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@bord Thank You SO much for the… “rambling” :D, appreciate it a lot!
I’m in the middle of a rough schedule at work, with practically no spare time. Well that depends on if I want to sleep or not.. hmm…
Our white plastic mat was about identical with some tweaks here and there, but the subsurface color tip made a huuugeimprovement on my plastics with the light shining thru in a better way.
Thanks again for Your time!You need to login in order to like this post: click here
Ok @bord, as you might have seen I’ve been stalking you on youtube, and love the “series”. Infact so much that I’ve taken the last three days to move everything from my latest VPX project to Blender, and… right now I don’t want to ever work in a 2d environment like vpx again :P.
Most of the 30+ hours in Blender so far has been wasted watching those little tiles get rendered in high res images with a 500 pass sampling.
Before your series began I only used blender to position some 3d models, but like I mentioned I’ve taken the full step into 3d.
So now to the topic, You mentioned before that if anyone had questions you would try to help out.
First of all, I don’t want to hinder your flow by going back to fill some gaps for me, but perhaps when you are “done”, could you possibly go over the texture nodes you have real quick? Like for plastics I use (overuse?) subsurface just to get away from the “crispyness”, love to see your take. Metals would be nice to see too, heck feels like i want to see all of them, ooh and the world properties too :D.
Got a million questions about if I should use rendered inserts or just go with the normal playfield lit ones too.
Been trying to make wire guides with curves and array modifier with ok results, would love to see how others tackle the wire guides too, if it’s FP ramps that is the way to go?
I’ll save some questions for a rainy day… thanks for all the stuff so far!You need to login in order to like this post: click here
@bord Can’t wait for plastics and lighting!
Great series!You need to login in order to like this post: click here
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Omg, Tried this like 200 (ok perhaps 40) times on my latest project, and still did not get it to work, raised the playfield 20 on the z-axis and it all worked, but the old pf mesh stopped the ball ofcourse.
Note to all: playfield_mesh Name is CASE sensitive *facepalm*… Finally when I looked at your Doc @bord and followed it to the letter, literally :D, it worked straight away. Thanks for these awesome videos you are delivering (following every Seawitch videos, great learning for the future of table creations)You need to login in order to like this post: click here
Rainbeer! Cool colors!
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I’m in the middle(??) of my original build and was looking for some “free primitives”.
Like a blessing from above I stumbled on these, and man, my table looked mediocre before, but with these flashers my table looks like a pile of s**t! :PThe only thing that look good is these flasher domes! :D
Now I need to step it up a few notches, and try not to over use these gems.Thank you!!!
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Does it have solenoid that makes fish flop effect? If needed I can provide example I own fishtales pinball machine :)
Lol, no sorry it does not, only looping video. Perhaps in the future DirectB2S will add topper support and we can get that kind of feedback from the roms. =)
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