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  • #138860
    Peter222
    Participant
    @swietlikowa
    Member

    I added the third monitor to my cab, I started FutureDMD (works properly). I would like to remove the grill from the backglass (it is no longer needed). Does it require hardcoding? Removing DMD itself is easy, but how do you remove the grill and stretch the rest of the screen to this place? I guess it’s not that simple, is it?

    #138866
    RYSr (Rich)
    Participant
    @rysr
    Member

    Just right click the backglass, and set the visibility for the grill to hidden..

    #138868
    Peter222
    Participant
    @swietlikowa
    Member

    Just right click the backglass, and set the visibility for the grill to hidden..

    Are You sure that this feature is available in Future Pinball? It works with VPX, I have no mouse cursor on backglass  in FP

    #138884
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    Just right click the backglass, and set the visibility for the grill to hidden..

    Are You sure that this feature is available in Future Pinball? It works with VPX, I have no mouse cursor on backglass  in FP

    You need to use the in-game BAM menu to resize / position your backglass to how you want it. Press ~ or Q to access BAM menu while in game.

     

    #138888
    PinWiz99
    Participant
    @pinwiz99

    You can resize it but the best method is to simply replace it in future pinball.

    Find an image you want to use as the backglass. Load the table into FP editor then open up Texture manager and import the file. Remember the file name.

    Then click on the the translite option on the left and you’ll see the translite pop up in the editor (this is where you remove HUD DMDs)

    Click on the translite and on the right side menu a drop down should appear for Translite Image. You then can select the file you imported. You may still need to fudge with it a bit to get the sizing right in game.

    I’d first recommend finding the original translite image for that table, export it from the texture manager so you can get the size.

    Seems tedious but it’s better IMO and you can pick the image to your liking.

    You can also pick multiple ones and cycle through them as well. I think Slamt1lt added this scripting in his Transformers table.

     

     

    #138892
    Peter222
    Participant
    @swietlikowa
    Member

    Thanks guys! Both method is worth to try. Manipulate X/Y scale / offset in BAM seems to be quick and easiest . But then I always wonder: I only cheated the system, but the DMD is still there for real. Doesn’t it have any negative impact on the game performance (the system must display double DMD). Wouldn’t the total removal of DMD have a positive effect on the performance? Or maybe I’m overdoing it and shouldn’t worry about it?

    #138893
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    That’s what FutureDMD uses

    #138916
    TerryRed
    Moderator
    @terryred
    MemberContributorModerator

    Thanks guys! Both method is worth to try. Manipulate X/Y scale / offset in BAM seems to be quick and easiest . But then I always wonder: I only cheated the system, but the DMD is still there for real. Doesn’t it have any negative impact on the game performance (the system must display double DMD). Wouldn’t the total removal of DMD have a positive effect on the performance? Or maybe I’m overdoing it and shouldn’t worry about it?

    It won’t affect anything. This is FP which has great performance or all of that stuff… it’s not VPX and directb2s.

     

    Just resize with BAM…quick and easy.

    1 user thanked author for this post.
    #138969
    PinWiz99
    Participant
    @pinwiz99

    You can move the DMD to “off visible area” similar to how you move the HUD versions but you can’t delete it because it’s in the script. There shouldn’t be any performance lag.

     

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