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it’s disabled, solved the other way but good to know for the future, if something doesn’t works i’ll try enabling that before anything else, thanks
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faces on the playfield doesn’t lights up for me, only faces, while guitars below lights up normally, dunno what’s wrong. Looking at the table it looks thehy are configured the same as guitars.
am i alone ?
EDIT: found the problem, the image “MB insertslow” is missing the faces…
EDIT2: i’ve replaced that image with the plain playfield, everything is fine now, image here https://imgur.com/a/en1alOp
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i can’t see both the backglass image and the dmd, dmd is white and image is black, any idea ?
EDIT: Fixed it added this lines before LOAD VPM at beginning
Dim VarHidden, UseVPMDMD
UseVPMDMD = True
VarHidden = 1then on line 110 more or less changed .hidden with
.hidden = VarHidden
for the background it was missing on the object, selected layer 11, selected TAFBackglass object and added “Backglassimage” as image.
You are probably using direct2bs so you didn’t realize it ?
:) thanks for the table and fixes
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i’m getting worse performance with Rob’s build, dunno if it’s today’s release or also previous ones, i get more fps with original 10.6 vpinball_GL from July 2019 (example, cactus canyon vr room i get 90 with drops down to 80 fps, with Rob’s build i get spikes down to 70fps), so i can’t use the latest launcher with original 10.6 ? do i have to stick with 1.5?
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you have to tick “use external dll” on pinmame to get the dmd into the table, if you get an error there’s probably something it doesn’t like on the DMD stuff you have installed, i do not have freezydmd nor ultradmd adn it works fine here.
Personally i had to move the DMD higher by 100 units because i was missing the lower line, don’t know why tbh.
Try to trash also cfg file in pinmame related to this rom, if you messed up with window size it may crash when loading.
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Hi TinyBlackDog,
i love the room, by the way i’m having difficulties to have fun with this table, the ball continuously goes to the sides, expecially the right one, it looks that some pins are not placed where they should (comparing with the background image and also with the Bigus mod version where i’m actually having more fun), as you carefully taken behaviours from a real table, are you sure that the sides are correct? Bigus mod pins are higher than the background, yours are lower and looks decentered compared with surrounding stuff (on the right side is clearly visible)
NOTE: for some unknown reasons the table was crashing on launch, i had to manuallly delete room stuff (the ones that you can hide basically, no problems for me as i was going to hide everything anyway), never happaned this on any other table tbh, and i have all vr released tables and other 70+ tables that i’m fixing by myself
thanks
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