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As an outsider just reading this I’ve learnt…
Terry you have the patience of a saint and you’re way more polite than I’d expect anyone to be.
Horse…well…
Yeah.
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Have you cycled through all your games at least once?
The wheel icons are generated the first time a wheel is displayed, this takes *some* time and can result in the system lagging, and if you hold the input down it can cause instability. The wheel images only need to be generated once, so you need to cycle through your tables one at a time to allow all thumbnails to be generated, this should then result in smooth transitions.
You shouldn’t have needed to touch any of those ForcePop, Show etc…I’m not at my cabinet so can’t tell you what the defaults where for you to reset them at the moment.
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Definitely works for me, it should be launching straight to table.
Whats your startup script look like?
Have you installed Steam or FX3 in any “odd” way?
When you added in the games in the game manager, you didn’t do any weird renaming of files or anything odd?
Are you running Steam offline or are you connected to the internet…also FX3 full updated?
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April 25, 2018 at 5:36 am in reply to: Tron Legacy LE: Max Pack PuP-Pack (BG, Topper (optional) ) #83121Aaaand I’ve gone with the Max Pack!
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April 25, 2018 at 5:09 am in reply to: Tron Legacy LE: Max Pack PuP-Pack (BG, Topper (optional) ) #83119Nevermind, spoke to soon! Found it. Right click on backglass and theres an option to turn off “error message if missing backglass”. Sorted!
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April 25, 2018 at 5:04 am in reply to: Tron Legacy LE: Max Pack PuP-Pack (BG, Topper (optional) ) #83118Hey Terry
Awesome stuff, can’t decide yet on the Max Pack or the 2 in 1!
You say to remove the backglass file, however when I do VPX then throws an exception looking for the file and saying its missing, how do I tell VPX or edit the table script to tell it to not try and load the B2S.Server file…
I *am* still running 10.4 if thats a new change in 10.5 …not upgraded yet
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I posted this in the FB group but realised some people here won’t see that.
I originally had no tables in my Home playlist, only other playlists (I prefer everything “sorted”). This meant I didn’t get the Global Favourites (or Recently Played and Most Played) options in the home screen….these only appear if you have actual tables in your home playlist.
I didn’t really want to add tables in just to see the favourites list, but also I didn’t want to manually maintain my *own* favourites in the homelist. So instead, SQL to the rescue!
PinupPopper showing its awesome flexibility meant I set the Home Active SQL to the following….
SELECT *
FROM Games t1
LEFT JOIN Playlistdetails t2 ON t2.GameID = t1.GameID
WHERE t2.isFav = 2
ORDER BY GameDisplay”
What this now means is, the tables in my home playlist are the tables stored in the “Global Favourites”! So now, my launch list are all my playlists and all my favourites.
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Ah gotcha, so yeah regardless of Flyer or Info, the first just fails to show. No idea why. They’re even on different displays too. Hardly a major issue though so I’ll leave it for now and let you know if anything ever ‘sorts itself’.
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I could press F F I and the info shows fine though?
Or F I I
or I I I
i could also press, F F F to show flyer, And then I works fine for info.
That make sense? The first two buttons can be either I or F, any combo, and after that both I and F work as expected, even if neither were in the first two presses…
And then changing games resets it all :/
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In fact, tbh it kinda made it worse! Not only does it throw the exception but the pinup Popper image remains in the DMD (VPX fails to display the dmd for the table) and exiting the emulator fails to go back to pinup Popper and I have to alt F4 out of it all :/
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No such luck sorry, same issue.
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I’ve investigated more and its displaying very odd behaviour. I tried setting the Insturction images to the same pngs, and set different keys for Flyer and Help and they demonstrated the same behaviour.
But, it seems to take 3 presses in total, it doesn’t even have to be the same key in a row. So, for example, “I” shows instructions and “F” shows flyer….
First key does nothing. Second key nothing. Third onwards works fine. So I could pres “I” “F” “I” and then the instructions show and everything works as expected (I and F turn their media on and off fine).
Or I press “F” “I” “F” and then the Flyer shows and everything is fine.
Or “I” “I” “F” and the Flyer shows fine.
Seems to take 3 inputs to “get through” to PinupPopper, could it be another windows “thing”? Note, Next, Prev, Start, Exit etc all work fine :|
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Deleting those orphaned playlists seems to have fixed it.
Out of interest, does it literally just pick a random playlist or is there more logic? I have a playlist that just contains playlists, and also have one that is basically ‘a random table’ and has just 1 entry…..will those mess up bad if the attract mode picks them (havent seen it happen yet)…
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Simple test (sorry not at my cabinet anymore) would be to make a playlist, add a child playlist, delete the parent and see if the child one is still in the DB.
It disappears from menu editor because that appears to render as a tree from Home.
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Ok, I guess “Playlists” and that worked :P
So, found the culprit. Back when I was experimenting with playlists I created one, that then had 2 playlists as children. I didn’t like these and I deleted them all. Not sure how, but the 2 children are *still* in the DB but aren’t displayed when editing playlists. Maybe I deleted the root playlist and it left the children orphaned in the database?
Anyway, there are 2 playlists, that I can’t edit in the editor and they both have a “PlayListParent” ID set to an ID that doesn’t exist anymore, so I guess thats why it breaks when going “Menu Return”!
So i’m deleting them and i’ll report back over the next day or so if I see the issue happen again (and yes, the playlists that I thought I had deleted that still exist in the database are Marvel FX3 specific!)
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I’ve double checked.
I have only 2 flyer images for testing, one for 24 and one for AC/DC. Both PNG in the region of 1100 x 1500 and about 2.5mb each.
In the controller config, my ‘Game Info/Flyer’ is set to ‘Key-I’ (73) and it’s the only input that has that value :/
The correct flyer is shown for 24 and for AC/DC, just takes 3 presses then each subsequent press correctly turns it on and off. It’s like the first two just do nothing and everything works after that, until I change game and it all resets. Very odd.
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No rouge ones I can see (expect the weird single random table one….?).
Is there a playlist database I could query to check if there’s any rogue ones that aren’t being displayed, or any state that’s messed up? If there is what’s the sql table name?
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Fair enough! Good to know it’s not something I’ve messed up!
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Turns out, the Playlist SQL is executed when you pick a playlist, not just once when the menu boots up. So the “Random” playlists will give you different games everytime you view them!
So on my cab I removed the “5 random games” one, and changes the “Table of the day” to just “Random” and it basically picks a random game for you to play.
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I can confirm my Flyer setup matches that (Active Hidden and ForcePOP) but the odd behaviour I’m getting is that I have to hit the “Flyer Button” 3 times for it to appear.
Once it appears, then it turns on and off with single presses fine.
If I go to another game, I again have to hit it 3 times to see the flyer for the first time, and then it cycles on/off fine.
At first I thought it was a lag or delay, but its not, its simply 3 presses. I could do them as fast as possible or leave a minute pause between each press, but always on the 3rd press the flyer appears.
Any ideas whats going on there?
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