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  • in reply to: VR ROOM Monster Bash (Williams 1998) #198164
    tig3rmast3r
    Participant
      @tig3rmast3r

      it’s disabled, solved the other way but good to know for the future, if something doesn’t works i’ll try enabling that before anything else, thanks

      in reply to: VR ROOM Monster Bash (Williams 1998) #198012
      tig3rmast3r
      Participant
        @tig3rmast3r

        faces on the playfield doesn’t lights up for me, only faces, while guitars below lights up normally, dunno what’s wrong. Looking at the table it looks thehy are configured the same as guitars.

        am i alone ?

         

        EDIT: found the problem, the image “MB insertslow” is missing the faces…

        EDIT2: i’ve replaced that image with the plain playfield, everything is fine now, image here https://imgur.com/a/en1alOp

        in reply to: VR ROOM South Park (Sega 1999) 1.0 #185962
        tig3rmast3r
        Participant
          @tig3rmast3r

          i can’t see both the backglass image and the dmd, dmd is white and image is black, any idea ?

           

          EDIT: Fixed it added this lines before LOAD VPM at beginning

          Dim VarHidden, UseVPMDMD
          UseVPMDMD = True
          VarHidden = 1

          then on line 110 more or less changed .hidden with

          .hidden = VarHidden

          for the background it was missing on the object, selected layer 11, selected TAFBackglass object and added “Backglassimage” as image.

          You are probably using direct2bs so you didn’t realize it ?

          :) thanks for the table and fixes

          1 user thanked author for this post.
          in reply to: vpx VR-Launcher #183844
          tig3rmast3r
          Participant
            @tig3rmast3r

            i’m getting worse performance with Rob’s build, dunno if it’s today’s release or also previous ones, i get more fps with original 10.6 vpinball_GL from July 2019 (example, cactus canyon vr room i get 90 with drops down to 80 fps, with Rob’s build i get spikes down to 70fps), so i can’t use the latest launcher with original 10.6 ? do i have to stick with 1.5?

            in reply to: VR ROOM Back to the Future #183833
            tig3rmast3r
            Participant
              @tig3rmast3r

              you have to tick “use external dll” on pinmame to get the dmd into the table, if you get an error there’s probably something it doesn’t like on the DMD stuff you have installed, i do not have freezydmd nor ultradmd adn it works fine here.

              Personally i had to move the DMD higher by 100 units because i was missing the lower line, don’t know why tbh.

              Try to trash also cfg file in pinmame related to this rom, if you messed up with window size it may crash when loading.

              in reply to: VR ROOM Bram Stoker’s Dracula (Williams 1993) #183820
              tig3rmast3r
              Participant
                @tig3rmast3r

                Hi TinyBlackDog,

                i love the room, by the way i’m having difficulties to have fun with this table, the ball continuously goes to the sides, expecially the right one, it looks that some pins are not placed where they should (comparing with the background image and also with the Bigus mod version where i’m actually having more fun), as you carefully taken behaviours from a real table, are you sure that the sides are correct? Bigus mod pins are higher than the background, yours are lower and looks decentered compared with surrounding stuff (on the right side is clearly visible)

                NOTE: for some unknown reasons the table was crashing on launch, i had to manuallly delete room stuff (the ones that you can hide basically, no problems for me as i was going to hide everything anyway), never happaned this on any other table tbh, and i have all vr released tables and other 70+ tables that i’m fixing by myself

                thanks

              Viewing 6 posts - 1 through 6 (of 6 total)