primitive hide in vpx

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  • #179842
    mistermixer
    Participant
      @mistermixer

      In lot of recent tables there are primitives with only the “+” visible . So you can’t see the shape in the editor.

      For example in ‘Lost World’ on layer 5 there is a primitive ‘playfield_off ‘ with only the ‘+’ at the left upper corner

      How do you achieve this ? ( and why doing this ?  )

      Thanx

      #179866
      bord
      Moderator
        @bord
        MembervipContributorModerator

        It is for memory saving purposes. When VP shows full mesh outlines it makes the editor very sluggish to work in so you can set a clip value. Doesn’t change gameplay, just editor work.

        With a mesh selected you can see an Editor value in the options menu. I believe default is .25. On a flat mesh this will show nothing. Meshes with x,y,z topology will appear but not in full. If you change that value to 1 it will show all tris.

        1 user thanked author for this post.
        #179970
        Tom
        Participant
          @armyaviation
          MemberContributor

          Does that slow the table down?  Didn’t realize that

          #179977
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            @armyaviation : Pretty sure that it won’t slow the gameplay down. But, surely does for the editor. The way I usedit is that one I’m happy with placement, and if I remember to do it ( not the last thing I’m doing – kinda ) then, I’ll drop the editor value to .25 so I still in most cases see it, but, ain’t getting too much “lag” while working in the editor.

            Still an area where I’m not 100% sure if I’ve understood how it works or not.

            1 user thanked author for this post.
            Tom
            #179984
            bord
            Moderator
              @bord
              MembervipContributorModerator

              Does that slow the table down? Didn’t realize that

              Nope, as Thalamus said. It does not slow anything down in the game, just makes work in the editor laggy.

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