- This topic has 154 replies, 16 voices, and was last updated 3 years, 3 months ago by
handyturnips.
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May 6, 2019 at 11:41 am #127385
Very surprised to see myself that I haven’t exported the script for this exact table. I normally do that so they are easily accessible for me for such times as this. I know I have both Sliderpoint and Bords version in my cab so. Seems I will have to turn on the cab later on and export it guess. I can take a wild guess how it looks in the script since you mention solenoids etc.
PlaySound SoundFX(“fx_flipperDown”,DOFFlippers), 0, 1, AudioPan(RightFlipper), 0,0,0,1,AudioFade(RightFlipper) <== this is from bords version I should add.
This would mean, It has both SSF and DOF enabled. Why ? Because it uses 9 parameters. The AudioPan in this case is the location of the x-axis. The AudioFade is the y-axis. What you are after is the “fx_flipperdown”. The sound is always the second parameter. Might be confusing to see, but, it ends up being 2nd because of the use of the parenthesis. You will in 99% of the cases find a almost 100% same line where the sounds for the flipper going up is played.
If you want to change flipper sound. Find one that you like. Go to sound manager. mark up and down sound, press export. Then you are ready to replace these. Lets pretend this is the correct name. Now mark fx_flipperdown, press replace with or whatever the exact wording is. Then find that exported sound for the flipper going down, do then the same procedure for the flipper going up and save.
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May 7, 2019 at 9:16 pm #127560i don’t feel i need to change the sound if it is correct in sound manager. the other part i don’t understand.
bumpers sound kind of muted too sometimes..maybe another sound is trying to play at the sametime and it can’t handle it?
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May 8, 2019 at 1:09 pm #127616got it..had the soundblaster card set to 5.1 when it should be stereo..that made a HUGE difference. now it sounds nice.
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May 8, 2019 at 2:46 pm #127623Oh. We’ve all been there – smashing hand to the forehead.
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June 24, 2019 at 8:54 pm #133691Hi all,
This happened when i updated to 3723. it glows like the sun. only this table it appears..did this happen to anyone else?.
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June 24, 2019 at 10:59 pm #133705Yup, in earlier builds actually too. Playfield reflections got fixed/adjusted and resulted in this halo, I see it on a couple tables. :) turn down the “Reflection of Playfield” in the ball properties. I changed that 100 to 0.1
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June 25, 2019 at 9:49 pm #134591that worked thank you! i was starting to mess with that but i would have never tried dropping it that low!
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August 6, 2019 at 6:46 pm #140875The game works but yet I don’t see any blackglass even with the B2S that was on the zip. Any idea?
Edit: It’s nothing, just a bad renaming. Everything works great.
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November 26, 2019 at 4:55 am #152337does anyone know how to reduce the excessive light that surrounds the ball thanks ?
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November 26, 2019 at 5:42 am #152338does anyone know how to reduce the excessive light that surrounds the ball thanks ?
stvpin wrote:
Yup, in earlier builds actually too. Playfield reflections got fixed/adjusted and resulted in this halo, I see it on a couple tables. :) turn down the “Reflection of Playfield” in the ball properties. I changed that 100 to 0.1Or if that’s not what you’re describing: in ‘Options’ for the table (left side toolbar) you will see a ‘Ball’ drop down in the list. The ‘intensity’ is what you want to modify.
"Fuck this game. I love it."
"Fuck this game. I love it."
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November 26, 2019 at 5:44 am #152339Your diligence to get this single table working is driving me to grab it and play it!
Welcome to the dark side. You will love VPX. We are here to help.
"Fuck this game. I love it."
"Fuck this game. I love it."
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November 26, 2019 at 5:47 am #152341Your diligence to get this single table working is driving me to grab it and play it!
Welcome to the dark side. You will love VPX. We are here to help.
thanks, guys. yes I’m a type of person who tries hard to get things right despite my old age
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March 28, 2020 at 5:48 pm #169271Just wanted to say thanks for this table. Of the >900 in my cabinet, this is the one that gets played the most.
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March 28, 2020 at 7:06 pm #169275Just wanted to say thanks for this table. Of the >900 in my cabinet, this is the one that gets played the most.
me too it’s just 100% how I remember it ‘nothing more nothing less
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June 25, 2020 at 6:52 pm #188320Since I finished my cab, this has become my most played table. Thank you very much for the hard work.
I did notice that the 5X bonus light is always flashing? Is it that normal?
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June 25, 2020 at 7:23 pm #188327Since I finished my cab, this has become my most played table. Thank you very much for the hard work.
I did notice that the 5X bonus light is always flashing? Is it that normal?
Truly a hallmark table. I’d wondered about that 5x as well and just n now watching a PAPA vid – looks like their 3x was always flashing! I really need to learn the rules to some of these tables someday. Just finished the cab @lowtcell ? Post some pics in the build forum!!
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July 20, 2020 at 3:16 pm #191932could someone please confirm the rom for this table as for some odd reason the rom i have has developed an error today
cant start game cycin_15 variable is undefined ?
thanks
ps, I have downloaded the tables from this site again but the error is still showing. I have uninstalled all of VP and started from scratch including deleting the VP files in the registry
Attachments:
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July 20, 2020 at 6:59 pm #191982i can confirm the rom is correct as it passes the test in the setup paths. i can’t think of anything else to check as the table the past few months have been fine
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July 20, 2020 at 9:38 pm #191992Delete nvram?
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July 21, 2020 at 4:21 am #192006Delete nvram?
i don’t have any file cyclone or rom related in the nvram folder? or do you mean delete all of the contents of that folder?
thanks :)
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