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July 6, 2018 at 8:34 am #90818
https://vpinball.com/?post_type=cmdm_page&p=90815
IMPORTANT NOTE
Make sure you have a key bound for right MagnaSave. Using the right MagnaSave button activates a power-up on this table, and building and using power-ups is a core element of this table’s game play.Requirements
Visual Pinball 10.4.About the table
My second VPX original is based on the 1985 space shooter Gradius. This is intended to be a table styled on the late-80s alphanumeric display era of pinball, with short ball times, nudging required, and lasers that go “pew!”Cabinet support
I am allowing open modding of this table. I do not have the hardware to test adding cabinet support. The table should be angle independent and work in full screen mode.Rules
POWER-UPS: Hit shots with lit capsules to light power-ups. Hit the turquoise center targets to light additional capsules. Use the right MagnaSave button to activate the currently lit power-up.
LETTER power-up: Spot a letter in O-P-T-I-O-N.
MISSILE power-up: Advance an enemy at a random shot.
BUMPERS power-up: Score 100 points per bumper for 25 hits.
SPINNER power-up: Score 100 points per spin for 25 spins.
OPTION power-up: Light a lock for multiball.
BARRIER power-up: Raise drop targets by the outlanes.MYSTERY: Complete the green lights at the bottom lanes to light a mystery award at the center saucer.
MULTIBALL: Hit O-P-T-I-O-N targets or use the OPTION power-up to light lock at the ramps. Lock can be lit up to three times. Locking a ball when no more locks are lit will activate multiball.
JACKPOT: During multiball, hit each of the ramps once to light jackpot at the side loop.
ENEMIES: Complete all three blue lights at a shot to defeat enemies and start a hurry-up. Start a hurry-up while another hurry-up is running for bigger points.
BIG CORE: Hit the drop target below the upper flipper to expose and defeat Big Core.
BOSS BATTLE: Activate each power-up once, score a jackpot, destroy all enemies, and defeat Big Core to light a boss battle at the center saucer.
ARCADE WIZARD: ???
Hints
- There are two extra balls available: One from defeating Big Core (yellow targets) for the second time, and one from the mystery award. The fifth mystery award is guaranteed to be an extra ball.
- The are two five way combos on the table. Make one of them and something good will happen!
- left ramp > right ramp > left loop > side loop > center saucer
- right ramp > left ramp > center lane > side loop > center saucer
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