Back To The Future

Viewing 20 posts - 21 through 40 (of 130 total)
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  • #60416
    HauntFreaks
    Moderator
      @hauntfreaks
      vipContributorMember

      anyone having a texture loading error….. I sent CyberPez fixed version ….. and with some adjustments as well  ;)

      2 users thanked author for this post.
      #60426
      sbg57
      Participant
        @sbg57

        :good: :wacko: Hello ther is a defect : the sound ball bearing disappeared has moments in the game and the ball disappeared has moments

        #60430
        takut
        Participant
          @takut
          MemberContributor

          Great table, thanks for all the hard work and for sharing this table :good:

          #60432
          Bob Albright
          Participant
            @bobalbright
            Member

            Fantastic! Thank you

            "And in the end, the love you take is equal to the love you make"

            #60439
            DeWim
            Participant
              @dewim

              Great lookin’ table, one of my favorite games came to VPX finally. Got some very strange issue, need your help, can’t figure it out and can’t play that table :( I got solid 60fps but gameplay freezes every 3-4 second and for over 500ms nothing is moving, totally frozen. I’m using VPX 10.3, will try with 10.2 maybe. Never saw that before.

              Same thing is happening for me but using the 10.4 beta.

              #60442
              cyberpez
              Participant
                @cyberpez
                Member

                anyone having a texture loading error….. I sent CyberPez fixed version ….. and with some adjustments as well ;)

                 

                Thanks HauntFreaks.  Crazy how much better the changes look.  (quoted the screenshot to show it off again) People having issues give this version a play and see if it helps.  From what I’ve gathered it should help.  If it does I’ll make this version official, otherwise back to the drawing board.  Let me know.  Thanks

                https://www.dropbox.com/s/n610mt75k4ychse/Back%20To%20The%20Future%20%28Data%20East%201990%29%20vpx%201.1.zip?dl=0

                 

                4 users thanked author for this post.
                #60446
                vogliadicane
                Participant
                  @vogliadicane
                  Member

                  Awesome table here, thanks a lot! For me haunt’s version (from the dropbox link) runs without problems (didn’t try the original version btw). Only once the ball got lost behind the casino (?) after shooting it through the casino spinner. But that happened only once.

                  And for all those like me, who want their balls look shiny and polished, change the value light/ambient to 0,0,0. Now it looks a bit pale and unhealthy :yes:

                  #60449
                  HauntFreaks
                  Moderator
                    @hauntfreaks
                    vipContributorMember

                    Awesome table here, thanks a lot! For me haunt’s version (from the dropbox link) runs without problems (didn’t try the original version btw). Only once the ball got lost behind the casino (?) after shooting it through the casino spinner. But that happened only once. And for all those like me, who want their balls look shiny and polished, change the value light/ambient to 0,0,0. Now it looks a bit pale and unhealthy :yes:

                    yep… I believe this has been in the works for so long… hehehe… that this wasn’t the norm back then…. thanks for finding that!!!   true black is where its at…lol  ;)

                    this is an issue on many old materials used on lots of tables as well….

                    #60459
                    chucky87
                    Participant
                      @chucky87
                      Member

                      In the sound manager some sound fx sound on the BG and the intro music not that normal cyberpez?

                      #60460
                      TNT2
                      Participant
                        @tnt2
                        Member

                        Wow. That color mod is great. Some great options here.

                         

                        For those running Force Exclusive Fullscreen mode anyone able to get the DMD to display in desktop? I tried variations of this after copying a Textbox from another table but so far can’t get it to work.

                        Dim DesktopMode: DesktopMode = bttf.ShowDT
                        Scoretext.visible = DesktopMode
                        dim UseVPMDMD:UseVPMDMD = DesktopMode

                        Any suggestions?

                        #60464
                        jbg4208
                        Participant
                          @jbg4208
                          Member

                          This is great!! Thanks to all involved. One of my favorite tables. Did someone touch up marty’s face on the playfield. It looks more like Michael J fox than the original did. And it could be the light that is throwing me off.

                          As info the knocker sound plays when you hit the center nudge (Space bar).

                          As  Vogliadicane, I also go the ball stuck behind the clock tower as it went through the casino spinner. Looked like it might have hit that left rubber and jumped over the silver ball guide. Pic attached.

                          bttfballstuck

                          Attachments:
                          #60476
                          HauntFreaks
                          Moderator
                            @hauntfreaks
                            vipContributorMember

                            I dont know if this will fix it, but the tower primitive “pPlasticClockTower” isnt set to “toy”
                            and might not be the best fix but might not keep the ball from falling back into play…

                            #60477
                            Guus
                            Participant
                              @guus

                              Only once the ball got lost behind the casino (?) after shooting it through the casino spinner. But that happened only once. 

                              We’ve had the same issue twice now where the ball vanishes after going through the casino spinner.
                              Other than that it’s a great table!

                              edit:typo

                              #60490
                              -=Dozer=-
                              Participant
                                @dozer

                                Thanks for sharing this guys – great fun.

                                I had the missing ball near the spinner issue as well and noticed that the ball travels through there super fast.

                                I just put a ramp in there at 55 points high set to invisible.

                                I’m not sure whether it was jumping the wall or bouncing back off the rubber – you could probably extend the ramp in the image
                                down past the gate and rubber now that I think about it.

                                I haven’t seen a lost ball since though.

                                Untitled-1

                                Attachments:
                                2 users thanked author for this post.
                                #60493
                                HauntFreaks
                                Moderator
                                  @hauntfreaks
                                  vipContributorMember

                                  I see the walls in there are not set to bottom collidable??…. does that matter??

                                  #60495
                                  wrd1972
                                  Participant
                                    @wrd1972
                                    MembervipContributor

                                    Hey guys,

                                    CP is currently tied up moving and likely wont really have time to address the mentioned concerns. I will monitor the feedback here and help him get a revision ready…but I wont be able to do much till Sunday or so. Please keep the feedback coming and I will help him get the things resolved.

                                    -B

                                    My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,

                                    40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support

                                    1 user thanked author for this post.
                                    #60497
                                    sbg57
                                    Participant
                                      @sbg57

                                      Hello the sound of the ball disappears at times and come back whenchange ball in play

                                      #60498
                                      blackvulcan3
                                      Participant
                                        @blackvulcan3
                                        Member

                                        I gotta say, I just played this table and wow. The playability of this table is excellent, the ball moves and rebounds as it should. The flippers are so nice. Its an excellent version of a fun table. Really well done.

                                        #60507
                                        Rajo Joey
                                        Participant
                                          @joey2001
                                          Member

                                          Thanks Cyberpez and all who are involved for this fantastic table.

                                          #60508
                                          Rajo Joey
                                          Participant
                                            @joey2001
                                            Member

                                            I have also two times the issue, that the ball stucks behind the clock tower.

                                            And another one (if it’s really an issue). If I shoot the mcfly-targets, most of the times the upper targets doesn’t light. It seems, that there must be a special angle to light them.

                                             

                                             

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                                          Viewing 20 posts - 21 through 40 (of 130 total)

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