- This topic has 80 replies, 25 voices, and was last updated 4 years, 6 months ago by ItchyRobot.
-
AuthorPosts
-
August 14, 2017 at 9:35 pm #60692
https://vpinball.com/VPBdownloads/hot-shot-gottlieb-1973/
Hot Shot by Gottlieb. I completely rebuilt it from my original version. Many thanks to Zany for the Flipper model and texture, JPSalas for the EM Reel images, GTXJoe for the Highscore saving code, mfuegemann for script help (YOU ARE A GENIUS!) and Fast Draw as template, loserman78, GNance, and Mike Farmer for some images and other parts from their VP9 Hot Shot, Flupper for the physics starting point, Every other author for their amazing work!
You need to login in order to like this post: click here
Total of 34 users thanked author for this post. Here are last 20 listed.
August 14, 2017 at 9:40 pm #60694WOW this looks like a clean build
thanks
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
1 user thanked author for this post.
August 14, 2017 at 10:03 pm #60697Very nice, i like it.
2 things: ball looks like floating above playfield, idk why.
And the second more important, tilt the game you will see.
There is something wrong with GameTilted subroutine.
Anyway cold beer for you.
You need to login in order to like this post: click here
August 14, 2017 at 10:08 pm #60698Commented lines 766 and 767, no more crash on tilt.
Btw. finally i can tap pass on EM, i love it man, i love it.
You need to login in order to like this post: click here
1 user thanked author for this post.
August 14, 2017 at 10:10 pm #60699Very nice, i like it. 2 things: ball looks like floating above playfield, idk why. And the second more important, tilt the game you will see. There is something wrong with GameTilted subroutine. Anyway cold beer for you.
Hmmmm maybe the shadow isn’t right? Also, I have no idea about the tilt lol! Guess I should tilt them before I send it out! I’ll look into it but scripting is not my strong point….
You need to login in order to like this post: click here
August 14, 2017 at 10:55 pm #60701Yippee! Big shot was on my build list, but this will do. Well done sir!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
You need to login in order to like this post: click here
August 14, 2017 at 11:10 pm #60703Looks really natural in terms of lighting. Dig it!
:)
You need to login in order to like this post: click here
August 15, 2017 at 12:13 am #60704Looking forward to try this. Thank you WED21.
You need to login in order to like this post: click here
August 15, 2017 at 4:55 am #60706Super Table
Had one Ball Stuck, see Image …
And Credits arent always right at directb2s, check all Credits +/-,
btw. Controller.B2SSetData 29 is the same for Controller.B2SSetCredits …Attachments:
You need to login in order to like this post: click here
August 15, 2017 at 6:57 am #60708Table looks great. I play Big Shot many times. So this one I will like very much. :-D
You need to login in order to like this post: click here
August 15, 2017 at 7:32 am #60709Great stuff! We needed more EMs around here and you picked a great one.
You need to login in order to like this post: click here
August 15, 2017 at 9:04 am #60710I agree. I’ve learned to love EM’.
I’ve noticed that on left outlane blue DOF light is turned on and stays.
The same goes for the right outlane, yellow light.
Like how this plays. Good job WED21.
- change line 841,842 from DOFOn to DOFPulse maybe.
You need to login in order to like this post: click here
August 15, 2017 at 7:02 pm #60726I agree with the comment from ganjafarmer that the ball seems to float above the table, and also that this is due to the shadow. So, I thought I would be resourceful and check to see if I could recommend the fix. I found the script (I think), which is in this code and formulas:
If BOT(b).X < Hot_Shot_1973.Width/2 Then BallShadow(b).X = ((BOT(b).X) - (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) + 10 Else BallShadow(b).X = ((BOT(b).X) + (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) - 10 End If ballShadow(b).Y = BOT(b).Y + 20
Good grief! I thought I would never need all that algebra and geometry they made me take in school! Hopefully someone smarter then me can recommend how to fix this!
You need to login in order to like this post: click here
August 15, 2017 at 7:07 pm #60727Try reducing the +20 to +10
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
You need to login in order to like this post: click here
August 15, 2017 at 7:13 pm #60728Yeah what bill said . That will put shadow more under ball.
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
August 15, 2017 at 10:35 pm #60734this is what i been using….
If BOT(b).X < Hot_Shot_1973.Width/2 Then BallShadow(b).X = ((BOT(b).X) - (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) + 13 Else BallShadow(b).X = ((BOT(b).X) + (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) - 13 End If ballShadow(b).Y = BOT(b).Y + 10
You need to login in order to like this post: click here
August 15, 2017 at 10:39 pm #60735also if you reduce the blur of the shadow it will appear closer to the ball….. closer things less blur, father away more blur
I think I posted this before…. FF to 1:30
You need to login in order to like this post: click here
August 15, 2017 at 10:39 pm #60736Got everything fixed. Uploading new changes now:
‘Version 1.3 Changes:
‘Fixed Tilt crash (Thanks Ganjafarmer)
‘Fixed ball getting stuck below bumper and Middle Target area.
‘May have fixed DOF Light issue (Thanks Thalamus)
‘Fixed Ball Shadow (Thanks Ganjafarmer and rothbauerw)
‘Put the correct plastic on Top Right section
‘Added some missing shadows
‘Added Flipper ShadowsYou need to login in order to like this post: click here
4 users thanked author for this post.
August 15, 2017 at 11:02 pm #60741Thanks for 1.3, WED!
You need to login in order to like this post: click here
August 16, 2017 at 12:37 am #60744http://www.vpforums.org/index.php?app=downloads&showfile=9108
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.