cv2065

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  • in reply to: Willy’s Wonderland 1.0 #228044
    cv2065
    Participant
      @cv2065

      Thanks for the great work! My table will launch but nothing after that. No ball, etc. Any help would be appreciated.

      in reply to: Aliens Vs Predator SSF FX3 PupPack #227555
      cv2065
      Participant
        @cv2065

        This works and looks awesome. Thank you!

         

        in reply to: Future DMD Error Messages in Pinup Popper #209348
        cv2065
        Participant
          @cv2065

          Ok, so got this working and it’s completely awesome. I went back into the Pinevent vb script and saw that I didn’t have #1 selected for Real DMD. Not sure how I missed that or maybe it didn’t save. But either way, my real DMD was working. The only issue then was that my Backglass was doing funky stuff where it had multiple copies of the same picture layered over each other on the backglass. I read in Terry’s writeup that Backglass and Arcade modes had to be shut off for Pinevent tables only, and he provided a Popper script for FP launch and exit to turn them on then off upon exit. Put that in and BAM, it all works great.

          I think everything would of course be more crispy and detailed with an LCD serving as a DMD, but there is just something about the 128×32 pixels that look cool. The Pumpkin getting larger in attract mode for the Halloween table looked really ominous in pixelation.

          STILL can’t get my DMD do work with other FP or FX3 tables. And man I’ve tried everything!  Guess I’ll keep working at it.

          Anyway, on to install Pinevent Jaws. Thanks again for a great table Terry!

          in reply to: Future DMD Error Messages in Pinup Popper #208769
          cv2065
          Participant
            @cv2065

            Thanks Terry. So if I understand this right, since I’m playing both ‘normal’ and Pinevent FP tables, I should use Future DMD and have pupdmdcontrol.exe to mirror the Future DMD to my Pin2DMD using dmddevice.dll/ini? That will cover both types of tables.

            If that’s correct, can you point me in the right direction to do that?

            Also, no matter what I change, the error messages above are still appearing. I thought they were a result of the FP startup and exit scripts, but they are coming from somewhere else as they keep appearing even when I erase the scripts.

            Thanks!

            in reply to: Future DMD Error Messages in Pinup Popper #208642
            cv2065
            Participant
              @cv2065

              Oops. I must have read that wrong. Thanks for the pointing that out. Would that error cause the error messages I’m getting?

              in reply to: Future DMD Error Messages in Pinup Popper #208566
              cv2065
              Participant
                @cv2065

                At the bottom of the linked Nailbuster page it says if you have a real dmd and using Popper, to insert those three lines into the exit script.

                in reply to: PinEvent and DMDEXT #208045
                cv2065
                Participant
                  @cv2065

                  Thanks guys. I have a real DMD so will be trying out tonight!

                  in reply to: Pinup Popper & T-Arc Theme Questions #206464
                  cv2065
                  Participant
                    @cv2065

                    Thanks Outhere. I missed that one. Seems simple enough. Not sure what everyone did without Pinup Popper!

                    in reply to: Pinup Popper Game Selection Issue #200958
                    cv2065
                    Participant
                      @cv2065

                      Yes, I sure did. I added about 160 tables for VPX and another 20 for FP. I allowed PP to find the tables, then imported them in where they all turn green.

                      in reply to: Pinup DMD on Playfield #200276
                      cv2065
                      Participant
                        @cv2065

                        So just to follow up, turns out the DMD was actually the Topper image. I don’t have a Topper so just removed it from the Pup Pack instead of altering the script. Worked great. Maybe this will help someone else down the road.

                        in reply to: Background Music on Elvis #199866
                        cv2065
                        Participant
                          @cv2065

                          It’s definitely lower than other games. I just turn up the windows master volume and then turn it back down when I leave the table. Leads to some distortion, but it’s the only way to make it louder.

                          in reply to: KISS (Stern 2105/Tribute) #192687
                          cv2065
                          Participant
                            @cv2065

                            Awesome table!! One of my favorites. Question – My table sounds are working, but the background music is muffled to where if I increase my volume, the muffled bass and table sounds get louder, but there is no background sounds or music. I installed per instructions. Any suggestions? Thanks!!

                            in reply to: I Dream of Jeannie – Genie Mod WIP #167311
                            cv2065
                            Participant
                              @cv2065

                              Thank you for a great table. Work of art!  I take it the ROM file is identical to the original Genie table? Sorry…new to the forum so just learning my way here.

                            Viewing 13 posts - 1 through 13 (of 13 total)

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