- This topic has 10 replies, 5 voices, and was last updated 6 years, 2 months ago by
32assassin.
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November 22, 2018 at 11:57 pm #104719
I been picking on this table and replacing components with primitives
I”m now at a point where their is not much more I can do
now have a
full VPX rebuild on a blank VPX 10.5 blank table
correct Sega Dimensions
Primitive Wire and Plastic ramps
Primitive Metal Scoop
Primitive Han Solo Toy
I added Darks Data East apron but I feel its a crime to use the VP9 low quality artwork on it.
so if anyone has access to a HQ version of this, I need the apron decals, backwall decal and metal scoop decals
https://www.marcospecialties.com/pinball-parts/820-6184-XX
I have yet to play a game so as always, I like to find the bugs before I upload it.
their was or is a major issue with the X-wing cannon
this fix was implemented
https://www.vpforums.org/index.php?showtopic=31066
hopefully everything works.
https://www.dropbox.com/s/pyfgokv7cl4esbv/SW%20rebuild.vpx?dl=0
has always better resources are always welcomed, I like to replace the plastics but since I don’t have better versions
the only plans I have is to reshape the current plastics so they line up with my posts
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0Attachments:
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
November 23, 2018 at 2:17 am #104722Thank you 32assassins.
I have not a clear playfield, looks like a milkey glass.
The plunger does not work at the second ball.
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November 23, 2018 at 3:06 pm #104758I uploaded a plunger fix
or go to line 236 and make sure switch is set to Zero
Controller.Switch(53) = 0
I might get rid of that plungerStatus if its still a problem.
I will look into the hazy PF, its not happening to me but I have seen this before with the 10.5 default materials.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
November 23, 2018 at 5:08 pm #104761I also get the hazy playfield.
I just went into material manager and clicked playfield, and set Glossy Layer to 1.
Got rid of the haze.
Love this table 32assassin!!
Thanks!!
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November 23, 2018 at 5:55 pm #104767Thank you Xenonph, the playfield looks clear now.
How can I load the XWING cannon. If I shoot the ramp when the green lamp is on for load the cannon, the ball goes around the ramp.
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November 23, 2018 at 6:16 pm #104768their is a diverter (flipper) on layer 2, that needs to trigger in order for the ball to reach the X-wing
I uploaded a new version with a few script modifications and
I hide the Cannon and X-wing and set the flipper as visible so that we can see if the ball gets stuck and to see if the flipper is triggering
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 23, 2018 at 6:29 pm #104770Thank you for the update. You forgot to make the xwing visible.
Layer 4 primitive XWING.
Good night
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November 27, 2018 at 3:30 pm #105159The turret is also invisible. Layer 4, click on it and check visible. Also, 32 I noticed that the arm that opens up to load the x wing is pink and still needs a material assigned to it. Attached is the pov setting I’m using atm. Thanks, table plays great!
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November 27, 2018 at 4:07 pm #105162I hid the Cannon and X-wing and set the flipper as visible so that we can see if the ball gets stuck and to see if the flipper is triggering
Thank you for the update. You forgot to make the xwing visible.
The turret is also invisible.
LOL
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November 27, 2018 at 5:38 pm #105169I hid the Cannon and X-wing and set the flipper as visible so that we can see if the ball gets stuck and to see if the flipper is triggering
Thank you for the update. You forgot to make the xwing visible.
The turret is also invisible.
LOL
I read that, and it didn’t process in my brain. Now it does……
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December 11, 2018 at 4:06 pm #106514table has been updated
the plastics have been rebuilt to match my layout
table has been rebuilt on a 10.6 blank table
you will need to run this version on the 10.6 exe
the primitive playfield with kicker cut outs has been added.
not sure how well its going to work.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
7 users thanked author for this post.
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