- This topic has 36 replies, 16 voices, and was last updated 3 years, 6 months ago by Mark70.
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September 15, 2020 at 12:42 am #201104
I loaded the game and it looks good & Plays great
Using VPX 10.6 Final with SamBuild r5142, Backglass sever 1304
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September 15, 2020 at 12:49 am #201105@Rajo Joey
If the problem will still there tomorrow, I will pass you my nvram, vbs and cfg files.
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September 15, 2020 at 7:46 am #201144i’m at work, so i can’t see the script, but does the knocker code looks like this?
SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”
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September 15, 2020 at 8:38 am #201148i’m at work, so i can’t see the script, but does the knocker code looks like this?
SolCallback(‘knocker solenoid number’) = “vpmSolSound SoundFX(“”fx_Knocker””,DOFKnocker)”'-----------------------------------
'------ Solenoid Assignment ------
'-----------------------------------
SolCallback(1)="Sol1" 'GameOn OK
SolCallback(3)="vpmSolSound SoundFX(""Knocker"")," 'OK
SolCallback(4)="bsTrough.SolOut" 'OK
SolCallback(5)="bsCenterHole.SolOut" 'OK
SolCallback(6)="bsRightHole.SolOut" 'OK
SolCallback(7)="bsLeftHole.SolOut" 'OK
SolCallback(9)="Sol9" 'OK
SolCallback(10)="TopDropTargetBank.SolDropUp" 'OK
SolCallback(13)="Sol13" 'Ball Gate
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September 15, 2020 at 9:02 am #201150Thanks @outhere,
so yes that is the problem, the fixed line is this :)
SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK
and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table
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September 15, 2020 at 9:16 am #201153@Argrim
I’m working on ver 1.1 with new field mesh and saucers primitive, side rails, backdrop image etc, thanks to @Thalamus and @Batch help.
I will also correct this line.
Stay tuned
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September 15, 2020 at 9:19 am #201155Thanks @outhere,
so yes that is the problem, the fixed line is this :)
SolCallback(3)=”vpmSolSound SoundFX(“”Knocker””,DOFKnocker) ‘OK
and for the record, it doesn’t matter if dof, or b2s is used for soundfx commands, that code is used for any user configuration, any call of the knocker with the faulty line dumps the table
@arngrim Thanks for the info
When adding code To this website you need to highlight it and then go up the format pick code
Otherwise If somebody copies and paste it will not work
If you notice the Colin’s"
( ” bad ) or whatever they’re called are not correct anymoreYou need to login in order to like this post: click here
September 18, 2020 at 7:42 am #201411Hi, and thank you for this new conversion.
I have a problem at each play when the ball goes to left hole value : I see “Coil error” on the BG and then table stops ?
VPX 10.6 final, rom from your link… What can I do ?
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September 18, 2020 at 9:24 am #201417Coil error isn’t something I’ve seen on Star Fire yet. But, I’ve seen it on Nautilus. Seems to be something odd going on with the tilt emulation. For Nautilus, if I tilt the table, flippers and bumpers still work even though they seems to be to be correctly programmed to turn off. If you keep the ball in play while tilt is in effect, then I’ve seen that coil error and the emulator has to be restarted completely. Haven’t spent much time on the issue yet.
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September 19, 2020 at 2:33 am #201465@Thalamus: well, I think that other people will have this issue, so I hope someone with more skills than me will find a fix. Strange thing, I had a few plays on Nautilus from Goldchicco and didn’t had the issue…
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September 19, 2020 at 2:39 am #201466Did you tilt the game ?
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September 21, 2020 at 1:23 pm #201770@Thalamus, no tilt…
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September 22, 2020 at 9:37 am #201891You’re a machine! Pumping these out cannot be easy!
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September 22, 2020 at 6:10 pm #201926Thanks for the table update, ive also just subscribed to your Youtube Channel.
Health is Wealth:Knowledge is Power
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September 22, 2020 at 11:18 pm #201935Thanks for the update. ??
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September 23, 2020 at 3:06 am #201959thanks for this table, it is excellent!
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October 4, 2020 at 1:14 pm #203268Thanks a lot for the VPX version of Star Fire.
This table is such a beauty, fantastic artwork and colors.
I liked it from the first second I saw it, when it came out for VP9!
(also thanks again to mfuegemann for the VP9 version)You need to login in order to like this post: click here
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