Hot Shot (Gottlieb 1973)

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  • #60692
    WED21
    Participant
      @wed21

      https://vpinball.com/VPBdownloads/hot-shot-gottlieb-1973/

      Hot Shot by Gottlieb. I completely rebuilt it from my original version. Many thanks to Zany for the Flipper model and texture, JPSalas for the EM Reel images, GTXJoe for the Highscore saving code, mfuegemann for script help (YOU ARE A GENIUS!) and Fast Draw as template, loserman78, GNance, and Mike Farmer for some images and other parts from their VP9 Hot Shot, Flupper for the physics starting point,  Every other author for their amazing work!

      #60694
      randr
      Keymaster
        @randr

        WOW this looks like a clean build :good:

        thanks

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        for IOS and Android

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        Messing with the VPinball app and push notifications.
        So if you haven't downloaded app yet what are you waiting for!?
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        1 user thanked author for this post.
        #60697
        ganjafarmer
        Participant
          @ganjafarmer

          Very nice, i like it.

          2 things: ball looks like floating above playfield, idk why.

          And the second more important, tilt the game you will see.

          There is something wrong with GameTilted subroutine.

           

          Anyway cold beer for you.

          #60698
          ganjafarmer
          Participant
            @ganjafarmer

            Commented lines 766 and 767, no more crash on tilt.

            Btw. finally i can tap pass on EM, i love it man, i love it.

            1 user thanked author for this post.
            #60699
            WED21
            Participant
              @wed21

              Very nice, i like it. 2 things: ball looks like floating above playfield, idk why. And the second more important, tilt the game you will see. There is something wrong with GameTilted subroutine. Anyway cold beer for you.

              Hmmmm maybe the shadow isn’t right? Also, I have no idea about the tilt lol! Guess I should tilt them before I send it out! I’ll look into it but scripting is not my strong point…. :scratch:

              #60701
              rothbauerw
              Moderator
                @rothbauerw

                Yippee! Big shot was on my build list, but this will do.  Well done sir!

                Current Project: Perpetual updates of VPX physics.

                Current Project: Perpetual updates of VPX physics.

                #60703
                Ben Logan2
                Participant
                  @benlogan2

                  Looks really natural in terms of lighting. Dig it!

                  :)

                  #60704
                  Thalamus
                  Moderator
                    @thalamus

                    Looking forward to try this. Thank you WED21.

                    #60706
                    STAT
                    Participant
                      @stefanaustria

                      Super Table :good:

                      Had one Ball Stuck, see Image …

                      And Credits arent always right at directb2s, check all Credits +/-,
                      btw. Controller.B2SSetData 29 is the same for Controller.B2SSetCredits

                      Attachments:
                      #60708
                      Rajo Joey
                      Participant
                        @joey2001

                        Table looks great. I play Big Shot many times. So this one I will like very much. :-D

                        #60709
                        bord
                        Moderator
                          @bord

                          Great stuff! We needed more EMs around here and you picked a great one.

                          #60710
                          Thalamus
                          Moderator
                            @thalamus

                            I agree. I’ve learned to love EM’.

                            I’ve noticed that on left outlane blue DOF light is turned on and stays.

                            The same goes for the right outlane, yellow light.

                            Like how this plays. Good job WED21.

                            • change line 841,842 from DOFOn to DOFPulse maybe.

                             

                            #60726
                            Scotty VH
                            Moderator
                              @scottt

                              I agree with the comment from ganjafarmer that the ball seems to float above the table, and also that this is due to the shadow.  So, I thought I would be resourceful and check to see if I could recommend the fix.  I found the script (I think), which is in this code and formulas:

                               If BOT(b).X < Hot_Shot_1973.Width/2 Then
                               BallShadow(b).X = ((BOT(b).X) - (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) + 10
                               Else
                               BallShadow(b).X = ((BOT(b).X) + (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) - 10
                               End If
                               ballShadow(b).Y = BOT(b).Y + 20

                              Good grief!  I thought I would never need all that algebra and geometry they made me take in school!  Hopefully someone smarter then me can recommend how to fix this!

                              #60727
                              rothbauerw
                              Moderator
                                @rothbauerw

                                Try reducing the +20 to +10

                                Current Project: Perpetual updates of VPX physics.

                                Current Project: Perpetual updates of VPX physics.

                                #60728
                                randr
                                Keymaster
                                  @randr

                                  Yeah what bill said . That will put shadow more under ball.

                                  ********************************************************
                                  Messing with the VPinball app and push notifications.
                                  So if you haven't downloaded app yet what are you waiting for!?
                                  for IOS and Android

                                  ********************************************************

                                  ********************************************************
                                  Messing with the VPinball app and push notifications.
                                  So if you haven't downloaded app yet what are you waiting for!?
                                  for IOS and Android

                                  ********************************************************

                                  #60734
                                  HauntFreaks
                                  Moderator
                                    @hauntfreaks

                                    this is what i been using….

                                     If BOT(b).X < Hot_Shot_1973.Width/2 Then
                                    BallShadow(b).X = ((BOT(b).X) - (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) + 13
                                    Else
                                    BallShadow(b).X = ((BOT(b).X) + (Ballsize/6) + ((BOT(b).X - (Hot_Shot_1973.Width/2))/7)) - 13
                                    End If
                                    ballShadow(b).Y = BOT(b).Y + 10
                                    #60735
                                    HauntFreaks
                                    Moderator
                                      @hauntfreaks

                                      also if you reduce the blur of the shadow it will appear closer to the ball….. closer things less blur, father away more blur

                                      I think I posted this before….  FF to 1:30

                                       

                                      #60736
                                      WED21
                                      Participant
                                        @wed21

                                        Got everything fixed. Uploading new changes now:

                                        ‘Version 1.3 Changes:
                                        ‘Fixed Tilt crash (Thanks Ganjafarmer)
                                        ‘Fixed ball getting stuck below bumper and Middle Target area.
                                        ‘May have fixed DOF Light issue (Thanks Thalamus)
                                        ‘Fixed Ball Shadow (Thanks Ganjafarmer and rothbauerw)
                                        ‘Put the correct plastic on Top Right section
                                        ‘Added some missing shadows
                                        ‘Added Flipper Shadows

                                        4 users thanked author for this post.
                                        #60741
                                        Ben Logan2
                                        Participant
                                          @benlogan2

                                          Thanks for 1.3, WED!

                                          #60744
                                          Thalamus
                                          Moderator
                                            @thalamus

                                            http://www.vpforums.org/index.php?app=downloads&showfile=9108

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