Independence Day (Sega 1996)

Viewing 20 posts - 61 through 80 (of 83 total)
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  • #180259
    chucky87
    Participant
      @chucky87
      Member

      here is the version you wanted to change the image and tell me this is fine

       

      https://mega.nz/file/PkkjVTBD#OlvxtK0p-4VRubvxqhv4-tt08uRauPwCf0c0HCgrWbg

      1 user thanked author for this post.
      #181086
      Ben Logan2
      Participant
        @benlogan2
        Member

        Really fun gameplay. Super job on this one. Lots of flow with your physics settings. Thanks so much!

        1 user thanked author for this post.
        #182686
        STAT
        Participant
          @stefanaustria
          MemberContributor

          Thanks Man, and also thanks to @Thalamus and @chucky87 :good:

          #182700
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            Thanks for the update @goldchicco and VPNations and @chucky87.

            On my way to the cab in 10 minutes ! B-)

            #182724
            Rajo Joey
            Participant
              @joey2001
              Member

              Thanks for the nice update. :yahoo:

              #182727
              STAT
              Participant
                @stefanaustria
                MemberContributor

                Found a small Bug, see Ball stucks here, you can see just the Shadow …
                See Arrow, where the Ball was rolling …

                ID_E_1

                #182728
                chucky87
                Participant
                  @chucky87
                  Member

                  Thank you friends but my apron neither is not lol

                  #182731
                  Goldchicco
                  Participant
                    @goldchicco

                    @chucky87

                    I passed it to my PS guy……maybe he went to a different direction or maybe used your apron for another idea. We at VP Nation appreciate your help and you got mentioned for your support.

                    Thank you again

                    #182737
                    Goldchicco
                    Participant
                      @goldchicco

                      @STAT

                      Sorry to read that, but first time I see something like that after over 5600 downloads.

                      I am not going to look into it right now, unless more problems like that are rising.

                      Please remember is a conversion from VP9 so any change in the POV can create some sort of issue like that.

                      Regards

                      #182823
                      STAT
                      Participant
                        @stefanaustria
                        MemberContributor

                        Don’t get me wrong, but I know what is a correction in POV or the Issue what I have seen.

                        For sure it is a small Thing, missing Wall or any Elements to move/resize…

                        I am away from PC/Cab now, but I want to check that… Cheers.

                        5600 Download don’t tell you, this are all hard Players/Analysts like me :scratch:

                        #182863
                        Goldchicco
                        Participant
                          @goldchicco

                          @STAT

                          Find the solution.

                          Please download ver 1.4.1

                          Cheers

                          1 user thanked author for this post.
                          #182869
                          kds70
                          Participant
                            @kds70
                            Member

                            Found a small Bug, see Ball stucks here, you can see just the Shadow …

                            See Arrow, where the Ball was rolling …

                            ID_E_1

                            Same problem here. Never had this with previous versions. Happens with authors standard POV too.

                            VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                            #182872
                            Goldchicco
                            Participant
                              @goldchicco

                              @kds70

                              Find the solution.

                              Please download ver 1.4.1

                              #183198
                              studlygoorite
                              Participant
                                @studlygoorite
                                Member

                                I have not played this since your first release. After doing the updates this table has made it’s way to my favorites, excellent looking, playing, sounding and feeling table. Great job, thanks to all involved.

                                1 user thanked author for this post.
                                #184500
                                dgrace
                                Participant
                                  @dgrace

                                  With the latest update (2.0) no matter what I do the POV all screwed up for me. Anyone else experiencing this with the latest update? If not, would you be willing to share your POV? Thanks

                                  Update: Nevermind. I just re-downloaded it, didn’t change the name of the table and everything works great. Weird.

                                  #184520
                                  outhere
                                  Moderator
                                    @outhere
                                    MemberContributorvipModerator

                                    Use update 2 Posts Down

                                    Nice job on the upgrade
                                    I did notice this
                                    I have Visual Pinball set for DOF only, But The sound for the Bumper still comes through
                                    For anybody that uses DOF and would like to remove the sound for the bumpers
                                    Search The Table script and change it to this

                                    Sub LeftBumper_Hit:vpmTimer.PulseSw 49:Playsound SoundFX(“fx_bumper1”,DOFContactors):End Sub
                                    Sub BotBumper_Hit:vpmTimer.PulseSw 50:Playsound SoundFX(“fx_bumper3”,DOFContactors):End Sub
                                    Sub RightBumper_Hit:vpmTimer.PulseSw 51:Playsound SoundFX(“fx_bumper2”,DOFContactors):End Sub

                                    #184537
                                    Thalamus
                                    Moderator
                                      @thalamus
                                      ContributorMemberModerator

                                      Would you do me a favor @outhere. My DOF is down so I’m not able to test it. What happens if you change the sound call to. TIA.

                                      Sub LeftBumper_Hit:vpmTimer.PulseSw 49:PlaysoundAtVol SoundFX("fx_bumper1",DOFContactors), ActiveBall, 1:End Sub

                                       

                                      #184621
                                      outhere
                                      Moderator
                                        @outhere
                                        MemberContributorvipModerator

                                        @thalamus That worked just fine and much better when you’re using sound  — Thanks
                                        Use UpDate form @thalamusBelow

                                        Sub LeftBumper_Hit:vpmTimer.PulseSw 49:PlaysoundAtVol SoundFX("fx_bumper1",DOFContactors), ActiveBall, 1:End Sub
                                        Sub BotBumper_Hit:vpmTimer.PulseSw 50:PlaysoundAtVol SoundFX("fx_bumper3",DOFContactors), ActiveBall, 1:End Sub
                                        Sub RightBumper_Hit:vpmTimer.PulseSw 51:PlaysoundAtVol SoundFX("fx_bumper2",DOFContactors), ActiveBall, 1:End Sub

                                        #184693
                                        outhere
                                        Moderator
                                          @outhere
                                          MemberContributorvipModerator

                                          @thalamus That worked just fine and much better when you’re using sound — Thanks
                                          Use UpDate form @thalamus – Below

                                          Sub LeftBumper_Hit:vpmTimer.PulseSw 49:PlaysoundAtVol SoundFX("fx_bumper1",DOFContactors), ActiveBall, 1:End Sub
                                          Sub BotBumper_Hit:vpmTimer.PulseSw 50:PlaysoundAtVol SoundFX("fx_bumper3",DOFContactors), ActiveBall, 1:End Sub
                                          Sub RightBumper_Hit:vpmTimer.PulseSw 51:PlaysoundAtVol SoundFX("fx_bumper2",DOFContactors), ActiveBall, 1:End Sub


                                          @thalamus
                                          — The Base sound is a lot stronger with this code,  Is that the way it should have work?

                                          #184743
                                          Thalamus
                                          Moderator
                                            @thalamus
                                            ContributorMemberModerator

                                            @Outhere. The relationship between the Sound Manager and script is still a bit confusing to me. From the 007 release, I was very surprised to see that samples moved and adjusted in sound manager was overriding what the script told it to do. In this case. It is code, the last number that is telling it how high you want the sample to be played. Playsound can according to the doc, only play with a volume between 0 and 1. In this case we’ve told it to play with max volume, so, yes. I guess you can say that I’m not surprised. You can of course just change that 1 to whatever you want. What I was most curious about was that under preferences. You have the option to play with samples and or with dof. I guess yours is set to “both”. I know that is my setting, I prefer it this way because if I totally turned off the sample, every game would start to sound exactly the same, only firing the dof. But, I’ve never tested if that code is actually working IF you wanted to run with only dof.

                                            Another confusing thing about sound manager and table script, is that all default values are set to 0 in sound manager ( recommended not to touch samples at all if you are going to control them via script ).

                                          Viewing 20 posts - 61 through 80 (of 83 total)

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