- This topic has 5 replies, 3 voices, and was last updated 3 years, 6 months ago by Thalamus.
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February 22, 2021 at 9:41 am #225523
Hello to everyone. I’ve been working on a scooby doo table. Unfortunately coding is very new to me. Hopefully someone can lend some assistance. I have a ball held in a kicker, when all episode lights are flashing it is supposed to bring up pics of the episodes and you should be able to scroll through choices with flipper buttons then hit start button to start an episode. I’ve used basically the same code from the attract mode but when the first case pops up on screen it doesn’t let me scroll through. Thanks
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February 22, 2021 at 11:50 am #225527Basic code would be
kicker_hit
set somechooseepisode_flag
keydown left flipper and episodeflag=true
choose prior episode & show it
keydown right flipper and episodeflag=true
choose next episode and show it
keydown startkey/lockdownbarkey and episodeflag=true
episodeflag=false
kick the ball out
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February 23, 2021 at 10:54 am #225684Thank you I will give that a try.
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February 25, 2021 at 10:03 pm #226131- This reply was modified 3 years, 6 months ago by Djones.
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March 7, 2021 at 4:38 pm #228149Hey Daryl,
How do you set flags. I can’t find any info on it.
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March 8, 2021 at 6:12 am #228212a flag is a value – false in this case is some kind of flag – it can be whatever you want. false and true is in that respect occupied as they are 0 and 1.
Dim jallaflag
jallaflag = whoohoo
if jallaflag = “whoohoo” … etc.
or
jallaflag = false
if jallaflag = false then
….
else
….
end if
My advice – look at other scripts.
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