Star Wars Trilogy

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  • #104719
    32assassin
    Participant
      @32assassin
      Member

      I been picking on this table and replacing components with primitives

      I”m now at a point where their is not much more  I can do

      now have a

      full VPX rebuild on a blank VPX 10.5 blank table

      correct Sega Dimensions

      Primitive Wire and Plastic ramps

      Primitive Metal Scoop

      Primitive Han Solo Toy

      I added Darks Data East apron but I feel its a crime to use the VP9 low quality artwork on it.

      so if anyone has access to a HQ version of this,  I need the apron decals,  backwall decal and metal scoop decals

      https://www.marcospecialties.com/pinball-parts/820-6184-XX

       

      I have yet to play a game so as always, I like to find the bugs before I upload it.

      their was or is a major issue with the X-wing cannon

      this fix was implemented

      https://www.vpforums.org/index.php?showtopic=31066

       

      hopefully everything works.

      https://www.dropbox.com/s/pyfgokv7cl4esbv/SW%20rebuild.vpx?dl=0

       

      has always better resources are always welcomed,  I like to replace the plastics but since I don’t have better versions

      the only plans I have is to reshape the current plastics so they line up with my posts

       

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      Attachments:
      5 users thanked author for this post.
      #104722
      Pinbolt
      Participant
        @pinbolt
        Member

        Thank you 32assassins.

        I have not a clear playfield, looks like a milkey glass.

        The plunger does not work at the second ball.

         

        Attachments:
        #104758
        32assassin
        Participant
          @32assassin
          Member

          I uploaded a plunger fix

          or go to line 236 and make sure switch is set to Zero

          Controller.Switch(53) = 0

          I might get rid of that plungerStatus if its still a problem.

           

          I will look into the hazy PF, its not happening to me but I  have seen this before with the 10.5 default materials.

          see a table you like help me find the resources so that I can finish it
          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

          #104761
          xenonph
          Participant
            @xenonph
            MemberContributor

            I also get the hazy playfield.

            I just went into material manager and clicked playfield, and set Glossy Layer to 1.

            Capturez

            Got rid of the haze.

            Capturezz

            Love this table 32assassin!!

            Thanks!!

             

            3 users thanked author for this post.
            #104767
            Pinbolt
            Participant
              @pinbolt
              Member

              Thank you Xenonph, the playfield looks clear now.

               

              How can I load the XWING cannon. If I shoot the ramp when the green lamp is on for load the cannon, the ball goes around the ramp.

              #104768
              32assassin
              Participant
                @32assassin
                Member

                their is a diverter (flipper) on layer 2, that needs to trigger in order for the ball to reach the X-wing

                I uploaded a new version with a few script modifications and

                I  hide the Cannon and X-wing and set the flipper as visible  so that we can see if the ball gets stuck and to see if the flipper is triggering

                 

                see a table you like help me find the resources so that I can finish it
                https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                3 users thanked author for this post.
                #104770
                Pinbolt
                Participant
                  @pinbolt
                  Member

                  Thank you for the update. You forgot to make the xwing visible.

                  Layer 4 primitive XWING.

                   

                  Good night

                  #105159
                  roccodimarco
                  Participant
                    @roccodimarco
                    Member

                    The turret is also invisible.  Layer 4, click on it and check visible.  Also, 32 I noticed that the arm that opens up to load the x wing is pink and still needs a material assigned to it.   Attached is the pov  setting I’m using atm.  Thanks, table plays great!

                    #105162
                    bord
                    Moderator
                      @bord
                      MembervipContributorModerator

                      I hid the Cannon and X-wing and set the flipper as visible so that we can see if the ball gets stuck and to see if the flipper is triggering

                      Thank you for the update. You forgot to make the xwing visible.

                      The turret is also invisible.

                      LOL

                      #105169
                      roccodimarco
                      Participant
                        @roccodimarco
                        Member

                        I hid the Cannon and X-wing and set the flipper as visible so that we can see if the ball gets stuck and to see if the flipper is triggering

                        Thank you for the update. You forgot to make the xwing visible.

                        The turret is also invisible.

                        LOL

                        I read that, and it didn’t process in my brain.  Now it does……

                        #106514
                        32assassin
                        Participant
                          @32assassin
                          Member

                          table has been updated

                          the plastics have been rebuilt to match my layout

                          table has been rebuilt on a 10.6 blank table

                          you will need to run this version on the 10.6 exe

                          the primitive playfield with kicker cut outs has been added.

                          not sure how well its going to work.

                           

                          see a table you like help me find the resources so that I can finish it
                          https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                          7 users thanked author for this post.
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