- This topic has 129 replies, 8 voices, and was last updated 3 years, 9 months ago by DarthColejoy.
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August 12, 2017 at 7:25 am #60511
One small issue to report.. The scoop below the clock tower is missing a sound when the ball stops there.
It has been this way since JP version and was never fixed.
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August 12, 2017 at 8:30 am #60522Absolutely fantastic table!!
Love all the lighting effects!! And the Hologram pic is awesome!! (Alot of cool script options!!)
Thanks Cyberpez and to all involved for bringing this table to VPX life!!!
Your work is appreciated!! That goes for everybody who even had a tiny part in the making of this table!!
It really is amazing what can be accomplished when everyone works together on a project!!!
Thank you for sharing!!
Carry on Sir.
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August 12, 2017 at 4:08 pm #60564The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).
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August 13, 2017 at 6:57 am #60595The McFly targets only light up in sequence. Do not know if this is also the case with the real table but if you shoot them in sequence they work for me. Played about ten games without any issues with the Haunt version :).
Ah, OK, that makes sense.
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August 13, 2017 at 9:16 am #60600Do you guys hear any rubber sounds when the ball hits the flippers?
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August 13, 2017 at 3:02 pm #60606Do you guys hear any rubber sounds when the ball hits the flippers?
make sure you fo into the sounds manager and and move all the sounds that have BG in front of them to NOT be BG out…
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August 14, 2017 at 7:03 am #60631Just found another issue. The ball jumps over the the dmc-targets and stucks behind them. No way to get the ball out.
I have to close the table.
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August 14, 2017 at 11:02 am #60640I found several prims that are collidable, and likely should not be. Those prim slots you made for the targets specifically. I saw weirdness on BBBB when these were marked collidable.
Other concerns were the missing sound of the ball entering the clock tower kicker.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 14, 2017 at 12:40 pm #60641I found several prims that are collidable, and likely should not be. Those prim slots you made for the targets specifically. I saw weirdness on BBBB when these were marked collidable.
Other concerns were the missing sound of the ball entering the clock tower kicker.
Sorry for the dumb question, but could you explain in more detail on how to do that? I see in the editor the spots you show, but how do I manipulate them?
"And in the end, the love you take is equal to the love you make"
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August 14, 2017 at 12:50 pm #60642Select object with mouse pointer. Look for physics in the right hand side options bar. Under physics, you will see a setting for collidable. Make sure it is NOT checked.
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 14, 2017 at 12:51 pm #60643Sorry for the dumb question, but could you explain in more detail on how to do that? I see in the editor the spots you show, but how do I manipulate them?
find them in the editor….
click on them
over to the right there will be an options menu
look for the physics setction
check the box that says to use as a TOY never collidable
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August 14, 2017 at 6:52 pm #60674What a great table! I really love the look of the colored balls — especially during multiball.Â
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August 15, 2017 at 4:30 pm #60719Here is another update. Â It’s Haunts latest + clocktower kicker sound + ball flying fixes. Â I also tweaked the lighting just a bit. Â Thanks everyone, keep reporting issues if you find them.
Also.. Â I’m not sure which never before seen feature HauntFreaks was talking about.. Â but I know one I’ve never seen someone else do, that no one has mentioned yet. Â <hint> there is a vague reference in the options for the table </hint>
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August 15, 2017 at 6:23 pm #60722Nice. A update with all the fixes and adjustments. I guess I need to say – thank you team ! :)
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August 15, 2017 at 6:33 pm #60723@cyberpez you can edit your upload too. Trying this on cab now to see the secret thing if I can find it ;)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 15, 2017 at 6:38 pm #60724Is it photo with people appearing and disappearing? very clever
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 15, 2017 at 8:16 pm #60729Is it photo with people appearing and disappearing? very clever
Getting warmer, but you won’t see it with the photo enabled.
I’ll update the upload when I’m sure at least most all the bugs are worked out.
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August 15, 2017 at 8:37 pm #60731Only other thing i notice was the plastic moving but im sure thats not it. will play more without picture enabled to see. Great table btw
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 15, 2017 at 10:06 pm #60732I like the loose the left plastic…. Â ;)
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August 15, 2017 at 10:57 pm #60740Amazing team of devs on this one. Excellent job on the physics. I like the high density / extra strength flippers. Plays really well. Thanks again!
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