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Not yet. As soin as he gets in kindergarten I’m gonna set up a template table with a bunch of prebuilt objects and let him play with designing.
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Sweet. I’ve got some resources for the plastics. Ill get a template put together and throw it in the dropbox, and you can work from it if youd like then i can just swap it out.
I’ll check out the thread. Although i think I’ve got most things where they should be, from my old table.
I do need to adjust some pegs at the top of the shooter lane
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<p style=”margin: 0px; color: #222222; font-family: ‘Helvetica Neue’, Arial, Verdana, sans-serif; font-size: 14px; line-height: normal;”>got placeholders for most of the plastics. just need to texture them. all the metal guides are in. almost all the rubbers are in place.</p>
<p style=”margin: 0px; color: #222222; font-family: ‘Helvetica Neue’, Arial, Verdana, sans-serif; font-size: 14px; line-height: normal;”>new playfield in. fishbowl ramp in. lowered seafood wheel.</p>
<p style=”margin: 0px; color: #222222; font-family: ‘Helvetica Neue’, Arial, Verdana, sans-serif; font-size: 14px; line-height: normal;”> dog house model added.</p>Attachments:
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<p style=”text-align: left;”>If you have any high res shots of the plastics please put them in the dropbox folder</p>
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Cool. I can work with what you have. I had to adjust the length, i mean add some empty space to the top due to the tiger ramp running a little behind the playfield so ill just past it into my template
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ramps in and adjusting for the new pf image with correct proportions
thanks clark can’t wait for the finished productAttachments:
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the only thing i noticed aside from color correction qas the outlane light inserts. and the 4 on the seafood wheel insert.
it looks so much nicer in the table.
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just added the playfield. Got the tiger ramp adjusted perfectly. Just moving pegs around now. And trying to size and place the plastics
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I think i can adjust them with the object scaling. I’ll find out shortly when i load up the playfield
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Take your time clark.
I’ll grab that one and get all my objects placed and slap the finished playfield in when it’s done
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Cool. I’ll pull it from the dropbox.
You mind cropping it slightly so the image stops at the edge of the wood on all 4 sides.
Then i can modify my blueprint to fit the image for ramp placement and adjust the pegs and rubbers i have placed already
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I should probably hold up then. To make sure i have everything placed and sized correctly. I assume it doesn’t line up with what i am using now. I can upload the pf I’m using now to the dropbox to compare
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The one i played, was really slow playing too. Then i watched. The papa video and that table looks really fast.
I think the settings jp has for xenon should be fairly close for the speed of the table. I just need to check the ramps.
I have a lot of high res inages for the backbox animation from the old fp table i made way back in the day.
Was the gi working on the one you played?
I know jps version had pretty much a static gi, but the one in the papa video the gi flashes quit a bit
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I’m a dumbass. I just looked at the solenoid table. The backglass solenoids are listed right in there.
Maybe it was the gi solenoids that were screwy. I remember something funny about the solenoids the last time i built this table
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Temporary outside cabinet done.
Apron rubbers and pegs done.
Start of some gi lights.
Have a high poly and low poly tiger ramp selectable from the script.
I think i may add a speaker panel across the back. Or maybe even a full backbox for hybrid view users
Since it has the nice little backbox animation.
If anyone has access to a bad cats and could find out which solenoid the backbox animation is tied to, that would be really awesome.
If not ill figure it out or guess.
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He’s 4. Trying to keep his interest in pinball with vp and pinball arcade. He doesnt5really like his zizzle mavel machine much cause the ball gets stuck too much.
Clark gave me some better resources then i had, and I’ve built it in vp and fp so it sould only take a couple of days to build. Adding the bells and whistles may take a bit longer, but should be very easy build
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Arn, can i just paste your script in?
Ill work on some fixes and add sliderpoints suggestions and get some more gi done and upload another version soon
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Yeah capcom has an issue in vpm where the flippers always fire I’ll add something to that to eliminate some of those issues.
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https://www.dropbox.com/s/rxg89hbxdwehx5b/PMagic.Wip4.zip?dl=0
remember its a wip so don’t be too critical.
any suggestions are welcome
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If randr will send me a text in 3 hours to remind me, I’ll upload the current wip :)
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