Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • in reply to: Addressable LED matrix keeps acting up #191257
    K.Rouge
    Participant
      @k-rouge

      Sufficient power supply per n LEDs (50, 100 ?)

      How bright are you running the led strips? I can run my led strips / matrices at 10% max brightness and they are still by far bright enough.

      1 user thanked author for this post.
      in reply to: Welcome to the new SSF (Surround Sound Feedback) forum. #145440
      K.Rouge
      Participant
        @k-rouge

        Ok. The audio options in Visual Pinball while editing…
        I thought you mean something that’s accessible while playing a table. Makes sense.
        Thanks to both of you!

        in reply to: Welcome to the new SSF (Surround Sound Feedback) forum. #145367
        K.Rouge
        Participant
          @k-rouge

          Thalamus and RustyCardores, thanks for your answers!
          Sorry, i wrote SSF when i really meant SSFImpactor! Indeed, i forgot about this differentiation myself. So, yes. SSF is about positional (table) sound in the first place. Also as a quick clarification: I do not intend to avoid PinVol per se or against better advice. I just thought, I keep it as simple as possible and see how far I come without something on top of what’s already there. Seems i reached that point…
          So with PinVol, you adjust volume per table *as a whole* (including rom sound volume, table sound volume and SSFImpactor volume). Following this way of doing means:
          a) You adapt the rom sound volume (through coin door + 8/9) only as a second step. (Until now, i thought of doing it the other way around)
          b) You cannot adjust SSFImpactor volume vs. table sound volume (which might not be a real problem anyway. Just for completeness).
          c) There is no need for changing anything in table scripts

          Btw. I also had the feeling that going to the max of e.g. 31 rom volume (0 – 31 range) leads to distortions. So i usually set it to 26 (or 55 where the max is 63). Reasonable? Might be different, table to table anyway when I follow the above procedure in the future.

          RustyCardores, i didn’t fully understood your last paragraph. How can i access the ‘table’s Mechanical Sounds volume slider’? Is this a popup dialog, VPinMame provides? Similarly, what dialog does F12 (what Thalamus mentioned) bring up? Visual Pinball audio options? Per table? Stored and restored automatically?
          So you adjust volume by hand each time you switch a table? (Which is ok) I just want to understand.

          There is a second aspect to it: Table authors used different sounds for things. For example, i recently wondered how different the flippers of one particular table sounded. Now the flipper sound (and SSF ‘impact’) is of a bit lesser importance than for example the bumpers (for me personally). I understand that tables sound differently (e.g. old EM tables vs. SS tables for various reasons). Now, since i’m a VPinball newbie, i might be terribly mistaken and all of the different sounds of tables is fully intentional and very authentic. But potentially, many of the tables would sound (and feel) better if the same sounds (and volume) would have been used. For example many of the tables of the same area. Right? Or totally wrong?
          See point ‘c)’ above. I was wondering if the best (at least theoretically) would be if the authors revisit their tables and agree to a set of common sounds and volumes…

          1 user thanked author for this post.
          in reply to: Welcome to the new SSF (Surround Sound Feedback) forum. #145242
          K.Rouge
          Participant
            @k-rouge

            Hi,
            i have a few questions regarding the volume differences of SSF / sound effects of different tables.
            I’m new to VPinball and SSF, but my installation is running fine so far (Win10 64bit, 7.1 onboard Realtek sound WITHOUT realtek drivers (generic windows hd audio drivers), 3 Lepy amps, 4 exciters, 2 Speakers in the backbox + one subwoofer in the cab.) 7.1 sound and SSF is working fine as far as i can say. Tables like AC/DC and Diner show that nicely.
            However, i wonder why different tables have such differences in how loud the effects are coming through the exciters. To be honest (now that I think about it) I’m not sure if I speak of SSF only, or the combination of SSF and ‘normal’ table sound effects that i experience through the exciters. To clarify: I’m not after the volume difference of SSF effects and the other table sound effects within a table, but rather the volume differences in between different tables.
            Effects in ‘Diner’ for example are rather loud (nearly too loud in comparison with other tables) although i like the effects of Diner a lot. ‘AC/DC’ is just fine. A different example is Attack from Mars. All (SSF) effects there are much quieter in comparison to Diner & AC/DC.
            I’m aware that table scripts need to be adapted (or written in the correct way in the first place) to use SSF properly. (Also i’m aware of this https://github.com/sverrewl/vpxtable_scripts).

            To my understanding, we are talking about 3 different parts (leaving out analog volume adjustment through the amps):
            1. Rom sound
            2. Table sound effects
            3. SSF sound effects

            1. Rom sound is controlled only through manufacturer specific settings (coin door open, 8+9 key).
            2. Table sound effects can have different volumes because every/many table scripts are written differently. Is this already the answer to it all? You have to adjust volume table by table?
            3. SSF sound effects. This is controlled by DOF. Shouldn’t the SSF effects all have the same volume across tables (because of DOF doing it)? Or is volume still influenced how the effects are triggered through the table scripts?

            I know there is PinVol. But so far, i have avoided installing and testing it, because i wanted to go step by step and leave out too many knobs to turn (keep it simple and stupid). Is this the way to go to equalize the volume across tables? Does that cover Rom volume and SSF volume as well?

            One final question: at what level you keep the rom volumes? At max (31, 63, depending on the manufacturer)?

            1 user thanked author for this post.
          Viewing 4 posts - 1 through 4 (of 4 total)