mrhector

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  • in reply to: Vpinball status as of 3-27-21 #231447
    mrhector
    Participant
      @mrhector

      Got the push notification on Android.

      1 user thanked author for this post.
      in reply to: VPVR Executable and Supporting Files #229686
      mrhector
      Participant
        @mrhector

        Holy crap, they added rumble to the xbox controller! This is huge for people that made Pinsim based devices with the xbox vibration motors.  Even let you pick the input API.

        mrhector
        Participant
          @mrhector

          Thank you so much for the update! For some reason I was having issues with the transparency of the ramps on the original version but this one seems to have corrected that problem.  This is one of my favorite tables, nice to have it updated.

          in reply to: Tron Legacy LE: “End of Line” PuP-Pack (VPX) #224640
          mrhector
          Participant
            @mrhector

            Hey @terryred, could I make a suggestion for a small change to the pack.  I noticed that this pack was not getting captured in VR.  Took a look at the VR VPX source code and noticed that the capture function is looking for a B2s/PuP backglass window titles of “PUPSCREEN2” or “FORM1”.  Noticed in this back you use screens 11 and 12 for the backglass so it was not getting captured.

            By adding a blank “Screen 2″ to the screens.pup I managed to get it capturing properly on the two VR room tables.

            ScreenNum,ScreenDes,PlayList,PlayFile,Loopit,Active,Priority,CustomPos
            13,”Topper – Underlay”,”Background – Topper”,TronLegacyLogo.mp4,0,off,0,”0,0,0,100,100″
            14,”Topper – Top Layer”,,,0,off,0,”0,0,0,100,100″
            2,” Backglass”,,,,ForceBack,,
            11,”Backglass – Underlay”,”Background – Backglass”,TronLegacyBG.mp4,0,ForceBack,90,”2,0,0,100,100″
            12,”Backglass – Top Layer”,,,0,ForcePopBack,90,”2,0,0,100,100″
            15,”OST Music”,,,0,MusicOnly,80,

             

            I posted this up on the VR pinball facebook group as well for someone having the same issue.

            https://www.facebook.com/groups/VRPinball/permalink/1051214922041922

            in reply to: VR ROOM Monster Bash (Williams 1998) #198943
            mrhector
            Participant
              @mrhector

              How do updates for existing tables work?  I noticed that the PuP Pack didn’t display properly since the backglass and speakers were all one primitive.  Not sure if there was a simpler way to fix but ended up doing a quick modification to create a separate speaker section so the PuP Pack and DMD display properly now.  Pretty new to this stuff so not sure the best way to share the update.

               

            Viewing 5 posts - 1 through 5 (of 5 total)

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