daphishbowl

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  • in reply to: Guardians Of The Galaxy #195984
    daphishbowl
    Participant
      @daphishbowl

      Congratulations for the table this is incredible … I had problems with an 8356 line after finishing in 100% GAMORA.

      Fix for this error is make this line say

      If value&””=”0″ then

      Fix will be in next release

      4 users thanked author for this post.
      in reply to: Guardians Of The Galaxy #195924
      daphishbowl
      Participant
        @daphishbowl

        Thoroughly impressed with the level of gameplay you achieved. Feels just like the real table! I am having an audio issue though, and hopefully anyone can recommend a fix.

        The music is playting perfect and lopud, but I cant hear the dialogue on the DMD screen. It sounds muffled at a low volume. Also I cant hear many of the sounds as well. I am not using SSF, just a regular 2.1 speaker system. Any ideas on what I can try? Thanks again for making this weekend a lot more fun!

        You can adjust volumes with these variable at the top of script

        Const VolBGMusic = 0.9 ‘ Volume for Video Clips [1 is full volume. Value is from 0 to 1]
        Const VolMusic1 = 0.9 ‘ Volume for Cleland or Original Gameplay music
        Const VolDef = 0.2 ‘ Default volume for callouts
        Const VolSfx = 0.4 ‘ Volume for table Sound effects

         

         

        1 user thanked author for this post.
        in reply to: Guardians Of The Galaxy #195923
        daphishbowl
        Participant
          @daphishbowl

          Got a script error hitting the right ramp for 100% Sibling Rivalry.

          See screenshot.

          Thanks for the screenshot.  It really helps squash these quick

          Fixed for next release.

          Hitting right ramp on sibling rivalry 2 causes a crash.

          2 users thanked author for this post.
          in reply to: Guardians Of The Galaxy #195922
          daphishbowl
          Participant
            @daphishbowl

            daphishbowl, does the VolSfx variable affect SSF physics sounds?

            Also, could you explain what default volume is?

            Const VolBGMusic = 0.9 ‘ Volume for Video Clips [1 is full volume. Value is from 0 to 1]

            Const VolMusic1 = 0.9 ‘ Volume for Cleland or Original Gameplay music

            Const VolDef = 0.2 ‘ Default volume

            Const VolSfx = 0.4 ‘ Volume for table Sound effects

            I’m running the small pup pack and am having a lot of trouble getting the sounds balanced.

            yeah

            VolSfx  should be for SSF sounds

            VolDef is for callouts

             

            in reply to: Guardians Of The Galaxy #195920
            daphishbowl
            Participant
              @daphishbowl

              Some modes like Pod Chase don’t have an alternate music in Cleland (unless I missed it) but if you pick Yaka Arrow, Escape Kyln and others you should hear other music tracks for each of the modes.

              in reply to: Guardians Of The Galaxy #195904
              daphishbowl
              Participant
                @daphishbowl

                Just got off work and catching up on comments.

                New links for pup are now posted… Ran out of bandwidth.

                 

                2 users thanked author for this post.
              Viewing 6 posts - 21 through 26 (of 26 total)

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