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  • in reply to: Independence Day (Sega 1996) #175360
    Fredrik Pettersson
    Participant
      @fido

      hi, it’s a great table though there must be something wrong with that alien head for capturing balls.

      Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

      on the real machine to lock the ball we need to shot the alien head x times and then head opens up and waits for the ball to enter it and then the ball is locked and it closes.

      while in this vpx version all we need to do is shot the head, no matter ball locks in or not we got lock and so it’s too easy to start multiball.

      check this version here: https://www.vpforums.org/index.php?app=downloads&showfile=14866 it works like it should be in that matter.

      more investigation, I’ve commented out the SolCallback(34)=”OpenAlien” in line 51 to disable alien head opening and even it that moment I’m able to lock the ball just bu hitting the head… something is not right there.

      regards

      Lukasz

      Did you enable fastflips in the script (UseSolenoids=2)?

      The same thing happens in my cab if I do that.

      in reply to: CSI (Stern 2008) #76238
      Fredrik Pettersson
      Participant
        @fido

        Does anyone else have problems with VPX (10.4 Official) crashing when hitting the right VUK?
        If I disable Sw36, I don’t get any crashes, but of course the VUK doesn’t work.
        If a comment out the SolCallBack 13 the ball stays in the VUK (doesn’t get ejected) but no crash.
        I have tried with PinMAME 3.0, 3.1 beta (January 3rd) and SAMBuild 3.1 beta (rev 4453) with same problems.

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