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April 4, 2019 at 3:54 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122636
Hi again
I also tested to unsolder pin 15 and 16… then it did not work at all.
Resoldered them again
will continue to test tomorrow.
Br
mon72
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April 4, 2019 at 3:43 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122632Hi
I have checked with medieval madness… my version doesn’t really work so i´ll stick with Indiana Jones and some others for now.
Running PinballX until Ill get that to work.
i made a few videos and took some photos… all my four LED strips are connected from one end only and not in a continuously line. Playfield L and R are connected from plunger side to backbox.
/Mon72
Thanks for your help
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April 4, 2019 at 2:51 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122527Hi Outhere
Was this ok info or do you need something else?BR
Mon72
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April 3, 2019 at 3:16 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122380Attached a sketch on my setup and also a short movie when I play Indiana jones…
small events on left side more on the right side and nothing on the speakers…The two strobes and the five flashers are controlled by the Pinscape via the mainboard that the Pinscape KL25-Z is situated on…
Does this sketch help? Please let me know Otherwise I’ll send more info.
Did not get to the project tonight… tomorrow we will test again.
BR
Mon72
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April 3, 2019 at 2:27 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122376Coming form the Teensy 3.2 board you’re using one channel for each set of lights?
If you stroll through the games right or left do the speakers light up.. (I believe Both should light up no matter which direction you go)
I’m assuming you’re using a front and like pinballx
What do the Adressable lights do when you run it straight from VP?
Like <span style=”color: #ff0000;”>Medieval Madness</span> When you shoot the ball, Do the lights on the right (144 Led’s) light up all the way down the playfield?
When you’re in a game like <span style=”color: #ff0000;”>Indiana Jones</span> the <span style=”color: #0000ff;”>speaker lights</span> should be lit up the whole time you’re in a game
Yes one channel for each light set. 1 Pfleft, 1 pfright, 1 spleft, 1 spright .
Yes I’m running from PinballX now when testing the addressable, plan is to use pinup when it works…
When I change game with right flipper the right speaker flashes once for each press but only right side nothing when I press left button.
Have not tried direct from VP,
Blinking lights next to plunger and then the lights (144) lights up on the right side when released…
Half of the left playfield constant lit up. during gameplay
The speakers is not lit up at all during gameplay.
I will do more testing when I get back home
Thanks
Mon72You need to login in order to like this post: click here
April 2, 2019 at 11:54 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122356Good morning here are my files.
I have got the leds to work on playfield left and right… and the right speaker lights up when I’m navigating in the game list… like when I press a flipper button to jump to the next game it flashes in the right speaker…But during gameplay nothing.
I have tested in Indiana jones and a few others…
I think that im not using the config tool in the right way. Both playfield and speakers have addressable leds as explained above.
In the assingments page I have speakers assigned to flipper MX… Feels like Im almost there
Thanks for your time Outhere!<?xml version=”1.0″?>
<Cabinet xmlns:xsi=”http://www.w3.org/2001/XMLSchema-instance” xmlns:xsd=”http://www.w3.org/2001/XMLSchema”>
<Name>TimoPin</Name>
<OutputControllers><TeensyStripController>
<Name>LEDStripController</Name>
<NumberOfLedsStrip1>144</NumberOfLedsStrip1>
<NumberOfLedsStrip2>144</NumberOfLedsStrip2>
<NumberOfLedsStrip3>40</NumberOfLedsStrip3>
<NumberOfLedsStrip4>40</NumberOfLedsStrip4>
<NumberOfLedsStrip5>0</NumberOfLedsStrip5>
<NumberOfLedsStrip6>0</NumberOfLedsStrip6>
<NumberOfLedsStrip7>0</NumberOfLedsStrip7>
<NumberOfLedsStrip8>0</NumberOfLedsStrip8>
<ComPortName>COM3</ComPortName>
</TeensyStripController></OutputControllers>
<Toys>
<LedStrip>
<Name>PF Right</Name>
<Width>1</Width>
<Height>144</Height>
<LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
<ColorOrder>GRB</ColorOrder>
<FirstLedNumber>1</FirstLedNumber>
<FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
<OutputControllerName>LEDStripController</OutputControllerName>
</LedStrip><LedStrip>
<Name>PF Left</Name>
<Width>1</Width>
<Height>144</Height>
<LedStripArrangement>TopDownLeftRight</LedStripArrangement>
<ColorOrder>GRB</ColorOrder>
<FirstLedNumber>227</FirstLedNumber>
<FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
<OutputControllerName>LEDStripController</OutputControllerName>
</LedStrip><LedStrip>
<Name>Left speaker</Name>
<Width>1</Width>
<Height>40</Height>
<LedStripArrangement>BottomUpAlternateRightLeft</LedStripArrangement>
<ColorOrder>GRB</ColorOrder>
<FirstLedNumber>145</FirstLedNumber>
<FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
<OutputControllerName>LEDStripController</OutputControllerName>
</LedStrip><LedStrip>
<Name>Right speaker</Name>
<Width>1</Width>
<Height>40</Height>
<LedStripArrangement>BottomUpAlternateRightLeft</LedStripArrangement>
<ColorOrder>GRB</ColorOrder>
<FirstLedNumber>186</FirstLedNumber>
<FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
<OutputControllerName>LEDStripController</OutputControllerName>
</LedStrip><LedWizEquivalent>
<Name>LedWizEquivalent 30</Name>
<Outputs>
<LedWizEquivalentOutput>
<OutputName>PF Left</OutputName>
<LedWizEquivalentOutputNumber>4</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>PF Right</OutputName>
<LedWizEquivalentOutputNumber>7</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>Left speaker</OutputName>
<LedWizEquivalentOutputNumber>10</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
<LedWizEquivalentOutput>
<OutputName>Right speaker</OutputName>
<LedWizEquivalentOutputNumber>13</LedWizEquivalentOutputNumber>
</LedWizEquivalentOutput>
</Outputs>
<LedWizNumber>30</LedWizNumber>
</LedWizEquivalent>
</Toys>
<AutoConfigEnabled>true</AutoConfigEnabled>
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April 2, 2019 at 1:00 pm in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122247Drivning everything is a Pinscape with the mainboard and a powerboard
Also a Teensy 3.2 and the adapterboard.
I have RGB strip 60/m as under cabinet lighting and that is working fine
playfield Adressable 144 on the left and 144 on the right
speakers 40 Adressable on left and 40 on the right.
Everything connected to one channel each.
pfright starting on 1 ending on 144 bottomright up
spright starting on 145 ending on 185
spleft starting on 226 ending on 267
pfleft starting on 268 ending on 412 top left Down.
br
mon72
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April 2, 2019 at 3:08 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #122086I’we just thought of something for my addressable leds and the setup…
When using one channel and connecting the led strips in a row you have the Connection like this…
1——PF Right——144 145—–PF Back—–289 290—–PF Left—–414 (If we assume that all three ledstrips and matrix is 144 LED strips arrangments)
It we use one channel for each that would be
Ch1, 1—-PF Right—-144
Ch2, 1—-PF Back—-144
Ch3, 1—-PF Left—-144Or what do you guys think?
Should it not be like this?Hi
I tried this (See post above ) one channel and specifying the amount of LEDs like this 1-xxx on each channel…
not in an incrementing row like this 1-2 3-4 5-6 and so on… well it did not work.
Im still trying to find my solution with config tool and combine toys…
I don’t have a PF back (I have 5 flashers and two strobes) so to have this in the first RGB line should not be necessary… that is what I have found.
I will try today to have my combo in the first line for the playfield Left combo with Beacon and strobes.
Does this sound right to any one?
BR
Mon72You need to login in order to like this post: click here
April 1, 2019 at 1:11 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #121829I’we just thought of something for my addressable leds and the setup…
When using one channel and connecting the led strips in a row you have the Connection like this…
1——PF Right——144 145—–PF Back—–289 290—–PF Left—–414 (If we assume that all three ledstrips and matrix is 144 LED strips arrangments)
It we use one channel for each that would be
Ch1, 1—-PF Right—-144
Ch2, 1—-PF Back—-144
Ch3, 1—-PF Left—-144Or what do you guys think?
Should it not be like this?BR
Mon72You need to login in order to like this post: click here
March 29, 2019 at 1:43 am in reply to: DOFLinx: Effects! Now Available! Use DOF / MX Leds and PuP with ANY game! #120879Question for addressable LEDs for my speakers…
I have in my cabinet setup 1 playfield strip L and R working now…
But I also want LEDs for the Speakers… (Left and Right )
For my speakers to light up in the color of the game how would I do that? Direct output tool seems the way to go but how?
I have the playfield on channel 1 and 2, the speakers on channel 3 and 4. Im using a teensy 3.2 and an Octo board.
BR
Mon72You need to login in order to like this post: click here
March 29, 2019 at 1:30 am in reply to: DOF and LedWiz, VP, FP, and addressable LEDS questions! #120878I have in my cabinet setup 1 playfield strip L and R and also LEDs for the Speakers… (Left and Right )
For my speakers to light up in the color of the game how would I do that? Direct output tool seems the way to go but how?
I have the playfield on channel 1 and 2, the speakers on channel 3 and 4. Im using a teensy 3.2 and an Octo board.
BR
Mon72You need to login in order to like this post: click here
February 26, 2019 at 7:10 am in reply to: Hi there all! Im totally new here and also with VP´s in general. But bought a V #115530There are great videos at youtube…
THis is the first part in a really good series that explains everything step by step… this is were I learned first time…
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Just talked to TerryRed (Thanks TerryRed)
Future DMD is only for Future Pinball
DMDext.exe is for Pinball FX3
DMDdvice.dll is for VPX
They all have nothing to do with each other.
DMDext / Freezy 1.7.1 is for Pinup Player
For installation…
https://www.nailbuster.com/wikipinup/doku.php?id=install_guide
stick to 1.71 32 bit (x86) files for freezy…newer version has problems….but you will need 1.72 of dmdext.exe only for fx3
…install the1.71 files…but only install the dmdext.exe (which is only used for FX3) from 1.7.2.
This explained a lot for me.
BR
Mon72
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Hi
interesting indeed… will test this tomorrow
Im having trubbel to set the joystick buttons in the VPX Settings page… the popup that asks for a button press when i want to change dissapers directly…
I was thinking that it might be something like this Pinscape joystick input or keyboard input…
maybee a kind Pinscape owner can post a few image of the settings on this that works for them.
I only have a Pinscape with main board and a power board.
Br
mon72
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I just realised that I should delet the download folder since it contains duplicate files that might screw things up…
will fix this in the morning… still woundering if i should delete the Future DMD software?
Br
mon72
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