- This topic has 23 replies, 8 voices, and was last updated 3 years, 1 month ago by nukethewhales.
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March 2, 2021 at 7:32 pm #227153
the reason I told you that is because many people have tried and failed doing that
Banana primitive flippers where made for this table
https://pinside.com/pinball/forum/topic/banana-flippers
We where all told that the physics would only work from the models starting point.
that’s the same thing I told to Jlou , yet here we are setting prim as non toys.
instead of adding a hidden physical ramps. add hidden primitives that are set as “NON” toys based on the rotation angles.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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March 2, 2021 at 8:11 pm #227158I love kooky carnival. I started work on one a long time ago, at the time I was simply thinking quarter game, and I think it can still work but someone better than I would have to be able to code it. My idea was a code to replicate a quarter falling down from vertical when the ball speed reached a certain point. The physics would behave more like a ball (because it would be a hidden ball) but at least visually it might accomplish something. I never got to the pivot ramps either, hadn’t consider how to make them function. As a man who loves collidable primitives, I would never consider having a collidable primitive…move. Sounds like nightmare fuel.
Punch it!
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March 2, 2021 at 10:18 pm #227179@freneticamnesic, table is built, its a pitch and bat but we can make different variants. Check your PM!!
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March 14, 2021 at 10:07 pm #229390Would love to give this table a try. Any link?
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