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  • #82375
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    The textoverlay in Popper is really flexible… but not documented yet for all its abilities.

    For now, some just want to hide it.

    The proper way is to modify the Pupmenuscript.pup file.

    Make sure you are on latest v.1.3.4 or newer:

    At the top of pupmenuScript.pup file is a line like this:

     

    pGameInfo = 3; //set this to the screen you want to display on… (0=topper,1=DMD,2=BG,3=playfield) -1 means OFF!

    you want to set it to -1

    read the rest of this thread if you’d like to move it to another display….  my suggestion is to move it to bottom corners of your playfield.

    you can set whatever colour/size/font you’d like!

     

    #82380
    randr
    Keymaster
    @randr
    ModeratorMember

    Better yet move it to below wheel on playfield :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #82381
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    Can you Believe it… “HF” figured it out on his own… i KID you not :)

    #82383
    randr
    Keymaster
    @randr
    ModeratorMember

    That’s perfect!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #82397
    Slydog43
    Participant
    @slydog43
    Member

    I figured out some of the numbers in the line such as fontname, size, color, ????????.

    Just curious I guess

     

     

    #82405
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    I figured out some of the numbers in the line such as fontname, size, color, ????????. Just curious I guess

    <screen#>, in standard we’d set this to pDMD ( or 1)
    <Labelname>, your name of the label. keep it short no spaces (like 8 chars) although you can call it anything really. When setting the label you will use this labelname to access the label.
    <fontName> Windows font name, this must be exact match of OS front name. if you are using custom TTF fonts then double check the name of font names.
    <size%>, Height as a percent of display height. 20=20% of screen height.
    <colour>, integer value of windows color.
    <rotation>, degrees in tenths   (900=90 degrees)
    <xAlign>, 0= horizontal left align, 1 = center horizontal, 2= right horizontal
    <yAlign>, 0 = top, 1 = center, 2=bottom vertical alignment
    <xpos>, this should be 0, but if you want to ‘force’ a position you can set this. it is a % of horizontal width. 20=20% of screen width.
    <ypos> same as xpos.
    <PageNum> IMPORTANT… this will assign this label to this ‘page’ or group.
    <visible> initial state of label. visible=1 show, 0 = off.

    #82406
    Slydog43
    Participant
    @slydog43
    Member

    Great info, I changed mine to my liking, for now

    PuPlayer.LabelNew(pGameInfo,”GameDisplay”,”ARIAL BLACK”,3,16777215,900,1,2,96,99,1,1);
    PuPlayer.LabelNew(pGameInfo,”EmuDisplay” ,”ARIAL BLACK”,3,16777215,900,1,2,98,99,1,1);

     

    #165124
    makmak
    Participant
    @makmak
    Member

    it seems, a label , if set once, blocks all other media on the backglass (even if set visibity=0)?

    on my original table I want to show the state of awarded boni, i did like this:

    PuPlayer.LabelNew pBackglass,”Bonus”,typefont, 4,16777215 ,0,0,1,34,27,1,1
    PuPlayer.LabelNew pBackglass,”ESbonus”,typefont, 4,16304996 ,0,0,1,28,35,1,1
    PuPlayer.LabelNew pBackglass,”ESbonuscount”,numberfont, 4,16777215 ,0,0,1,52,35,1,1
    PuPlayer.LabelNew pBackglass,”SKTBonus”,typefont, 4,16304996 ,0,0,1,28,43,1,1
    PuPlayer.LabelNew pBackglass,”SKTbonuscount”,numberfont, 4,16777215 ,0,0,1,52,43,1,1

    and so forth.

    For bonuscount i call the sub

    Sub currentplayerbonusstat
    PuPlayer.playlistplayex pBackglass,”backglass”,”backglass.png”,0,1
    PuPlayer.LabelSet pBackglass,”Bonus”,”Bonus”,1,””
    PuPlayer.LabelSet pBackglass,”ESBonus”,”Endless Summer :”,1,””
    PuPlayer.LabelSet pBackglass,”ESBonuscount”,”” & endlesssummerbonus,1,””
    PuPlayer.LabelSet pBackglass,”SKTBonus”,”Skeet Surfin´ :”,1,””
    PuPlayer.LabelSet pBackglass,”SKTBonuscount”,”” & skeetbonus,1,””

    and so forth.

    works fine. But once called it stays on the backglass for the whole game.

    I have tried with setting the “ones” to “zero” – this hides the text and numbers but still no other media files set to play on the backglass will show up.

    Is there a command to “delete” LabelSets? What to do?

    Thanks!

     

     

     

     

    #165132
    NailBuster
    Moderator
    @nailbuster
    ModeratorMember

    @makmak  you’ll have to understand ‘pages’ in order to use the puplables better.  you can then hide/show pages as you wish.

    you should start a new thread as this question isn’t about this topic for popper frontend.

    here’s a file/pdf that should help:  http://www.nailbuster.com/uploads/PinUPPlayer_DMD_Tech_HELP.zip

    also,  see the pupdmd framework too to get some ideas:  http://www.nailbuster.com/pupupdatesv14/PUPDMDFramework_Starter_v1_1.zip

     

    1 user thanked author for this post.
    #165137
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

     

    While not VPX… my PinEvent updated FP tables use all of these features of PUPDMD to great extent. The tables and Pinevent files (all wip) can be found here:

    https://vpinball.com/forums/topic/pinevent-dof-pup-and-pup-ssf-for-fp-without-doflix-testing-needed/

     

    Here’s a demo of Halloween Ultimate Pro which use almost everything you could want as well as my many new updates to PUPDMD frame work.

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