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Viewing 20 posts - 21 through 40 (of 83 total)
  • Author
    Posts
  • #175193
    Major Frenchy
    Participant
    @steph

    This was already one of my favorite VP9  this is just awesome. Thank you

    #175197
    Goldchicco
    Participant
    @goldchicco

    Can you help make it better??

    #175205
    PinWiz99
    Participant
    @pinwiz99

    @outhere

    we did very little as far as scripting the ssf sounds.

    if you go into sound manager and adjust the FX_bumper 1,2,3 just a tad on the slider it’ll eliminate the sound on the Backglass. On my system i moved it a hair towards the Front direction of the slider and it removed it from my backglass

     

    theres a couple tweaks we need to get to

     



    @terry
    we fixed that. The guy who touched it up didn’t let us know before hand it was Francisco’s image he touched up. When i filmed the first teaser video on my channel we had used an untouched version of Francisco’s PF image.

    thank you all for the kind words.

    #175214
    diasjmauricio
    Participant
    @diasjmauricio

    Quando jogo esta mesa lembro de minha infância.

    Excelente trabalho.

    *******************

    When I play this table I remember my childhood.

    Excellent job.

    #175217
    TUTE_PRIMUS
    Participant
    @tute-primus

    AMAZING!!!

    great lighting, new plastics look amazing! Amazig work man !! Very giant thank You !!

    Here I share my 30 min Gameplay

    https://youtu.be/-46OG-4lCjI

    ID4

    #175228
    marie
    Participant
    @marie
    Member

    Thanks, tempting to play this one!

    #175229
    naeromagus
    Participant
    @naeromagus
    Member

    Wow you and the team Did a hell of a good job on this !c

    #175230
    TNT2
    Participant
    @tnt2
    Member

    I had not played this table before. Really interesting table layout by Sega.

    #175266
    Zedixair
    Participant
    @zedixair
    Member

    WOW, thank you to the whole team ! :good: :good: :good:

    I’m so happy to see VPX versions of SEGA’s table these times…

    So please, could you add your magic skills and talents to MAVERICK table ? … It’s cool to have a pretty good version to play with in VP9 PM5, but an “updated” VPX version would be fantastic.

    #175267
    zimbakin
    Participant
    @zimbakin
    Member

    As per Thalamus, I headed over with a beer in hand and was not disappointed. Nice work, well done and thank you.

    #175313
    evileman
    Participant
    @evileman

    A lot of great Sega stuff lately. This is great! Thank you Goldchicco and of course all the others involved. Your work is very much appreciated!

    #175321
    lukpcn
    Participant
    @lukpcn

    hi, it’s a great table though there must be something wrong with that alien head for capturing balls.

    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

    on the real machine to lock the ball we need to shot the alien head x times and then head opens up and waits for the ball to enter it and then the ball is locked and it closes.

    while in this vpx version all we need to do is shot the head, no matter ball locks in or not we got lock and so it’s too easy to start multiball.

    check this version here: https://www.vpforums.org/index.php?app=downloads&showfile=14866 it works like it should be in that matter.

    more investigation, I’ve commented out the SolCallback(34)=”OpenAlien” in line 51 to disable alien head opening and even it that moment I’m able to lock the ball just bu hitting the head… something is not right there.

    regards

    Lukasz

    #175324
    vogliadicane
    Participant
    @vogliadicane
    Member

    great release! :yes: Thanks a lot, guys!

    #175326
    Goldchicco
    Participant
    @goldchicco

    Sorry it doesn’t happen in my cab or on other people running this table.

    I will look deeper in that, but over 1000 download and no one reported

     

    #175349
    vothar
    Participant
    @vothar
    Member

    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

     

    Yep… same behaviour for me … i didn’t report it before because i thought it was normal….

    #175360
    Fredrik Pettersson
    Participant
    @fido

    hi, it’s a great table though there must be something wrong with that alien head for capturing balls.

    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

    on the real machine to lock the ball we need to shot the alien head x times and then head opens up and waits for the ball to enter it and then the ball is locked and it closes.

    while in this vpx version all we need to do is shot the head, no matter ball locks in or not we got lock and so it’s too easy to start multiball.

    check this version here: https://www.vpforums.org/index.php?app=downloads&showfile=14866 it works like it should be in that matter.

    more investigation, I’ve commented out the SolCallback(34)=”OpenAlien” in line 51 to disable alien head opening and even it that moment I’m able to lock the ball just bu hitting the head… something is not right there.

    regards

    Lukasz

    Did you enable fastflips in the script (UseSolenoids=2)?

    The same thing happens in my cab if I do that.

    #175365
    Bladeof
    Participant
    @bladeof
    Member

    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

    Now it opens every time I press right flipper button so it opens up with the fliper in up position and closes when it goes down, no such behaviour on the real machine.

    Yep… same behaviour for me … i didn’t report it before because i thought it was normal….

    Thank You for this table @goldchicco. Can confirm alien head issue. Fast Flips is not enabled on the table. If you try to enable fast flips in the script by changing Use Solenoids from 1 to 2, you get Fast Flips enabled, but when you press the right flipper, the alien head will open and close with each press.

    To fix this, you also have to include in the script cSingleLFlip = 0 and cSingleRFlip = 0. I inserted my change just below the use solenoids line in the script.  Once this change and use solenoids to 2 have been made to the script, you will have FF enabled and the alien head will not open or close with flipper press.

    #175374
    kds70
    Participant
    @kds70
    Member

    cSingleLFlip = 0 and cSingleRFlip = 0

    Works like a charm … thanks :good:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #175377
    vothar
    Participant
    @vothar
    Member

    that made the trick ! thanks Bladeof…

     

    #175381
    Goldchicco
    Participant
    @goldchicco

    line 14 of the script, make this change for Fast Flips:

    Const cGameName=”id4″,UseSolenoids=2,UseLamps=0,UseGI=0, SCoin=”coin”
    Const cSingleLFlip = 0
    Const cSingleRFlip = 0

Viewing 20 posts - 21 through 40 (of 83 total)
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