Flupper Dome Textures for Brighter tables

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  • #146760
    32assassin
    Participant
      @32assassin
      Member

      https://vpinball.com/?post_type=cmdm_page&p=146757

      this are textures for fluppers domes.  If you are making a table that requires brighter textures then what is found on fluppers tables.

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      1 user thanked author for this post.
      #146888
      Tom
      Participant
        @armyaviation
        MemberContributor

        Since we can’t rotate the light when you put a flasher on the back wall, I was going to try out a second flasher with a light image to take the place of the original light.  how do I script:  If L# (light) is on then Flasher flash.

        #146914
        32assassin
        Participant
          @32assassin
          Member

          that’s the beauty of Jps lights

          you can use the same code and call different subroutines depending on what object you want to use

           

          don’t use fluppers code use the default code

          all you need to do is make sure that their is an “M”  in the  subroutine call back ;  don’t include the “m” in the last call

           

          swap the ON/Off  image on the dome primitive;   you only need one

          with this call

          NFadeObjm #, PrimtiveName, “image-ON”, “image-OFF”

          add as many flashers or lights as you want

          example

          1 primitive, 1 Flasher,  2 Lights all running on Rom ID 62

          NFadeObjm 62, P62, “lampbulbON”, “lampbulb”

          Flashm 62, Flasher62

          NFadeLm 62, L62

          NFadeL 62,L62a

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          #146915
          Tom
          Participant
            @armyaviation
            MemberContributor

            how the hell do you guys come up with this stuff, i’ll give it a shot, thanks

             

            #146930
            Tom
            Participant
              @armyaviation
              MemberContributor

              ok I am not following your advice above.  I want to add for each of the back two lights, Rom light 46 and 30, two primitives, and two separate flashers, instead of two primitives , a flasher, and a light.  Is that what you are explaining above

              #146931
              Tom
              Participant
                @armyaviation
                MemberContributor

                So this is what L30 looks like now:

                NFadeL 26, L26
                NFadeL 27, L27
                Flash 28, Flasher28 ‘Flasher Fox
                NFadeL 29, L29
                FlupperFlash 30, Flasherflash6, Flasherlit6, Flasherbase6, Flasherlight6 ‘Flash 30, Flasher30 ‘Backwall
                NFadeL 31, L31
                NFadeL 33, L33

                #146936
                32assassin
                Participant
                  @32assassin
                  Member

                  “FlupperFlash”  is calling the Flupper subroutines you need to remove all that

                   

                  add this

                  NFadeObjm 30, P30, “domeredlit”, “domeredbase”

                  Flashm 30, Flasher30a

                  Flash 30, Flasher30b

                  with

                  P30 = name of primitive dome

                  domeredlit = Primitive Dome ON image

                  domredbase= Primitive Dome off  image

                  Flasher30 = name of 1st Flasher

                  Flasher30a = name of second flasher

                   

                  the line for the second will be the same (given that both domes are red you can use the same red images)

                  NFadeObjm 46, P46, “domeredlit”, “domeredbase”

                  Flashm 46, Flasher46a

                  Flash 46, Flasher46b

                  you just need to add the object names or do what I always do and rename the objects to match the ROM ID.

                   

                  see a table you like help me find the resources so that I can finish it
                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                  #146939
                  Tom
                  Participant
                    @armyaviation
                    MemberContributor

                    Ok I have some rewriting to do tomorrow, thanks

                    #146959
                    Tom
                    Participant
                      @armyaviation
                      MemberContributor

                      add this

                      NFadeObjm 30, P30, “domeredlit”, “domeredbase”

                      Flashm 30, Flasher30a

                      Flash 30, Flasher30b

                      with

                      P30 = name of primitive dome

                      domeredlit = Primitive Dome ON image

                      domredbase= Primitive Dome off  image

                      Flasher30 = name of 1st Flasher ( should this be Flasher30a)

                      Flasher30a = name of second flasher  ( and this Flasher30b) based on the script above?

                       

                      I think why this is confusing me so much is because fluppers has a prim for dome base and a prim for dome lit and a flasher to give a burst of light.  Is the routine above for a primitive and a flasher to show lit and unlit?  I really like the way the front four look so I didn’t want to change all of that too if that’s the case

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