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  • #57959
    byancey
    Participant
    @byancey

    4K refresh of Sliderpoint's fantastic Metallica Premium table.

    The following modifications were made:

    1. Minor updates to table lighting where certain parts of the playfield appeared a bit washed out on my cabinet.  Reduced light intensity around the center playfield "Metallica" image, and swapped out the Environment Emission Image, which helped with some fading in the playfield decals and lights around the graveyard.
    2. Replaced the steel apron with a custom black powder-coated apron.  Also updated all the apron cards with high-resolution versions.
    3. Reworked the entire playfield, replacing original images with higher resolution images.  I didn't have access to an actual Metallica table, and there were no good sources for ultra-high resolution table images for Metallica, so I ended up using photoshop to piece the playfiled together from various images and videos I found on the Internet which happened to catch one part of the playfield or another up close.  Most profound changes are visible in the lower-half of the playfield.
    4. Reworked the coffin.  The original has a slight gap in the glass over the coffin on the right side and and the cutout around the coffin had somewhat jagged edges due to being cut at 1080p. Moved the glass to the left, and re-cut the cutout at 4K.  Also, the effect of the frosted glass covering the coffin is actually an effect of the texture on the ramp beneath the playfield.  As a result, when balls are locked and roll into the coffin, it breaks the illusion that the glass is on top.  Made some tweaks so that the balls now appear to be beneath the frosted glass when they roll into the coffin.
    5. Replaced nearly all of the table light images with higher resolution images.  Made tweaks to others to sharpen them up or increase contrast.  Note that the official premium table has white spider lights.  I used red spider lights like those on the original pro table, as I preferred the extra color it adds to the table.

     

    11 users thanked author for this post.
    #57961
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    looks really really good, nice clean up….
    the pov is really scaled up… so here are my pov based on the 1:1 theory
    Metallica-Premium-landscape

    Attachments:
    1 user thanked author for this post.
    #57966
    Noslet
    Participant
    @pinlow
    MemberContributor

    Very nice Bryce, great upgrade!

    Ah

    #57967
    TNT2
    Participant
    @tnt2
    Member

    Table looks fantastic. The info cards and such look stunning. I added just a simple image because I like playing with a background.

    The only thing I noticed in the desktop view the top of the ramps look, not washed out, but maybe too white? Does it look a little more reflective/clear in the full screen view?

    Metallica-Premium2

    Attachments:
    #57970
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    Table looks fantastic. The info cards and such look stunning. I added just a simple image because I like playing with a background. The only thing I noticed in the desktop view the top of the ramps look, not washed out, but maybe too white? Does it look a little more reflective/clear in the full screen view?  

    tnt these ramps on this table have always been a nightmare from the first one…. most environments make them do crazy shit… maybe it needs new ramp models??

    #57971
    randr
    Keymaster
    @randr
    ModeratorMember

    @Hauntfreaks  lets see those modeling skills! but im supposed to also say dont…stop…dont stop.

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #57972
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    @hauntfreaks lets see those modeling skills! but im supposed to also say dont…stop…dont stop.

    this table deserves better ramps then my skills can provide….  :(

    #57973
    Naboodiver
    Participant
    @naboodiver

    Very nice mod… Thanks much.

    #57974
    Sliderpoint
    Participant
    @sliderpoint
    MemberContributor

    I made the ramps on my version. I agree with Haunt, the stainless ramps are a pain to make look right in VP. But, I think just playing with the material a bit could help.

    #57975
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    I made the ramps on my version. I agree with Haunt, the stainless ramps are a pain to make look right in VP. But, I think just playing with the material a bit could help.

    Mike what if some that knows that whole baking the texture would help??   then maybe it would rely less on a the vp and the materials??

    #57977
    Sliderpoint
    Participant
    @sliderpoint
    MemberContributor

    that does work. Hell, there is a uvmap already in the table for the right ramp because of the snake mod option. One could make something work. Let me look a what pics I’ve got. I did the table because a buddy has a pro and I had full access. So everything is very accurately sized and shaped and I have a fair amount of images.

    #57978
    Sliderpoint
    Participant
    @sliderpoint
    MemberContributor

    Well, it could be tricky.   These 3 images show why it could be odd.

    1st, pin not on, flash on camera. ramps are dark
    2016-07-16-11.20.03

    2nd, pin not on, no flash but lots of room light, ramps are light
    476538

    3rd, pin is on, no flash, ramps are dark, but have lots of reflections of different colors objects (lights)
    481001

    Soooo…. maybe when the table inclination is changed (in relation to the environment image/light source) and it looks lighter or darker, it is actually correct.

    (It has been requested in beta threads to have the environment image/light source always be 90deg. up from the table, but that never went anywhere)

    -Mike

     

    Attachments:
    #57983
    johnco
    Participant
    @johnco

    Love it.  Fired it up for just a quick tester and didn’t stop until 95 million.  :)

     

    #57984
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    yeah I think this is one of those things that are brain thinks chrome and shiny stuff is silver and white… when it’s really every color it comes in contact with….

    #57996
    Ginsonic
    Participant
    @ginsonic

    Fantastic byancey, thanks a lot. I LOVE this table  :yahoo:  

    #57997
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    ok… I played with this off and on all night…..
    I think I like the shade of the ramps now… I lowered the environment level from 5 to 3 (this really helped the color of the ramps)
    and I reactivated some of the lighting…. now I feel I’m as happy as I’ve ever been with the look of this table…. its alway been one of my fav newer tables

    2 users thanked author for this post.
    #58009
    arcadezz
    Participant
    @arcadezz

    Thanks for the hard work on this table, very nice….. On any 3 ball multiball it gets slightly choppy for me…. lose one ball and its fine with 2 :)

    Any ideas to eliminate the chop? I tried disabling 4x and AO…..same chop.

    #58013
    Queniart
    Participant
    @queniart62
    Member

    Bonsoir balle lague sur rampe de droite il y a que metalica et the tal crypte sur la rampe que les deux la bizzard

    #58014
    TNT2
    Participant
    @tnt2
    Member

    Which variables are you referring to Haunt?

    #58015
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    Which variables are you referring to Haunt?

    in the options menu under lighting
    Capture-6

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    2 users thanked author for this post.
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