This topic contains 5 replies, has 4 voices, and was last updated by  rothbauerw 2 months, 1 week ago.

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  • #95263
     Jeremy 
    Participant

    Hey Guys, I have been playing VP since VP8 when I was in university.  I have played each version since, as well as FP.  I have really enjoyed the products of all your hard work, and I am amazed at the quality of the re-productions that come out of the community.

    I have always wanted to delve into table creation / re-creation, but I don’t know where to start?  What table or sort of table would you recommend for a first time builder? Is it recommended that I should build just a basic table and then move on to modeling an actual table?

    Anyway, thanks for the all the great work you guys do and any help is appreciated.


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    #95264
     randr 
    Keymaster
    ModeratorMember

    I’d say start by looking at tables people have built or even the default vp table. You looking at doing original? Or recreation?

    Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.


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    #95266
     Jeremy 
    Participant

    I am just looking to learn, I mean I have tables in mind that I would like to make, but that is a ways off.  After posting this, I thought I would just try to make a simple functioning original table just to get some experience.  But I just didn’t know where to start.

    #95267
     randr 
    Keymaster
    ModeratorMember

    Pick apart the vp default table or any table. Look at command reference.txt file included with vp that’s where I would start.

    Currently playing around with FP to VP conversions. Nothing serious just trying to have fun.


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    #95276
     Thalamus 
    Participant
    ContributorMember

    Early SS is maybe the easiest if you want to go the recreation way.


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    #95323
     rothbauerw 
    Participant
    ContributorMembervip

    I started by modifying existing tables.  Fixing bugs or playing with physics. There is a ton to learn and using an existing table makes the task much less daunting.

    Current Project: Perpetual updates of Pinball Magic


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