Rotating color cylinder under playfield simulates building on fire. The player must quickly "put out fires" when they appear in various places on the playfield, by either completing a bank of targets or making a lit shot. Each end of a large horseshoe lane is protected by ramps that raise and lower. When lowered, they deliver the ball to ball locks. Upper playfield has a ramp that raises and lowers during play, allowing a ball to enter an elevated opening for multiball.
VR version includes interactive backglass, integrated digits and the bell topper. Enjoy this great table.
Credits go to:
- UncleWilly and Randr for the vpx version and DJRobX for the update (version 2.0)
- Caligula for bringing us VPX VR via VPVR!
- Wrd1972 and Bord for their work on version 2.0. UncleWilly and Randr for their amazing VP9 original, and Randr for guidance on the left lock behavior. 32Assassin for his VPX rebuild of the script and table. HauntFreaks for color-correcting sling areas so they light up properly. RustyCardores for PMD™ input. Fozzy/Ninuzzu for fast flipper and ball shadow routines Flupper for primitive flippers
Keep a close eye out for more releases, VR is going to be the future of visual pinball! Come and join the VR fun at the FB VR Pinball - Virtual Reality Pinball group.
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