- This topic has 56 replies, 11 voices, and was last updated 3 years, 5 months ago by Tom.
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June 10, 2019 at 11:47 pm #131677
Hi Tom,
Great table
If you make a modification on your table, can you change the code for the dipswitches ?
I’ve added my version of it. In this you can control the Left,Right and center coin chute from the F6 menu. This can be used for almost all Gottlieb systen80s systemsAttachments:
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June 11, 2019 at 12:56 am #131681Played tonight. I noticed that when you knock down a sniper, the game stays in sniper mode. From what I remember, when you knock down the sniper you go back into regular mode.
Also, for whatever reason, rascals table doesn’t play nice with my pc, and this table isn’t playing well either. Right off the bat, at the top of the launch of I don’t set the gate to a toy I will get a nasty stutter every time the ball goes through. Anyone know what causes this? Also, it might just be my imagination, but I swear I’m getting a slight stutter when the ball is coming off the sling shots (but that might be my eyes playing tricks on me). Does anyone else run into these problems? Great table and a lot of fun!
I am having the same exact problem. BTW, Thanks everyone involved with this table & the Rambo table.
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June 11, 2019 at 2:55 am #131688Thankyou Tom and everyone, plays fine on my end no errors, bumpers seem fine,no script change. :good.
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June 11, 2019 at 7:28 am #131699I mentioned the drop targets to Tom yesterday. He said, and I quote : Bord said ”Seems like the drop targets only score once you’ve hit each of them once. That is all ROM controlled so I’m assuming that it is working properly.” Its been a mystery for a bit
Yeah, the drop target behavior definitely seems screwy, but looking at the script I couldn’t see where they are working incorrectly. Someone with more knowledge would have to dig into it.
As for the gate stutter, this a thing that VP does with one way gates. Somewhere while the ball is passing through the gate there is a binary decision where the ball will or won’t pass through the gate and the ball teleports in that direction. It isn’t a rendering stutter, just a behavioral problem. When I was doing GI lighting I added a second invisible gate at the plunger lane to get the proper ball position when rolling down that high right lane. You could try messing with those if the behavior is killing you.
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June 15, 2019 at 7:51 am #132300I should be home tonight and I will update the dip switch text.
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December 22, 2019 at 7:38 am #155267Just loaded this on the cab..Plays great nice job!!
but have one issue for some reason cant figure out how to rotate the score on the 3rd monitor..
used to be able to change ROL but i dont see it what am i missing lol…..
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December 22, 2019 at 8:02 am #155268Try to change the varRol value around line 38. Not sure though. Have a “real dmd” myself so – not an issue here.
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December 22, 2019 at 10:04 am #155293lol that works Thanks.. thought i did try that before..
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December 22, 2019 at 10:23 am #155302Why would you use that ugly girl on the backglass when you can used the original hottie
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December 23, 2019 at 3:48 am #155394You need to login in order to like this post: click here
November 2, 2020 at 7:57 am #208132Very nice update. Thanks
"And in the end, the love you take is equal to the love you make"
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November 2, 2020 at 1:51 pm #208193Thanks for the update. Sounds like it will be great!
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November 2, 2020 at 4:51 pm #208209@thalamus, @32assassin and @bord…I believe at the time we were all looking at the issue with the drop targets in Raven/Rambo. I watched some videos and once the lit target is hit, it starts sniper mode where random targets continue to pop up until one is hit. There is also a change in music during sniper mode. I added simple standup targets to the test table attached and once in sniper mode, if you hit one of the standup targets it stops the music and you are out of sniper mode. The the switch numbers are correct i believe and the drop targets are popping up and falling but i wonder if the switch numbers are mixed up from the target solenoid numbers. I need to find the manual as i dont have it anymore.
@thalamus, the ramp seems to be working fine, you have to hit the correct lit standup target to activate the ramp, what that what you were talking aboutAttachments:
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November 2, 2020 at 5:15 pm #208213here is a version where the targets are next to the sniper lights that they corrospond to. When one of the sniper lights is lit in sniper mode and you hit the same target, it completes sniper mode. If you hit an unlit target it doesnt, so the switch numbers appear to be fine. almost like the targets arent registering…
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November 2, 2020 at 5:17 pm #208215No, I said. Even though the drop target is down and you are shooting the left lane – while the metal bridge is up. You don’t get to the upper dividers. There is something odd going on with the bend. Or at least, that is what I believe is happening.
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November 2, 2020 at 6:55 pm #208222I’m not understanding what you mean by the upper dividers?
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November 2, 2020 at 7:23 pm #208228you have one name (sw44) for the drop targets in the initiate table code
Set TLB=New cvpmDropTarget
TLB.InitDrop Array(sw44),Array(44)and you have a second name( TDrop4) in your Hit event
Sub TDrop4_dropped:TLB.Hit 1:End Sub
the ball never hits TDrop4 becasue TDrop4 does not exist. TLB.Hit 1 is never triggered so sw44 is never activated
starting or ending sniper mode
correct code
‘Drop Targets
Sub sw44_Dropped:TLB.Hit 1:End Sub
Sub sw54_Dropped:TRB.Hit 1:End Sub
Sub sw64_Dropped:BLB.Hit 1:End Sub
Sub sw74_Dropped:BRB.Hit 1:End Subsee a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 2, 2020 at 7:26 pm #208229@32assassin, here is the solenoid assignment from the manual. What is the difference between trip and reset solenoids.
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November 2, 2020 at 7:49 pm #208232so the drop targets are fixed, thanks @32assassin. that must have been left over from the original script.
@Thalamus, are you talking about the gates under the upper left ramp. If you are, the ball rolls under the ramp when raised, goes up and around to the right through a one way gate, hits the target if up and then goes through another one way gate if enough power. if it doesnt make it it can fall down to the left of the bumpers.You need to login in order to like this post: click here
November 2, 2020 at 7:57 pm #208234Thanks for the update, cant wait to try this out !
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