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Viewing 20 posts - 1 through 20 (of 69 total)
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  • #20237
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Star Trek (Bally 1979)

    Special thanks and credit to:

    • Blender - bord
    • Playfield redraw - Popotte, rothbauerw
    • Playfield upscale and image processing - movieguru
    • VR/FSS Backglass - blacksad
    • FSS scripting and LED Displays - Acronovum
    • Script and physics - rothbauerw
    • Mechanical Sounds - fleep
    • Previous author - JPSalas
    • The Visual Pinball developers for the awesome platform to build these tables to play so similar to their real life counter parts.

    This was the first pinball I ever purchased over 20 years ago as a thank you gift to my brother. It provided our family with many years of entertainment until he sold it recently. I took on this project to build a faithful recreation of the actual look, feel, and game play of that table. I hope if provides as much enjoyment for you as it did for us.

    #20260
    randr
    Keymaster
    @randr
    ModeratorMember

    This looks great. thank you!

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    #20280
    randr
    Keymaster
    @randr
    ModeratorMember

    anyone else getting strange dof feedback on this? its like its using Williams star trek next generation for dof! @arngrim HELP!:)

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    #20289
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    hey randr, did you choose the right rom in the config page of the table in the configtool?

    #20295
    randr
    Keymaster
    @randr
    ModeratorMember

    That is probably why. Thank you arngrim i will check that out

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    #20340
    randr
    Keymaster
    @randr
    ModeratorMember

    got feedback working correctly thanks argrim. the ball entering the kicker is very cool effect btw

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    #20358
    Arngrim
    Participant
    @arngrim
    DOF MinisterMember

    you mean a dof effect is there when the ball enter the kicker??

    #20361
    randr
    Keymaster
    @randr
    ModeratorMember

    No. sorry i mean i got DOF fixed by selecting proper rom. The table kicker has a nice saucer effect when ball enters kicker non dof related :)

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    #20664
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    The saucer effect is standard VP10 functionality.  It works great and makes building the tables much easier!

    Current Project: Perpetual updates of VPX physics.

    #20779
    Daryl
    Participant
    @allknowing2012
    Member

    I think randr means the sw32a metal part of the kicker  dropping and raising with the ball being ejected.

    Nice touch to add especially for a kicker hole so visible to the playfield.

    #22240
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Top Table, but i miss the BallrollSound … ?

    #22253
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    I can hear the ball rolling fine on my machine.  Anyone else having this issue?

    Current Project: Perpetual updates of VPX physics.

    #22254
    topcat
    Participant
    @topcat

    I will run down to cab and check :)

    #22255
    randr
    Keymaster
    @randr
    ModeratorMember

    Yes sounds of rolling ball are fine :)

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    #22269
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Thats strange, i tried 10.0 and 10.1 … ok i will check it again at home, later …

    #22283
    STAT
    Participant
    @stefanaustria
    MemberContributor

    ok, Ballsound is in, before i had some (the new) TZ Games, where the Ballsound is a bit louder

    #22592
    Dr.Tom
    Participant
    @crile1
    MemberContributor

    Thanks for the table, but I do not get any solenoid feedback or sound with flippers.  I get sound and feedback from bumpers and everything else.  I checked rom.  Is this for vp 10.1?  I’ve not made the upgrade yet.

    #22601
    randr
    Keymaster
    @randr
    ModeratorMember

    You don’t have correct rom selected in dof tool. Go to dof site and pick the table and select the other rom for it and regenerate and copy configs to your config folder and will be good

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    #53539
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    Version 1.4

    • Added ball, flipper, and playfield shadows.
    • Added bumper base prims.
    • Updated physics using high mass, low friction (HMLF) recommendations from WRD1972
    • Some lighting and other general updates.

    Current Project: Perpetual updates of VPX physics.

    #53540
    randr
    Keymaster
    @randr
    ModeratorMember

    nice! will Teed off get the physics changes too?

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Viewing 20 posts - 1 through 20 (of 69 total)
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