Contact (Williams 1978)

Viewing 20 posts - 1 through 20 (of 22 total)
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  • #97802
    Kalavera3
    Participant
      @kalavera3
      Member

      https://vpinball.com/VPBdownloads/contact-williams-1978/

      Thanks to all those who helped to make this table in VP8 and VP9 Destruk – Kristian – Dboyrecords, I hope not to forget anyone. especially thanks to 32Assassins who is always there to help when it is most needed, you are my savior, thanks also to all the people who helped in any way to finish this table, and I hope you enjoy it as much as I do.

      If they find errors (sure there are), let me know and within my possibilities I will solve them.

       

      Thanks Bord for allow me to use your primitive post and also to JPS for those who borrow the idea of the mobile target in their table Black Pyramid

      Total of 28 users thanked author for this post. Here are last 20 listed.
      #97810
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        I just played the beta and I was very happy with what you’ve done with it. Big thumbs up to you my friend ! :good:

        #97811
        Kalavera3
        Participant
          @kalavera3
          Member

          I just played the beta and I was very happy with what you’ve done with it. Big thumbs up to you my friend ! :good:

          Thank you for your support always, I am glad that you enjoy it, I also saw that I implemented the 7.1 sound congratulate you, I hope to use it as soon as I can build a cabinet with that particularity.
          Greetings and I hope you and your wife follow well a big hug my friend! :-)

          1 user thanked author for this post.
          #97827
          Micronaut
          Participant
            @micronaut
            Member

            thanks kalavera, the table looks and plays great, but I have problems with the rom, you only hear the mechanical sounds of the table, there are no sounds of the rom

            #97829
            Kalavera3
            Participant
              @kalavera3
              Member

              thanks kalavera, the table looks and plays great, but I have problems with the rom, you only hear the mechanical sounds of the table, there are no sounds of the rom

              Download rom from vpuniverse, work fine, thank Carnypriest!

              1 user thanked author for this post.
              #97831
              Micronaut
              Participant
                @micronaut
                Member

                thanks kalavera, the table looks and plays great, but I have problems with the rom, you only hear the mechanical sounds of the table, there are no sounds of the rom

                Download rom from vpuniverse, work fine, thank Carnypriest!

                great, :good:
                with this rom now works very well, thank you and very appreciated your help.
                thanks also to carnypriest for his magnificent contribution with the valid roms. :yes:

                #97833
                vogliadicane
                Participant
                  @vogliadicane
                  Member

                  Thanks Kalavera, looks and plays great! :good:

                  #97851
                  Scotty VH
                  Moderator
                    @scottt
                    ModeratorMember

                    For some reason, I get the following error when trying to run this table.  Other tables are running fastflips fine with no errors.  I’m running the latest Vpinmame3.1 and Vpinball 10.5.  The errors are:

                    VPMflips error: Variable is undefined

                    and then:

                    UseSolendoids = 2 error!

                    GameOnSolenoid is not defined!

                    Any ideas?

                    #97853
                    outhere
                    Moderator
                      @outhere
                      MemberContributorvipModerator

                      You may need this

                      http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/?tab=comments#comment-40263
                      SAMBuild r4621

                      #97856
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        Maybe an old s6.vbs isn’t where it is supposed to be ?

                        #97857
                        Kalavera3
                        Participant
                          @kalavera3
                          Member

                          Thanks Kalavera3 Outstanding work . Wow another widebody. Can we get a GENIE! :rose:

                          Genie was already made by 32assassin, by the way an excellent job! :yes:

                          https://www.vpforums.org/index.php?app=downloads&showfile=11723

                          1 user thanked author for this post.
                          #100497
                          hector85
                          Participant
                            @hector85

                            Great job! groso. abrazo!

                            #100577
                            Rajo Joey
                            Participant
                              @joey2001
                              Member

                              Thanks for this great looking table.

                              I have a few notes: :bye:

                              The flippers have different sound for the upper or lower ones.
                              Also it’s possible to operate the upper and lower flipper by pressing the button half or full down.

                              And at last: I think the table is much too fast.

                              I don’t play the real thing. I only see this interesting video. Maybe some of the suggestions are possible. :whistle:

                              If not; I like to play the table as he is. :good:

                              Take a look here: https://www.youtube.com/watch?v=diEAgcMaEI0

                               

                              #100580
                              Thalamus
                              Moderator
                                @thalamus
                                ContributorMemberModerator

                                @joey2001 : Are you running the hardware needed for staged flippers ? Do you mean that the flippers in the table has different sound, or they should have because it is like that in the video ?

                                 

                                 

                                #100583
                                Rajo Joey
                                Participant
                                  @joey2001
                                  Member

                                  @joey2001 : Are you running the hardware needed for staged flippers ? Do you mean that the flippers in the table has different sound, or they should have because it is like that in the video ?

                                  I would be nice, if the flippers have different sounds like shown in the video.
                                  And I don’t have double flipper leaf switches at the moment. I have a normal leaf switch.
                                  But it would be nice to have them, when it’s possible to program this in VPX. :good:

                                  #100584
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    @joey2001 : It already is possible – if you get the double leaf switches. Don’t know the details since I don’t have them myself. Was added to the previous core.vbs. I didn’t know about the flippers before you just told me. Since most people only have single leaf switches – if you try to implement that correctly I don’t see any other way than that for most people one flipper pair would not work at all. Or one could maybe use the magna save buttons to make them separate that way. But, that wouldn’t really be correct either.

                                    Only by owning the hardware needed can you emulate it correctly – that’s my point.

                                    #100597
                                    Scotty VH
                                    Moderator
                                      @scottt
                                      ModeratorMember

                                      Maybe an old s6.vbs isn’t where it is supposed to be ?

                                      Thalamus for the win!  That was the problem… I had an old s6.vbs in my tables folder, and the updated s6.vbs in my scripts folder.  I deleted the old version in my tables folder, and everything works great!

                                      #100734
                                      Kalavera3
                                      Participant
                                        @kalavera3
                                        Member

                                        Joey I think it’s good what he says, but as thalamus said, it seems that almost nobody could play the table, because the hardware to work the fins, is not widespread yet, it would be good to be able to put it as an option or within the script changing a 1 for a 0, but the truth is that I do not know how to do it, it would be a job for someone more experienced, do not forget that I’m just an improvised, not an author, I do it for fun and to give something to this great community of which I obtained so much, the different sounds for the fins is something simpler, that could do it, I would ask you to send me the sounds in wav format to try them, as for the physics I reviewed several videos, since I never saw the table original, the video on which I base for this table was this

                                        but if it seems to most of you that the table is too fast, I could review it and change the physics to make it slower, so I expect more comments about it so I can see if I make these changes

                                        #100751
                                        Thalamus
                                        Moderator
                                          @thalamus
                                          ContributorMemberModerator

                                          I might look at it at a later date. I don’t think you need other samples. Felt like this is just a signal thing. Doesn’t sound like a huge task to implement if I’m right. But, as always, I often believe that before actually trying it on my own – LOL. 32a would be able to fix it in minutes if I’m right though

                                          #100756
                                          Thalamus
                                          Moderator
                                            @thalamus
                                            ContributorMemberModerator

                                            Hmm. Began to play with the idea. Haven’t looked at the un-released core.vbs yet. But, to me it seems not possible with current core.vbs as long as useSolenoids=2.

                                            Example:

                                                          1. Separate solenoid handlers for upper and lower flipper

                                            SolCallback(sLLFlipper) = ”vpmSolFlipper LeftFlipper,Nothing,”

                                            SolCallback(sULFlipper) = ”vpmSolFlipper ULeftFlipper,Nothing,”

                                                          2. Same solenoid handler for upper and lower flipper

                                            SolCallback(sLRFlipper) = ”vpmSolFlipper RightFlipper, URightFlipper,”

                                            But in current core.vbs

                                            ' (Public) .CallbackL - String input. Points to Left Flipper callback sub. If UseSolenoids = 2, vpmInit automatically steals SolCallback(sLLFlipper).
                                            ' (Public) .CallbackR - String input. Points to Right Flipper callback sub. If UseSolenoids = 2, vpmInit automatically steals SolCallback(sLRFlipper).
                                            ' (Public) .CallbackUL - String input. Upper Left Flipper callback sub. If UseSolenoids = 2, vpmInit automatically steals SolCallback(sULFlipper).
                                            ' (Public) .CallbackUR - String input. Upper Right Flipper callback sub. If UseSolenoids = 2, vpmInit automatically steals SolCallback(sURFlipper).

                                             

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