Barb Wire (Gottlieb 1996)

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  • #229823
    Aurel
    Participant
      @aurel

      https://vpinball.com/VPBdownloads/barb-wire-gottlieb-1996/

      Side notes :
      I’m very happy to share this update 1.5 because for the first time this table should be truly playable.
      Until now the way the BigFatso moved in all the previous versions was wrong enough to kill the game’s rules.
      To be clear it plays and looks now far better than expected when I started to rebuild this table :)
      But don’t expect to get one of the prettiest vpx tables: the ressources available for this pinball are very limited and not very good. Also I don’t have enough skill to do something really better than that.
      – BigFatso would need to be modelized in 3D to look better and to allow a small transparency without having borders (it still looks slightly better using 4xSSAA)
      – The “Contact Lens” toy is missing but I still don’t really understand how this toy works (useless btw)
      – The sounds (mostly collisions) need to be improved.

      —————————————————————————

      I wanted first to make a mod of the previous vpx version of this table but I finally rebuilt it from scratch.
      So this is a “new” VPX version…
      But nothing would be possible without the previous versions made.

      This is my first try… To rebuilt this table I took many parts directly from the previous versions made (mostly from the last Bigus version).

      I did a lot of work to redraw many arts of this because there is nearly no real scans available. So I did the same as the previous autors and tried to take the best from the few pictures available on the net…

      Thanks to the previous autors (I won’t be able to do anything without their work)
      – Destruk and TAB for the VP9 version
      – Rascal for the VPX conversion
      – Bigus for the MOD and the VPX version

      Total of 47 users thanked author for this post. Here are last 20 listed.
      #229850
      World of VPX
      Participant
        @pincade

        Very nice, but i dont get any table sounds, flippers etc… anybody else had this?

        1 user thanked author for this post.
        #229851
        Addestratore
        Participant
          @addestratore

          AWESOME! the last version was almost unplayable… well it is playable but you wanted to do with your eyes closed so the pain would stop.

          #229852
          Aurel
          Participant
            @aurel

            Very nice, but i dont get any table sounds, flippers etc… anybody else had this?

            I just notice the issue too…  :cry:

            I worked with the sound very low lol

            I will check but in fact I would need help from the magicians here to polish it even more :good:

            A primitive of the lens tube would be nice! for example!

             

             

             

            #229858
            Thalamus
            Moderator
              @thalamus
              ContributorMemberModerator

              Quickfix for the samples being low, of course – best solution, replace them. Or change line 13 to a even lower value. 50 ? 10 ?

               

              #229870
              Aurel
              Participant
                @aurel

                I think it’s not the case. This should be a script issue.

                I have probably done a mistake when merging the script from the other version.

                I just checked and it was working very well before I merge the script.

                I will check but if someone find something feel free to share :)

                 

                #229914
                Thalamus
                Moderator
                  @thalamus
                  ContributorMemberModerator

                  Well. My opinion on the subject is that samples for a table should be recorded at a high sound level. Why ? Because it is quite easy to lower the volume, the other way around, not as much. The example table included in vpx does such a mistake.

                  #230004
                  Aurel
                  Participant
                    @aurel

                    Ok I found the issue: some samples are not named correctly in the script…

                    For example “FlipperDown” should be “fx_FlipperDown” ^^’

                    I will update soon :)

                     

                    Edit : 0.9a version released with sound issue fixed :)

                    Enjoy !

                    • This reply was modified 3 years, 1 month ago by Aurel.
                    #230063
                    Rajo Joey
                    Participant
                      @joey2001
                      Member

                      Thanks for the table. Best version till now.

                      But the metal ramps have the wrong height. You see it only in VR. They lie flat on top of each other. ;-)

                      Here is a little video I made:

                      https://mega.nz/file/0B00WaCJ#9M0sLwzuV3d11QVPet8E4ksnt2sxszNwARHs_OZhih0

                      Maybe you can correct it in another update.

                      #230064
                      Aurel
                      Participant
                        @aurel

                        Thanks for the table. Best version till now.

                        But the metal ramps have the wrong height. You see it only in VR. They lie flat on top of each other. ;-)

                        Here is a little video I made:

                        https://mega.nz/file/0B00WaCJ#9M0sLwzuV3d11QVPet8E4ksnt2sxszNwARHs_OZhih0

                        Maybe you can correct it in another update.

                        Ecxellent! But it  should be VPinball bug I think, because I used 4wires metal ramps and it shouldn’t render like that.

                         

                        #230074
                        digable
                        Participant
                          @digable

                          My buddy has this table, so let me know if you want any specific pictures from it.   He probably would not let me pop out the playfield, but anything else is most likely a yes.

                          #230286
                          Aurel
                          Participant
                            @aurel

                            My buddy has this table, so let me know if you want any specific pictures from it. He probably would not let me pop out the playfield, but anything else is most likely a yes.

                            That would be awesome!! Thanks!

                            In fact a real scan of all these plastics would be awesome (because mines are only taken and redrawn from not good enough pictures…) :

                            Also some good shots of the playfield would be nice, and the “uper-right” zone is nearly unknown so some pictures about this area would be nice!! :)

                            Thanks!!

                             

                            #230308
                            Thalamus
                            Moderator
                              @thalamus
                              ContributorMemberModerator

                              Remember, no flash – make the room lit evenly if you don’t take anything apart.

                              #230369
                              The Loafer
                              Participant
                                @theloafer
                                Member

                                If you can’t remove the plastics for scanning, then take pics from directly above them (90 degree angle) at highest resolution possible and in lossless format also if possible.   Good luck with your quest Sir Digable

                                • This reply was modified 3 years, 1 month ago by The Loafer.
                                #230943
                                Thalamus
                                Moderator
                                  @thalamus
                                  ContributorMemberModerator

                                  Thanks for the update !

                                  #230968
                                  Matteo
                                  Participant
                                    @matteo

                                    Thank’s :)

                                    m.

                                    #230974
                                    Manolo / ICE
                                    Participant
                                      @kamerik
                                      Member

                                      Thanks for this update. Plays nice. I got 2,340,284,190 point on my first play.

                                      I noticed the ball gets stuck under the upperleft flipper. But thats no biggie.

                                       

                                      • This reply was modified 3 years, 1 month ago by Manolo / ICE.
                                      #231504
                                      Aurel
                                      Participant
                                        @aurel

                                        Thanks for the table. Best version till now.

                                        But the metal ramps have the wrong height. You see it only in VR. They lie flat on top of each other. ;-)

                                        An update is coming

                                        I made the wire ramps again and they are now accurate and it should fix your issue in VR :)

                                        Some problems have been found :

                                        – Fatso moves don’t work as expected: at this time the first skillshot can’t be achieved for example (It shouldn’t work neither in previous releases of this table)

                                        – One playfield light (L50) wasn’t linked and didn’t work.

                                        – The plunger disapeared after autolaunches

                                        – A playfield flasher was missing

                                        – The bumper light wasn’t liked and didn’t work as expected in the previous versions of this table (and don’t work at all in my previous ones).

                                        I finally found the full technical manual and all the problems above should be fixed in the upcoming release along with many visual improvements.

                                        #231506
                                        sheltemke
                                        Participant
                                          @sheltemke
                                          Member

                                          Thanks for the table. Best version till now.

                                          But the metal ramps have the wrong height. You see it only in VR. They lie flat on top of each other. ;-)

                                          An update is coming

                                          I made the wire ramps again and they are now accurate and it should fix your issue in VR :)

                                          Some problems have been found :

                                          – Fatso moves don’t work as expected: at this time the first skillshot can’t be achieved for example (It shouldn’t work neither in previous releases of this table)

                                          – One playfield light (L50) wasn’t linked and didn’t work.

                                          – The plunger disapeared after autolaunches

                                          – A playfield flasher was missing

                                          – The bumper light wasn’t liked and didn’t work as expected in the previous versions of this table (and don’t work at all in my previous ones).

                                          I finally found the full technical manual and all the problems above should be fixed in the upcoming release along with many visual improvements.

                                          Great news! I always felt this pinball didnt get enough attention in the past. Thx for polishing it, waiting to see the visual improvements :)

                                          #231529
                                          Thalamus
                                          Moderator
                                            @thalamus
                                            ContributorMemberModerator

                                            Happy to hear that you have been able to figure out how the machine should actually play. That is a big thumbs up from me. :good:

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