PC I wasnt using for anything else important – ripped out the motherboard, powersupply, and GTX670TI graphics card. I found an old 1280×1024 monitor in my attic for the backglass, and I salvaged a 27 inch widescreen panel from a broken pc monitor for the playfield. I built legs and the skeleton from an old clothes rack. The only thing I bought new was some sheets of plywood for the external panels – plus some spray paint for an 80’s style stencil paint job. I have a virtuapin plunger already – its installed into my Arcade Cab – I will be ripping it out for the pinball cab… Oh, and I have a cheap as chips coin door being shipped over from China
Anyway, I havent used Visual pinball before – and I have a burning question I hope someone here can help me with.
What I want to do is illuminate a physical start button, when money is put into the machine – or rather when the table thats being run has credit. . Has anyone done this? and if so, how? I cant see any option in Visual Pinball for anything like that. I thought perhaps LEDblinky might do it – however the LEDblinky web page says “Flash start buttons when credits are available – this is a MAME only game dependent feature”
I think it would be possible in a physical sense – ( ie, a circiut that would light the lamp when the coin door sends a credit pulse – that then goes out again when pressed) – but thats not exactly what I want, as it would not be linked to the tables credit – if that makes sense.
Any ideas?
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July 28, 2020 at 12:34 pm #192949It is controlled via DOF. http://configtool.vpuniverse.com/login.php
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July 28, 2020 at 1:56 pm #192957“Flash start buttons when credits are available – this is a MAME only game dependent feature”
in Visual Pinball
“Flash start buttons when credits are available – this is a PINMAME only game dependent feature”
some tables have this feature others don’t, and its a rom controlled feature that is mapped to your button via
DOF.see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
July 28, 2020 at 4:26 pm #192972Is that what COIN is for on DOF?
i never knew that was possible but 1 question, why would you want a credit light. Real pinballs don’t have one and it’s always displayed on the backglass or DMD. Seems like an odd request but to each his own
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July 28, 2020 at 4:37 pm #192974their are multiple bally tables have a credit light in the apron
some have a start, tournament button or buy-in that light up if you have credits in the machine
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
July 28, 2020 at 7:40 pm #192991For certain games for example Tom, when there is 1 credit or more available the start button will flash. Or when the game gives the option for a buy in option my extra ball button flashes, other games like lost world the button will stay lite up. With or without a credit. At least that’s how my machine acts.
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