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Oops sorry Freezy
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Ok thanks
no size info for your backbox?
Im going to recheck that i have dmdext 1.7.1
installed.
Thanks
mon72
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Will try when I get home
How are your settings in FX3
The DMD and backbox repositioning on or off?BR
Mon72You need to login in order to like this post: click here
Good morning Outhere
I tried “auto” yesterday with no change…
I have the DMDext putting up a non lit DMD… but the moment the game starts it goes completely black and the Alien image from the backbox goes to desktop and if I don’t have leagacy so does the DMD. So to summarize I need the legacy because it puts up the DMD even though it is not lit…
I followed the instructions and put backbox reposition to off and if I put it to on/enabled then then backbox works… I have not tried with the DMD but I guess that it is the same… Maybe I should put the backbox repositioning to on?
Will the frame grab work then? Why are we putting it to reposition off?BR
Mon72
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Hi Outhere
Tested your line without legacy (@Nailbuster fixed the dubble — )
No progress,
I have found the correct virtual size for the DMD. With the legacy option in the script it places a DMD with dark dots (not lit) on the DMD and when the game starts it turns black… and the backbox turns to desktop image. and also I get this error message…
The DMD and the backbox image works for VPX and Indiana Jones with no problem… This all started when I wanted to use a better DMD for FX3 because I think I had it dubbled, I have followed all instructions in the wiki regarding dmdext…
I have moved the FX3 dmd offscreen it has the exaxt value stated in the instructions and it is borderless window. I have tested with admin on FX3.exe and DMDext.exe but that did not work so I have put them as non admin.Any Ideas?
BR
Mon72
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Found a error in the wiki (I think)
I have highlighted where the space is… Just to avoid confusion…
BR
Mon72
cd “C:\VisualPinball\VPinMAME” “no space between visual and Pinball “
start /min “” “dmdext.exe” mirror –source=pinballfx3 -q -d virtual –fx3-legacy –virtual-hide-grip –virtual-position=5786 514 1560 375 –pinup PINUP\[GAMENAME]
START “” “[STARTDIR]Launch\VPXSTARTER.exe” 5 10 20 “Pinball FX3”
SET ALTPARAM=-hotseat_1
if “[ALTMODE]”==”classic” (SET ALTPARAM=-class )
if “[ALTMODE]”==”hotseat2” (SET ALTPARAM=-hotseat_2 )
if “[ALTMODE]”==”hotseat3” (SET ALTPARAM=-hotseat_3 )
if “[ALTMODE]”==”hotseat4” (SET ALTPARAM=-hotseat_4 )Sample NON-STEAM Sample Launch Script:
@echo off
rem remove rem to setup your DMDEXT press “open examples for more info”
rem cd “C:\Visual Pinball\VPinMAME” “space between visual and Pinball”rem start /min “” “dmdext.exe” mirror –source=pinballfx3 -q -d auto –virtual-hide-grip –virtual-position=x y w -o PinUP\[GAMENAME]
START “” “[STARTDIR]Launch\VPXSTARTER.exe” 5 5 60 “Pinball FX3”
cd /d “[DIREMU]”
START “” “PinballFX3.exe” -table_[GAMENAME]You need to login in order to like this post: click here
Hi
Tested with out the leagacy… Did not really see any difference?
I get this error window and FX3 hangs until I press yes or no… starts directly after I press yes or no…
need to bring it to front by “Window button tab” to reach itI have half the virtual DMD in the DMD screens top left corner. but stretching out over the whole length…
It lays on top of POPPER DMD at start of popper front end… disappears after a few seconds in to the started frontend
Choosing FX3 and the the DMD and backbox is visable while browsing through the games list…
but both DMD and Backbox dies when FX3 game starts…BR
mon72You need to login in order to like this post: click here
Ahh off course!
I have a LCD DMD 1280×390
And @Outhere will try without leagacy later tonight!
mon72
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hi
Im having trubel to get the dmdext to work properly
When I choose FX3 from the popper wheel I get into the FX3 menu and here I can see the backbox image and DMD…
but when I choose ALIENS then when the game starts I loose backbox and DMD to windows desktop instead. Playfield running game as intended.When testing with the CMD window I get the error on the picture attached. (like below)
C:\Pinball\Visual Pinball\VPinMAME>dmdext mirror –source=pinballfx3 –no-virtual
[1] 2019/05/26 15:19:17.738 ERROR | Error: The parameter is incorrect.
[1] 2019/05/26 15:19:17.903 ERROR | No output devices available.I have the pinup start script i “FX3 script tab” according to TerryReds instructions (DMDext and FX3.EXE not as admin)
@echo off
rem remove rem to setup your DMDEXT press “open examples for more info”
cd “C:\pinball\Visual Pinball\VPinMAME”
start /min “” “dmdext.exe” mirror –source=pinballfx3 –fx3-leagacy -q -d auto –virtual-hide-grip –virtual-position=7680 550 1280 –pinup PINUP\[GAMENAME]
START “” “[STARTDIR]Launch\VPXSTARTER.exe” 5 5 60 “Pinball FX3”
START “” “[DIREMU]\steam.exe” -applaunch 442120 -table_[GAMENAME]BR
Mon72
Ps. VPX works grate
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Install pinup popper 1.4.2 with media server and Add one by one
OUTSTANDING!
Thanks for this.
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Is there a DMD to this?
my DMD is just windows…
I saw the picture above and got a bit curious
I have a LCD DMD.
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Sorry Nailbuster I feel like an idiot!
Your guide is outstanding… helps to read all ?
Well now I learned some…
A good day in my mind
Thanks for a fantastic frontend
I love it!
mon72
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Correction to below statment from me!
Read everything in the guide to avoid missunderstanding
?
Hi guys
Just a warning when updating to 1.4.1
there are two folders one for popper and one for frontend.
i thought both hade updates and of course i reset everything to new install and i had to set everything up again.
summary, just use the popper update if you are happy with your frontend!
Just a heads up ???
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April 16, 2019 at 1:33 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #124376OUTHERE
YOU ARE MY HERO!Long awaited SUCCESS!!!
I Can’t thank you enough!
The last change did the trick !BR
Mon72
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April 16, 2019 at 1:27 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #124326Hi Outhere
Been testing back and forth and Im starting to wonder if you don’t have to have the data line going through the channels…First in to playfield right then to Speaker right to speaker left to playfield left…
I don’t think that it will accept to have the data line just going in at the beginning of each strip channel…
Please if any one have any experience from this kind of setup… Tell us how you went about it…
BR
Mon72You need to login in order to like this post: click here
April 6, 2019 at 1:54 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #123057I have been testning back and forth so long now so i think it is time for a clean install
I will start by Down loading one table to test with
do you have any suggestions on good Tables to try with?
br
mon72
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April 5, 2019 at 12:26 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122739Yes it is connected in the right direction Data +5 GND in same place according to the arrows
This will be an interesting weekend with a lot of testing.
Thanks Outhere!
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April 5, 2019 at 12:06 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122735My speakers don’t light up at all, I have them like “BottomUpAlternateRightLeft” I did not know what to put there and figured that it would not matter since they would just blink some and it did not matter from what direction in the circle…
Ill try to test around with that and see if I get any change…
Yes I saw now in your cabinet file that you have the same on both sides… I did not think that would work.
Ill definitely try some testing when Ill get home from work…
BR
mon72
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April 4, 2019 at 11:48 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122727I was imaging the data feed going in a circle starting at the plunger and going towards the right speaker and through that and over to the left speaker and then down the left side of the playfield… hence the top down on the left side… Wrong?
And they are connected with power, data and ground from front of cabinet towards the back… no connection in the end.
BR
Mon72
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April 4, 2019 at 11:35 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122725 -
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