Independence Day (Sega 1996)

Viewing 20 posts - 21 through 40 (of 83 total)
  • Author
    Posts
  • #175193
    Major Frenchy
    Participant
      @steph

      This was already one of my favorite VP9  this is just awesome. Thank you

      #175197
      Goldchicco
      Participant
        @goldchicco

        Can you help make it better??

        #175205
        PinWiz99
        Participant
          @pinwiz99

          @outhere

          we did very little as far as scripting the ssf sounds.

          if you go into sound manager and adjust the FX_bumper 1,2,3 just a tad on the slider it’ll eliminate the sound on the Backglass. On my system i moved it a hair towards the Front direction of the slider and it removed it from my backglass

           

          theres a couple tweaks we need to get to

           


          @terry
          we fixed that. The guy who touched it up didn’t let us know before hand it was Francisco’s image he touched up. When i filmed the first teaser video on my channel we had used an untouched version of Francisco’s PF image.

          thank you all for the kind words.

          #175214
          diasjmauricio
          Participant
            @diasjmauricio

            Quando jogo esta mesa lembro de minha infância.

            Excelente trabalho.

            *******************

            When I play this table I remember my childhood.

            Excellent job.

            #175217
            TUTE_PRIMUS
            Participant
              @tute-primus

              AMAZING!!!

              great lighting, new plastics look amazing! Amazig work man !! Very giant thank You !!

              Here I share my 30 min Gameplay

              https://youtu.be/-46OG-4lCjI

              ID4

              #175228
              marie
              Participant
                @marie
                Member

                Thanks, tempting to play this one!

                #175229
                naeromagus
                Participant
                  @naeromagus
                  Member

                  Wow you and the team Did a hell of a good job on this !c

                  #175230
                  TNT2
                  Participant
                    @tnt2
                    Member

                    I had not played this table before. Really interesting table layout by Sega.

                    #175266
                    Zedixair
                    Participant
                      @zedixair
                      Member

                      WOW, thank you to the whole team ! :good: :good: :good:

                      I’m so happy to see VPX versions of SEGA’s table these times…

                      So please, could you add your magic skills and talents to MAVERICK table ? … It’s cool to have a pretty good version to play with in VP9 PM5, but an “updated” VPX version would be fantastic.

                      #175267
                      zimbakin
                      Participant
                        @zimbakin
                        Member

                        As per Thalamus, I headed over with a beer in hand and was not disappointed. Nice work, well done and thank you.

                        Never take advice from me,
                        you'll end up drunk.

                        #175313
                        evileman
                        Participant
                          @evileman

                          A lot of great Sega stuff lately. This is great! Thank you Goldchicco and of course all the others involved. Your work is very much appreciated!

                          #175321
                          lukpcn
                          Participant
                            @lukpcn

                            hi, it’s a great table though there must be something wrong with that alien head for capturing balls.

                            Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                            on the real machine to lock the ball we need to shot the alien head x times and then head opens up and waits for the ball to enter it and then the ball is locked and it closes.

                            while in this vpx version all we need to do is shot the head, no matter ball locks in or not we got lock and so it’s too easy to start multiball.

                            check this version here: https://www.vpforums.org/index.php?app=downloads&showfile=14866 it works like it should be in that matter.

                            more investigation, I’ve commented out the SolCallback(34)=”OpenAlien” in line 51 to disable alien head opening and even it that moment I’m able to lock the ball just bu hitting the head… something is not right there.

                            regards

                            Lukasz

                            #175324
                            vogliadicane
                            Participant
                              @vogliadicane
                              Member

                              great release! :yes: Thanks a lot, guys!

                              #175326
                              Goldchicco
                              Participant
                                @goldchicco

                                Sorry it doesn’t happen in my cab or on other people running this table.

                                I will look deeper in that, but over 1000 download and no one reported

                                 

                                #175349
                                vothar
                                Participant
                                  @vothar
                                  Member

                                  Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                  Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                   

                                  Yep… same behaviour for me … i didn’t report it before because i thought it was normal….

                                  #175360
                                  Fredrik Pettersson
                                  Participant
                                    @fido

                                    hi, it’s a great table though there must be something wrong with that alien head for capturing balls.

                                    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                    on the real machine to lock the ball we need to shot the alien head x times and then head opens up and waits for the ball to enter it and then the ball is locked and it closes.

                                    while in this vpx version all we need to do is shot the head, no matter ball locks in or not we got lock and so it’s too easy to start multiball.

                                    check this version here: https://www.vpforums.org/index.php?app=downloads&showfile=14866 it works like it should be in that matter.

                                    more investigation, I’ve commented out the SolCallback(34)=”OpenAlien” in line 51 to disable alien head opening and even it that moment I’m able to lock the ball just bu hitting the head… something is not right there.

                                    regards

                                    Lukasz

                                    Did you enable fastflips in the script (UseSolenoids=2)?

                                    The same thing happens in my cab if I do that.

                                    #175365
                                    Bladeof
                                    Participant
                                      @bladeof
                                      Member

                                      Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                      Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

                                      Yep… same behaviour for me … i didn’t report it before because i thought it was normal….

                                      Thank You for this table @goldchicco. Can confirm alien head issue. Fast Flips is not enabled on the table. If you try to enable fast flips in the script by changing Use Solenoids from 1 to 2, you get Fast Flips enabled, but when you press the right flipper, the alien head will open and close with each press.

                                      To fix this, you also have to include in the script cSingleLFlip = 0 and cSingleRFlip = 0. I inserted my change just below the use solenoids line in the script.  Once this change and use solenoids to 2 have been made to the script, you will have FF enabled and the alien head will not open or close with flipper press.

                                      #175374
                                      kds70
                                      Participant
                                        @kds70
                                        Member

                                        cSingleLFlip = 0 and cSingleRFlip = 0

                                        Works like a charm … thanks :good:

                                        VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                                        #175377
                                        vothar
                                        Participant
                                          @vothar
                                          Member

                                          that made the trick ! thanks Bladeof…

                                           

                                          #175381
                                          Goldchicco
                                          Participant
                                            @goldchicco

                                            line 14 of the script, make this change for Fast Flips:

                                            Const cGameName=”id4″,UseSolenoids=2,UseLamps=0,UseGI=0, SCoin=”coin”
                                            Const cSingleLFlip = 0
                                            Const cSingleRFlip = 0

                                          Viewing 20 posts - 21 through 40 (of 83 total)

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