Star Fire (Playmatic 1985)

Viewing 17 posts - 21 through 37 (of 37 total)
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  • #201104
    outhere
    Moderator
      @outhere
      MemberContributorvipModerator

      I loaded the game and it looks good & Plays great
      Using VPX 10.6 Final with SamBuild r5142, Backglass sever 1304
      Thanks  @goldchicco

      1 user thanked author for this post.
      #201105
      Goldchicco
      Participant
        @goldchicco

        @Rajo Joey

        If the problem will still there tomorrow, I will pass you my nvram, vbs and cfg files.

        #201144
        Arngrim
        Participant
          @arngrim
          DOF MinisterMember

          i’m at work, so i can’t see the script, but does the knocker code looks like this?

          SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”

          #201148
          outhere
          Moderator
            @outhere
            MemberContributorvipModerator

            i’m at work, so i can’t see the script, but does the knocker code looks like this?
            SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”

            '-----------------------------------
            '------ Solenoid Assignment ------
            '-----------------------------------
            SolCallback(1)="Sol1" 'GameOn OK
            SolCallback(3)="vpmSolSound SoundFX(""Knocker"")," 'OK
            SolCallback(4)="bsTrough.SolOut" 'OK
            SolCallback(5)="bsCenterHole.SolOut" 'OK
            SolCallback(6)="bsRightHole.SolOut" 'OK
            SolCallback(7)="bsLeftHole.SolOut" 'OK
            SolCallback(9)="Sol9" 'OK
            SolCallback(10)="TopDropTargetBank.SolDropUp" 'OK
            SolCallback(13)="Sol13" 'Ball Gate

            #201150
            Arngrim
            Participant
              @arngrim
              DOF MinisterMember

              Thanks @outhere,

              so yes that is the problem, the fixed line is this :)

              SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK

              and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table

              1 user thanked author for this post.
              #201153
              Goldchicco
              Participant
                @goldchicco

                @outhere

                @Argrim

                I’m working on ver 1.1 with new field mesh and saucers primitive, side rails, backdrop image etc, thanks to @Thalamus and @Batch help.

                I will also correct this line.

                Stay tuned

                #201155
                outhere
                Moderator
                  @outhere
                  MemberContributorvipModerator

                  Thanks @outhere,
                  so yes that is the problem, the fixed line is this :)
                  SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK
                  and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table


                  @arngrim
                     Thanks for the info
                  When adding code To this website you need to highlight it and then go up the format pick code
                  Otherwise If somebody copies and paste it will not work
                  If you notice the Colin’s " ( ” bad ) or whatever they’re called are not correct anymore

                  #201411
                  Zedixair
                  Participant
                    @zedixair
                    Member

                    Hi, and thank you for this new conversion.

                    I have a problem at each play when the ball goes to left hole value : I see “Coil error” on the BG and then table stops ?

                    VPX 10.6 final, rom from your link… What can I do ?

                    #201417
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      Coil error isn’t something I’ve seen on Star Fire yet. But, I’ve seen it on Nautilus. Seems to be something odd going on with the tilt emulation. For Nautilus, if I tilt the table, flippers and bumpers still work even though they seems to be to be correctly programmed to turn off. If you keep the ball in play while tilt is in effect, then I’ve seen that coil error and the emulator has to be restarted completely. Haven’t spent much time on the issue yet.

                      1 user thanked author for this post.
                      #201465
                      Zedixair
                      Participant
                        @zedixair
                        Member

                        @Thalamus: well, I think that other people will have this issue, so I hope someone with more skills than me will find a fix. Strange thing, I had a few plays on Nautilus from Goldchicco and didn’t had the issue…

                        #201466
                        Thalamus
                        Moderator
                          @thalamus
                          ContributorMemberModerator

                          Did you tilt the game ?

                          #201770
                          Zedixair
                          Participant
                            @zedixair
                            Member

                            @Thalamus, no tilt…

                            #201891
                            Friffy1
                            Participant
                              @friffy1
                              Member

                              You’re a machine!  Pumping these out cannot be easy!

                              1 user thanked author for this post.
                              #201926
                              JediWizard
                              Participant
                                @jediwizard
                                Member

                                Thanks for the table update, ive also just subscribed to your Youtube Channel. :good: :good: :good:

                                Health is Wealth:Knowledge is Power

                                1 user thanked author for this post.
                                #201935
                                Rajo Joey
                                Participant
                                  @joey2001
                                  Member

                                  Thanks for the update. ??

                                  1 user thanked author for this post.
                                  #201959
                                  xphilou29
                                  Participant
                                    @xphilou29
                                    Member

                                    thanks for this table, it is excellent!

                                    1 user thanked author for this post.
                                    #203268
                                    Mark70
                                    Participant
                                      @mark70
                                      Member

                                      Thanks a lot for the VPX version of Star Fire.
                                      This table is such a beauty, fantastic artwork and colors.
                                      I liked it from the first second I saw it, when it came out for VP9!
                                      (also thanks again to mfuegemann for the VP9 version)

                                    Viewing 17 posts - 21 through 37 (of 37 total)

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