Currently, there are 0 users and 0 guests visiting this topic.
Viewing 17 posts - 21 through 37 (of 37 total)
  • Author
    Posts
  • #201104
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    I loaded the game and it looks good & Plays great
    Using VPX 10.6 Final with SamBuild r5142, Backglass sever 1304
    Thanks  @goldchicco

    1 user thanked author for this post.
    #201105
    Goldchicco
    Participant
    @goldchicco

    @Rajo Joey

    If the problem will still there tomorrow, I will pass you my nvram, vbs and cfg files.

    #201144
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    i’m at work, so i can’t see the script, but does the knocker code looks like this?

    SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”

    #201148
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    i’m at work, so i can’t see the script, but does the knocker code looks like this?
    SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”

    '-----------------------------------
    '------ Solenoid Assignment ------
    '-----------------------------------
    SolCallback(1)="Sol1" 'GameOn OK
    SolCallback(3)="vpmSolSound SoundFX(""Knocker"")," 'OK
    SolCallback(4)="bsTrough.SolOut" 'OK
    SolCallback(5)="bsCenterHole.SolOut" 'OK
    SolCallback(6)="bsRightHole.SolOut" 'OK
    SolCallback(7)="bsLeftHole.SolOut" 'OK
    SolCallback(9)="Sol9" 'OK
    SolCallback(10)="TopDropTargetBank.SolDropUp" 'OK
    SolCallback(13)="Sol13" 'Ball Gate

    #201150
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    Thanks @outhere,

    so yes that is the problem, the fixed line is this :)

    SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK

    and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table

    1 user thanked author for this post.
    #201153
    Goldchicco
    Participant
    @goldchicco

    @outhere

    @Argrim

    I’m working on ver 1.1 with new field mesh and saucers primitive, side rails, backdrop image etc, thanks to @Thalamus and @Batch help.

    I will also correct this line.

    Stay tuned

    #201155
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Thanks @outhere,
    so yes that is the problem, the fixed line is this :)
    SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK
    and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table



    @arngrim
       Thanks for the info
    When adding code To this website you need to highlight it and then go up the format pick code
    Otherwise If somebody copies and paste it will not work
    If you notice the Colin’s " ( ” bad ) or whatever they’re called are not correct anymore

    #201411
    Zedixair
    Participant
    @zedixair
    Member

    Hi, and thank you for this new conversion.

    I have a problem at each play when the ball goes to left hole value : I see “Coil error” on the BG and then table stops ?

    VPX 10.6 final, rom from your link… What can I do ?

    #201417
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Coil error isn’t something I’ve seen on Star Fire yet. But, I’ve seen it on Nautilus. Seems to be something odd going on with the tilt emulation. For Nautilus, if I tilt the table, flippers and bumpers still work even though they seems to be to be correctly programmed to turn off. If you keep the ball in play while tilt is in effect, then I’ve seen that coil error and the emulator has to be restarted completely. Haven’t spent much time on the issue yet.

    1 user thanked author for this post.
    #201465
    Zedixair
    Participant
    @zedixair
    Member

    @Thalamus: well, I think that other people will have this issue, so I hope someone with more skills than me will find a fix. Strange thing, I had a few plays on Nautilus from Goldchicco and didn’t had the issue…

    #201466
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Did you tilt the game ?

    #201770
    Zedixair
    Participant
    @zedixair
    Member

    @Thalamus, no tilt…

    #201891
    Friffy1
    Participant
    @friffy1
    Member

    You’re a machine!  Pumping these out cannot be easy!

    1 user thanked author for this post.
    #201926
    JediWizard
    Participant
    @jediwizard
    Member

    Thanks for the table update, ive also just subscribed to your Youtube Channel. :good: :good: :good:

    Health is Wealth:Knowledge is Power

    1 user thanked author for this post.
    #201935
    Rajo Joey
    Participant
    @joey2001
    Member

    Thanks for the update. 👍🤩

    1 user thanked author for this post.
    #201959
    xphilou29
    Participant
    @xphilou29
    Member

    thanks for this table, it is excellent!

    1 user thanked author for this post.
    #203268
    Mark70
    Participant
    @mark70
    Member

    Thanks a lot for the VPX version of Star Fire.
    This table is such a beauty, fantastic artwork and colors.
    I liked it from the first second I saw it, when it came out for VP9!
    (also thanks again to mfuegemann for the VP9 version)

Viewing 17 posts - 21 through 37 (of 37 total)
  • You must be logged in to reply to this topic.

©2021 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW