movieguy

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  • in reply to: Noob problem with Pup-pack #226850
    movieguy
    Participant
      @movieguy

      Can you provide some more details?  What version of the dmddevice.dll are you running?  In order for PUP-Packs to work properly you need to run Freezy’s dll (32-bit) and make sure your dmddevice.ini is properly setup.  Specifically, the following should be sure in your ini:

      [pinup]
      ; if enabled, send frames to PinUP.
      enabled = true

       

       

      in reply to: Cirqus Voltaire ColorDMD #226759
      movieguy
      Participant
        @movieguy

        Really stunning.  Thank you for your work! :good:

        in reply to: PUPDMD FX3 runs slowly #226697
        movieguy
        Participant
          @movieguy

          I have the same issue with pupdmd in combination with Freezy’s dll (I’ve tested with both 1.80 and 1.82). It goes away if I use Lucky’s dll for the PIN2DMD, but that really isn’t a good solution because PUP packs will not properly work unless you use Freezy’s.

          My solution has been to use DMDExt, but use the –fx3-legacy switch.  When I use that switch I get the native color of the DMD in FX3, but without the occasional issues you described with pupdmd.  Hope that helps.

          • This reply was modified 3 years, 4 months ago by movieguy.
          in reply to: PinUP Popper crashed when launching RealDMD #226690
          movieguy
          Participant
            @movieguy

            What version of the PIN2DMD firmware are you running?  I had a very similar issue where VPX would work fine, but PUPDMD in combination with Freezy would crash.  It turned out updating my PIN2DMD firmware from 3.10 to 3.20 resolved the issue.  You may want to check that.

            in reply to: Beacon too much for LED wiz? #225943
            movieguy
            Participant
              @movieguy

              I just bought two of these exact models myself, but haven’t hooked them up yet to the Pinscape AIO I have installed.  I have been debating the same thing you have – should I put them on a single output circuit or use 2 (and that is with a max of 8 amps the Pinscape can handle per output).  If I had a 500ma ceiling I wouldn’t do it.  Keep in mind, both DOF and DOFlinx can have multiple ports for a single device type, so if you have the spare ports its a much safer option.

              In the Pinscape AIO manual the listed draw for a beacon is 1 A, but I look at this (and what’s in the build guide) as just guidelines.  Each type of beacon will have a different draw and many of the LED ones don’t even use a motor so they dont require the diode.  I have not been able to find the current draw listed for this specific model so the only way to be sure what your beacon will draw is to use a meter to measure the draw when it’s running and then plan accordingly.

              TLDR – I would not put them both on a LedWiz without a relay unless I measured the current with a meter before hooking it up.

              in reply to: PinUP Popper Operator in-Game Menu (NEW!) #225519
              movieguy
              Participant
                @movieguy

                Thanks for the response Nailbuster.  Love PinUP Popper and all the work you put in.

                in reply to: PinUP Popper Operator in-Game Menu (NEW!) #225353
                movieguy
                Participant
                  @movieguy

                  Will it be possible to launch the operator menu using something similar to how the DOFlinx menu can be launched (i.e. – pressing the 2 flipper and 2 magna save buttons).  I dont use the DOFlinx menu at all and this would help avoid needing an additional button on the cabinet.  I’ve already used up all my shifted keys for PinVol, so my buttons are at a premium.

                  in reply to: *SOLVED* PUPDMD issues #224633
                  movieguy
                  Participant
                    @movieguy

                    Outhere, you were right and it just took me a couple of days to figure it out.  I switched back to an older version of Lucky’s dmddevice.dll that matched my PIN2DMD firmware (3.10) and sure enough everything works.  The only issue I have now is I cant use a virtual DMD with Lucky’s driver (for Sega 192×64 DMDs).

                    I think my next step will be updating the firmware of the PIN2DMD and see if I can move back to Freezy’s dlls.  I am a little nervous about that because I haven’t done that process yet.  It will just be another first for my virtual pinball experience.

                    Thanks for your help and support.  I am really enjoying the VP experience and have learned a lot over the last couple of months .  I have been using a Mac for the last several years, so it has really brought me back to playing with Windows.  The interactions to make a seamless VP experience is amazing and its like a Rube Golberg machine – so many moving pieces that all come together.  The talent and work in the community is really staggering.

                    • This reply was modified 3 years, 4 months ago by movieguy.
                    in reply to: PinUP Popper Operator in-Game Menu (NEW!) #224632
                    movieguy
                    Participant
                      @movieguy

                      This looks really fantastic! Cant wait to try it out.

                      in reply to: *SOLVED* PUPDMD issues #224008
                      movieguy
                      Participant
                        @movieguy

                        Thanks.  I am running the same version of the USB driver for the pin2dmd.  I also tried installing all of the options under .net in the windows 10 feature add/remove, but that didn’t make any difference (as opposed to the default).  I went into event viewer and pulled out the specific error I am seeing:

                        Faulting application name: PUPDMD~1.EXE, version: 1.40.4.0, time stamp: 0x5d9ba3ec
                        Faulting module name: clr.dll, version: 4.8.4300.0, time stamp: 0x5f7e61bb
                        Exception code: 0xc00000fd

                        PUPDMD~1.EXE

                        1.40.4.0

                        5d9ba3ec

                        clr.dll

                        4.8.4300.0

                        5f7e61bb

                        c00000fd

                        004d4e0a

                        1b1c

                        01d702252e0ee728

                        C:\Pinball\VISUAL~1\VPinMAME\PUPDMD~1.EXE

                        C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll

                        7a247ec4-8ecb-494a-8c6a-da3f4ac24736

                        in reply to: *SOLVED* PUPDMD issues #223738
                        movieguy
                        Participant
                          @movieguy

                          Thanks for the response, outhere. I know that these issues can be a bit temperamental, so I am not sure what I can do to isolate the problem or other things I can try.  I am still learning about this hobby and have been stuck on multiple obstacles along the way, but so far have found solutions via the forums or working through the issues myself.  This one has had me stumped for a awhile and I am at a point where I’m not sure what else I can do.  It’s not a huge deal because I can leave the windows update from installing, but I would like to understand what’s going on if I can.  While it sounds like I am not the only one experiencing this issue, it doesn’t sound like it is affecting many people.  What’s strange is I have just set this machine up from scratch and after installing windows and device drivers I have only installed VPX (and supporting software), DOF, and Pinup popper. I would think its a pretty vanilla setup.

                          in reply to: *SOLVED* PUPDMD issues #223724
                          movieguy
                          Participant
                            @movieguy

                            Just as a quick follow up on this – if it helps anyone else.  I was able to solve this issue by rolling back a .net update that was installed on my Windows PC.  If I use Windows update and install the update:

                            2021-KB4601050 Cumulative Update for .NET Framework 3.5 and 4.8 for Windows 10, version 2004, Windows Server, version 2004, Windows 10, version 20H2, and Windows Server, version 20H2

                            I experience the issue.  If I roll back an uninstall it the issue disappears.  I have tried the .net repair tool after this update installs and it doesnt seem the change when KB4601050 is installed the PUPDMD will not function.  All other functions of the Freezy DmdDevice.dll work fine (VPINMAME with color).  I can also run the test on DMDEXT and get the DMD to work fine.  Its only some kind of strange interplay between .net, Freezy, and DMDDEVICEPUP .

                            For the record I am running the latest versions of all software:

                            Freezy 1.8

                            Pinup Player 1.45

                            VPINMAME 3.3

                            in reply to: *SOLVED* PUPDMD issues #223079
                            movieguy
                            Participant
                              @movieguy

                              I am also experiencing the same issue with a PIN2DMD using Freezy 1.8.  I have my DMD working perfectly in VPX and when running a test via DMDEXT, but when trying to use pupdmd (either pup packs or pinup popper) the DMD is not functioning.  If I enable the virtual DMD, everything works fine – including the PIN2DMD.

                              When using Popper Doctor to diagnose, I have the exact same issue described above – Pressing Start DMD results in an error to the event log as discussed and pressing Stop DMD results in an error dialog “The RPC server is unavailable”.  I have tried the .net repair tool, but that hasn’t helped.  This one is a bit of a head scratcher for me.

                            Viewing 13 posts - 1 through 13 (of 13 total)

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