- This topic has 19 replies, 10 voices, and was last updated 7 years, 7 months ago by
roar.
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June 12, 2017 at 7:16 pm #57036
This script provides an easy way to take manual control of a ball using the arrow keys. Ball control for testing or table demonstrations is an often requested feature. This simple script should meet most of the needs for those requesting this functionality. Suggestions or additions to this script are welcome!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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5 users thanked author for this post.
June 12, 2017 at 8:59 pm #57059This is AMAZING! But i must have mouse control to be BLOWN AWAY ;)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 13, 2017 at 8:23 am #57091Dude!
yeah, that like sums it up. does it work on ramps and such? I’ll play with it later today.
edit…. forgot the
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June 13, 2017 at 8:43 am #57093Works on ramps! It’s great
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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June 13, 2017 at 8:45 am #57094That’s neat !
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June 13, 2017 at 9:55 am #57096Cool, that is perfect for the VPF Game of the Week Challenge lol
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June 13, 2017 at 10:14 am #57097Cool, that is perfect for the VPF Game of the Week Challenge lol
lmfao!!!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 13, 2017 at 1:00 pm #57117Hey roth, pretty cool stuff should come in handy. I did run into one small issue however in that you are defining and using variables left and right those are however standard functions for text parsing that I happen to use in my high score routine (stolen from mfuegemann I believe) I changed all the variables in your script to Cup, Cdown, Cleft, Cright to be consistent and get around that issue.
Thanks for this.
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June 13, 2017 at 1:23 pm #57118Good call out. I’ll update the script and demo to use less generic names.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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June 13, 2017 at 8:19 pm #57147Demo table updated with less generic names. Also fixed the sub name for the stopcontrol trigger.
BTW, @randr told me there was something wrong with me.
Apparently, according to randr, normal people don’t do things like this. And my wife agrees with him.
Maybe it’s true. But I can’t change who I am.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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June 13, 2017 at 10:02 pm #57153@rothbauerw i will say im glad something is wrong with you!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
June 15, 2017 at 3:22 pm #57241This is one seriously bad-ass development tool Roth. Excellent work and thanks. I am certain all of the authors will be leveraging this when making their tables.
Do you feel that this would be more useful that the kicker tool you recently made? Is there a need to have to kick the ball with force to accomplish a task? I cant really think of one.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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June 15, 2017 at 6:51 pm #57254This tool is exactly what every table author needs!!
I spent 4 hours trying to see if a light or trigger on ramp is activating correctly, by playing the table and trying to hit the pinball exactly where it needs to go. Yes walls can help in some instances, but not for all instances.
This is really great!!!
Thank you Sir!!
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June 15, 2017 at 9:09 pm #57256I think this replaces the test kicker in most instances. I can think of a few very rare instances where you might want to use a test kicker instead.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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June 16, 2017 at 10:00 am #57272So a question for the Manual ball MOD. You might recall that when I releasedd a few of my recent tables with the kicker MOD added. Some guys ran into issues with their mapped button clashing with the MOD itself.
So once the manual ball MOD is added. What is the best way to deactivate it prior to release. Would it be possible to script in an intuitive on/off “switch” rather than possibly commenting out a bunch of lines assuming thats what it might take.
Also, might there be a way to wrap the mod up in some kind of package that once its activated, it can automatically install into any SS table script. I know this might be pie in the sky due to the variances in ways the authors do their scripting. But if the package could search on keywords and add in text, that would make it even better for existing tables.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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June 16, 2017 at 6:57 pm #57317I believe Toxie is going to look at adding this script into the VP build.
The easiest way to deactivate is to comment out the lines in the keyup and keydown sub. And yes, you could add a simple option variable to turn it on and off.
Dim enableBallControl
enableBallControl = 1 ‘1 for on, 0 for off
Then surround the code in the keyup and keydown sub with:
if enableBallControl then
‘ code in key up sub
end if
if enableBallControl then
‘ code in keydown sub
end if
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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June 24, 2017 at 5:56 am #57605@rothbauerw: as it seems to be okay with you, yes, i would add this then to the default table.. :)
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June 29, 2017 at 4:39 pm #57965@rothbauerw: as it seems to be okay with you, yes, i would add this then to the default table.. :)
@toxie Yes, absolutely!Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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June 30, 2017 at 12:28 pm #58008As someone who has been spoiled by Future Pinball’s “Ball Roller”, having this added into VP will be very good news. It would make it MUCH easier to add DOF or addressable leds to a table…. at least for guys like me who are crappy at pinball. ;)
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July 7, 2017 at 7:03 pm #58499Just read about this tool today… I think this will be really useful for creating ROM dumps to colourize games.
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