- This topic has 41 replies, 19 voices, and was last updated 3 years, 1 month ago by KrakenByte.
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March 22, 2021 at 11:00 am #230806
When I seen this, I couldn’t wait to download it! Thank you so much!
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March 22, 2021 at 11:27 am #230811Great VR experience, thanks for sharing.
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March 23, 2021 at 9:38 pm #231097Finally got this dialed in on my cab. The other versions of this table have vexed me and my wimpy set-up for a couple years. I have learned countless tricks along the way to get heavy tables to work but never quite got this table playing right. This build works fantastic. I’ll be playing more than a few volleys on this. Wish I had the time to break down and figure out what you’ve done here. Much appreciated @psiomicron !!
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March 23, 2021 at 9:44 pm #231098Finally got this dialed in on my cab. The other versions of this table have vexed me and my wimpy set-up for a couple years. I have learned countless tricks along the way to get heavy tables to work but never quite got this table playing right. This build works fantastic. I’ll be playing more than a few volleys on this. Wish I had the time to break down and figure out what you’ve done here. Much appreciated @psiomicron !!
Thanks, but a lot of the credit goes to @sixtoe as he did a lot of the rebuild on this.
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March 23, 2021 at 9:59 pm #231100Thanks @sixtoe !! for some very impressive wizardry!!
“Special thanks to fuzzel and rothbauerw for permission to mod.” +1
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March 24, 2021 at 1:09 am #231109Doesn’t anyone know why the backglass from the desktop doesn’t always get captured in VR? Some PUP work but some just don’t get captured like this table in VR, High speed Getaway works, Tron works. The tables that don’t have a working VR room work as well with the backglass projected in VR above the table. Not ideal being in the dark but playable
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March 24, 2021 at 3:17 am #231126@wrath2000 OK, it’s something I didn’t check on this one, the backglass image *has* to be named “backglassimage” in the image manager (and obviously pointing to this from the backglass primitive).
VPVR searches for backglassimage to project the capture onto, one of the things I’m going when I redo all mine is to double check I did this, because the capture function didn’t exist when I first starting doing them :)
@psiomicron you might want to update this just to save confusionYou need to login in order to like this post: click here
March 24, 2021 at 5:31 pm #231215@wrath2000 OK, it’s something I didn’t check on this one, the backglass image *has* to be named “backglassimage” in the image manager (and obviously pointing to this from the backglass primitive).
VPVR searches for backglassimage to project the capture onto, one of the things I’m going when I redo all mine is to double check I did this, because the capture function didn’t exist when I first starting doing them :)
@psiomicron you might want to update this just to save confusionUpdated!
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March 24, 2021 at 9:15 pm #231254I am playing v1.09 in Desktop Mode, but there is no score table visible ?
v1.08 were fine. Any suggestions ?- This reply was modified 3 years, 1 month ago by User25378.
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March 24, 2021 at 9:27 pm #231257@user25378 When you right click on the backglass when it’s running is DMD and B2S DMD set to standard?
Also in the script make sure the VR Room Minimal is off, set it to 0.
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March 24, 2021 at 10:17 pm #231266Setting VR Room Minimal to 0 was the Solution, thank you!
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March 25, 2021 at 6:59 am #231297Thanks for the update, the external backglass looks awesome in VR.
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March 25, 2021 at 12:26 pm #231323March 30, 2021 at 2:27 am #231971Excellent work here, thank you @psiomicron !
Unfortunally, I noted one little thing: the left wooden wall isn’t showing right, it isn’t visible like in older versions, instead a plain grey wall is visible here.
I’m not an expert designer, however, I found that you can bring it to the screen if you hide the element called “PinCab_Blades” selecting it and unchecking the “visible” attribute. Perhaps this is not the better way to achieve this, but it works.
Please, check this little issue and fix it like you better know. You are making this table even more amazing than it was before. Thanks!
KrakenByte Kraken
- This reply was modified 3 years, 1 month ago by KrakenByte.
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March 30, 2021 at 8:37 am #231992Thank You! Everything looks beautiful but am I the only one who can hear the double flippers sound?
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March 30, 2021 at 9:55 am #232005Excellent work here, thank you @psiomicron !
Unfortunally, I noted one little thing: the left wooden wall isn’t showing right, it isn’t visible like in older versions, instead a plain grey wall is visible here.
I’m not an expert designer, however, I found that you can bring it to the screen if you hide the element called “PinCab_Blades” selecting it and unchecking the “visible” attribute. Perhaps this is not the better way to achieve this, but it works.
Please, check this little issue and fix it like you better know. You are making this table even more amazing than it was before. Thanks!
@krakenbyte Was this in VR or on the desktop, if it was in the desktop that element should have been added to a collection for vr stuff that should hide when running non vr. I will update this soon.You need to login in order to like this post: click here
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March 30, 2021 at 11:12 am #232012Thanks for the update.
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March 30, 2021 at 11:16 am #232013Not sure. I couldn’t tell much of a difference as far as being less vibrant.
The ball drops kind of slow and I noticed the slope is set to 5.2. I set it to 6 and it seems more realistic.
Noob question: How do I change the slope?
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March 30, 2021 at 1:19 pm #232043March 30, 2021 at 2:25 pm #232049Not sure. I couldn’t tell much of a difference as far as being less vibrant.
The ball drops kind of slow and I noticed the slope is set to 5.2. I set it to 6 and it seems more realistic.
Noob question: How do I change the slope?
Press the optons button in the editor and under Dimensions & slope in the menu bar.
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