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October 2, 2019 at 7:30 pm #146760
https://vpinball.com/?post_type=cmdm_page&p=146757
this are textures for fluppers domes. If you are making a table that requires brighter textures then what is found on fluppers tables.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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October 4, 2019 at 12:24 pm #146888Since we can’t rotate the light when you put a flasher on the back wall, I was going to try out a second flasher with a light image to take the place of the original light. how do I script: If L# (light) is on then Flasher flash.
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October 4, 2019 at 5:49 pm #146914that’s the beauty of Jps lights
you can use the same code and call different subroutines depending on what object you want to use
don’t use fluppers code use the default code
all you need to do is make sure that their is an “M” in the subroutine call back ; don’t include the “m” in the last call
swap the ON/Off image on the dome primitive; you only need one
with this call
NFadeObjm #, PrimtiveName, “image-ON”, “image-OFF”
add as many flashers or lights as you want
example
1 primitive, 1 Flasher, 2 Lights all running on Rom ID 62
NFadeObjm 62, P62, “lampbulbON”, “lampbulb”
Flashm 62, Flasher62
NFadeLm 62, L62
NFadeL 62,L62a
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 4, 2019 at 6:06 pm #146915how the hell do you guys come up with this stuff, i’ll give it a shot, thanks
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October 4, 2019 at 9:32 pm #146930ok I am not following your advice above. I want to add for each of the back two lights, Rom light 46 and 30, two primitives, and two separate flashers, instead of two primitives , a flasher, and a light. Is that what you are explaining above
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October 4, 2019 at 9:35 pm #146931So this is what L30 looks like now:
NFadeL 26, L26
NFadeL 27, L27
Flash 28, Flasher28 ‘Flasher Fox
NFadeL 29, L29
FlupperFlash 30, Flasherflash6, Flasherlit6, Flasherbase6, Flasherlight6 ‘Flash 30, Flasher30 ‘Backwall
NFadeL 31, L31
NFadeL 33, L33You need to login in order to like this post: click here
October 4, 2019 at 9:59 pm #146936“FlupperFlash” is calling the Flupper subroutines you need to remove all that
add this
NFadeObjm 30, P30, “domeredlit”, “domeredbase”
Flashm 30, Flasher30a
Flash 30, Flasher30b
with
P30 = name of primitive dome
domeredlit = Primitive Dome ON image
domredbase= Primitive Dome off image
Flasher30 = name of 1st Flasher
Flasher30a = name of second flasher
the line for the second will be the same (given that both domes are red you can use the same red images)
NFadeObjm 46, P46, “domeredlit”, “domeredbase”
Flashm 46, Flasher46a
Flash 46, Flasher46b
you just need to add the object names or do what I always do and rename the objects to match the ROM ID.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 4, 2019 at 10:30 pm #146939Ok I have some rewriting to do tomorrow, thanks
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October 5, 2019 at 8:05 am #146959add this
NFadeObjm 30, P30, “domeredlit”, “domeredbase”
Flashm 30, Flasher30a
Flash 30, Flasher30b
with
P30 = name of primitive dome
domeredlit = Primitive Dome ON image
domredbase= Primitive Dome off image
Flasher30 = name of 1st Flasher ( should this be Flasher30a)
Flasher30a = name of second flasher ( and this Flasher30b) based on the script above?
I think why this is confusing me so much is because fluppers has a prim for dome base and a prim for dome lit and a flasher to give a burst of light. Is the routine above for a primitive and a flasher to show lit and unlit? I really like the way the front four look so I didn’t want to change all of that too if that’s the case
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