Schreibi34

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  • in reply to: The Incredible Hulk (Gottlieb 1979) S34 mod #71011
    Schreibi34
    Participant
      @schreibi34

      v1.1 is the one that includes DOF scripts.

      in reply to: The Incredible Hulk (Gottlieb 1979) S34 mod #70999
      Schreibi34
      Participant
        @schreibi34

        Thanks for the bugreport! I will have a look into this. Maybe 32assassin knows something.

        in reply to: The Incredible Hulk (Gottlieb 1979) S34 mod #70636
        Schreibi34
        Participant
          @schreibi34

          Found a solution for the lights in a wrong position on the plastics in DT mode.

          I will post an update with this and a little more on Sunday.

          in reply to: The Incredible Hulk (Gottlieb 1979) S34 mod #70463
          Schreibi34
          Participant
            @schreibi34

            Thanks!

            This was made in native DT without the DT preview checked?

            Because the lights especially on the plastics are completly out of position. That smaller plastic on the right near the right slingshot has no light on the plastic at all.

            Could someone with more DT experience tell me if this is normal? Or am i missing something? Maybe a setting in VPX?

            in reply to: The Incredible Hulk (Gottlieb 1979) S34 mod #70454
            Schreibi34
            Participant
              @schreibi34

              Could someone please post me a screenshot of the DT view? I can only use the DT preview checkbox to look at it and this is not rendering the lights in the right position.

              Thanks

              in reply to: CARtoons (2017) #69673
              Schreibi34
              Participant
                @schreibi34

                I can’t even imagine how much work this must have been! Looks jawdropping! :good:

                in reply to: Hot Tip (Williams 1977) Better Obstructed Light mod #69600
                Schreibi34
                Participant
                  @schreibi34

                  It did run on my 10.4 install. I’m not at the cab so i can’t tell you the VPX built right now.

                  in reply to: Pirates of the Caribbean Mod #69161
                  Schreibi34
                  Participant
                    @schreibi34

                    This flasher, Sir, really looks nice!

                    C’mon guys! Group hug one more time!

                    in reply to: Pirates of the Caribbean Mod #68954
                    Schreibi34
                    Participant
                      @schreibi34

                      I took your last upload made some changes and uploaded it to Dropbox. last update I made, I added the back-wall LEDs.

                      Nice!

                      I will send you a link to v0.9b when i’m at the cab.

                      in reply to: Pirates of the Caribbean Mod #68905
                      Schreibi34
                      Participant
                        @schreibi34

                        Thanks to Neofr45 we now have an image for the right target cover! Sadly it’s abit low res. But if there would be a better image out there, Neofr45 would have used it!

                        I made a new parlay hole with more ball action and new rendering that fits the upper PF better. I have also redone a couple of my primitives so they produce a bit more reflections. The plunder disc got new physics because i wanted to slow down the ball movement a bit so it does look less cartoonish. Made the missing collidable wall under our new right target cover.

                        This is definetly my last update for this table. @32assassin could you please tell me if any work was done after my last upload? If not, i will upload v0.91 here. Otherwise i will add this stuff when everybody is finished.

                        Take care!

                        1 user thanked author for this post.
                        in reply to: Pirates of the Caribbean Mod #68756
                        Schreibi34
                        Participant
                          @schreibi34

                          are those in this pic??

                          Yes! The trapezoid shaped on the right next to the two pirate skulls. Dark green dark blue and a ship sailing towards the coast. Thats the one!

                          in reply to: Pirates of the Caribbean Mod #68715
                          Schreibi34
                          Participant
                            @schreibi34

                            I’m really curious how the resized upper playfields will play in the end!

                            Will check out what CarnyPriest offered this weekend. Maybe i’ll find the plastic image for the target cover on neofr45’s table!?

                            in reply to: Pirates of the Caribbean Mod #68687
                            Schreibi34
                            Participant
                              @schreibi34

                              A Things to do:

                              • 32a surely wants to finish his his ship movement thing
                              • We still need a cover for the right treasure bonus target
                              • Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
                              • When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56

                              all the flashers have been mapped. I mentioned this before, Flashers f24,32,40,48 and 56 need to be adjusted Kraken gate Flasher? all lights and flashers from the original table have been mapped, and if you look through the manual. their are no missing Flasher https://archive.org/details/Stern_Pinball_Pirates_of_The_Caribbean_Manual

                              Sorry man, i should have checked this before: on all pictures that i looked at there is no spot on the tortuga ramp! This must have been placed by a FP author. We simply have to take this spot off the table or leave it as a dummy for whatever reason.

                              in reply to: Pirates of the Caribbean Mod #68617
                              Schreibi34
                              Participant
                                @schreibi34

                                I made a plastic primitive for the right bonus target cover. If someone has the image for it please send it to me. The picture shows the coast with the sea on the bottom and the jungle on the top. Thought about using screenshots from “1942”  :yes:

                                in reply to: Pirates of the Caribbean Mod #68542
                                Schreibi34
                                Participant
                                  @schreibi34

                                  Alright, here we go:

                                  I’ve done everything i wanted to do on this table. If i understood everything right  :whistle: this table should include everything we have done so far. Load this table and check your stuff. If anything on this table is missing, please don’t leave the building or blame sliderpoint for it! Just tell 32a what’s missing and he will add it!

                                  Changes i made. I start at the lower right and work my way through the table:

                                  • Plunger adjusted to fit to the Parlay playfield physics.
                                  • Made new gate primtive for the plunger lane ramp that sends the ball onto the PF when rolling back down. I made all gate primitives and target covers new and tuned the meshes to look nice and clean.  All primitives were build after what i saw in this video. Forget about the lady and concentrate on the pin! Closeups in action start at the 1:35 mark. Closeups of the lady start at the 0:08 mark!     https://www.youtube.com/watch?v=1L7uD1yTAK4 
                                  • Acrylic cover for the rubber plus screws and pins
                                  • New primitive for the gate at the entry of the Parlay playfield plus screws, pin and a rubber. @bord: this is the one that is repositioned to fit the correct angle of the ball bouncing towards the parlay hole. Shadow looks of here
                                  • Made a collideable Parlay hole primitive with baked in textures. Mine has a little less wobbling action then sliderpoints. You guys decide whith one you want on the table. Both are good!
                                  • Acrylic cover for the parlay rubber. Reworked the physics for the whole upper playfield to give a nice amount of randomness. The ball exits through all three lanes and the parlay hole. No shot into the playfield has the same outcome. The physics here are very sensitive. If you touch something here you might ruin the randomness and the amount of drops into the parlay hole. This also includes kicker sw9.
                                  • Moved the blue Plank lights back so they are above the playfield again
                                  • Turned the bulb meshes under the Parlay PF off. If somebody did that on purpose feel free to turn this back on!
                                  • Resized the three bumpers so they look more natural. I also adjusted the hight so they don’t show through the upper PF.
                                  • Added a invisible one way ramp to kickerhole 57 so the ball does not jump over the hole every time. I think 32a also made a wall for this. Use whatever is best!
                                  • Lowered the invisible JACK ramp to make the ball look like he’s inside the wire ramp primitive
                                  • Changed slingshot, rubber and flipper physics slightly. Flippers had a bit of a nervous feel to me. Shot up the tortuga ramp was really hard. This is a bit better now. I was able to create a little more side drains. Table plays a bit harder now.
                                  • Dark brown cover for the Treasure Bonus target plus pins and screws
                                  • Adjusted the hight of the invisible tortuga ramp. The old ramp droped the ball into the disc from a hight of 202. The disc has a hight of about 68. The ramp primitve has a hight of around 130 – 140 in that area. So i made the invisible ramp match this hight.
                                  • Adjusted the position and physic settings of the invisible U shaped ball stop at the end of the ramp so the ball does not bounce off the table.
                                  • Two new gate primitives on the ramp.
                                  • Copied and repositioned the two spot light primiteves because two of them were deleted with the big all in one primitive. Also resized them to look more natural.
                                  • Physics voodoo for the tortuga disc
                                  • Changed size, hight and physic for that U shaped ball stop so the ball doesen’t get lost under the ramp when exiting the disc
                                  • Acrylic cover for the fake rubber. I had to replace the left rubber by a rubber post because the other one was showing through the ramp. Collideable rubbers are non visible
                                  • Installed freneticamnesics ship primitives so 32a can have a look at how everything moves
                                  • Copied everything 32a mentioned in the post above onto the table.

                                  Things to do:

                                  • 32a surely wants to finish his his ship movement thing
                                  • We still need a cover for the right treasure bonus target
                                  • Flasher image for the Kraken gate that is turned on during ship sunk/kraken multiball
                                  • When you have to spell “HEART” the letters do not light up Flashers f24; f32; f40; f48; f56

                                   

                                  Here is the Link:

                                  https://1drv.ms/u/s!AtQwS7kKT0THg6BAZVE-fdZ7AVOwDw

                                   

                                  4 users thanked author for this post.
                                  in reply to: Pirates of the Caribbean Mod #68528
                                  Schreibi34
                                  Participant
                                    @schreibi34

                                    @32assassin:

                                    Wait for my upload before you do anything. Some walls have been moved for better gameplay. More explanation when i’m at the cab.

                                    in reply to: Pirates of the Caribbean Mod #68500
                                    Schreibi34
                                    Participant
                                      @schreibi34

                                      Post your version please. -Mike

                                      We just had Schnitzel and beer. Posting stuff tomorrow!

                                      1 user thanked author for this post.
                                      in reply to: Pirates of the Caribbean Mod #68474
                                      Schreibi34
                                      Participant
                                        @schreibi34

                                        Group hug!

                                        ROFL!!!

                                        OK, i played your table about 2 hours ago. Oh Boy, i didn’t know how different this is!
                                        BTW, this isn’t my table! I just tried to do something here insted of downloading.

                                        Theres no need for a group hug because all is good! Believe me.


                                        @sliderpoint
                                        :

                                        Like i said, no native speaker! Must have completely missunderstood something here. Sorry!

                                        I finished the table with the HF4 table as a base. Only thing missing is the cover of that right bonus target.

                                        Don’t mind, keep on going. I’m curious where this all will end.

                                        Have fun guys!

                                         

                                        in reply to: Pirates of the Caribbean Mod #68456
                                        Schreibi34
                                        Participant
                                          @schreibi34

                                          Tortuga plays fine on my table. I did it the first time from scratch for frenaticamnesic’s table. At the start there were no physics at all. The ball was just circling around the rubber/target wall like mad. No chance that the ball exits on it’s own. It took me 10+ hours to get it to look and play like in gameplay videos on the old table and another 5 hours the second time on this mod. The difficult part is to make the ball exit at a random point after the pole droped. It should take between one and three shots into the disc to tear down the Tortuga wall (all red backwall lights lit). Play the old table and see. This is working for about 4 days now. Nobody is asking me, nobody wants to see it. 5 hours wasted!  And it will stay on my cab. Please understand that i’m not the kid that nobody wants in his team until he shows up with icecream. Sliderpoint will do this to perfection, no doubt.

                                          Ah yeah, when you read this, don’t think about a mad german in a rage! Please no! I’m just trying to show how it could have went. And yes, i’m smiling right now! Don’t try to read inbetween the lines, i’m not an english native speaker. Things might sound harsh, but it’s not ment that way!

                                          in reply to: Pirates of the Caribbean Mod #68448
                                          Schreibi34
                                          Participant
                                            @schreibi34

                                            I actually wanted to stop this discussion, but a “work on the version that nobody wants” and “thank you mike” is all i need to now. Good decision to back off and let the VP Silver Back do the job. No offence, Thalamus, i still like everybody here, but i learned my greenhorn lesson.


                                            @sliderpoint
                                            :

                                            Keep going man. It’s all good. The newbie lost his job. The world keeps on turning. I’m pretty sure that you are doing an excellent job on this. But throwing me out of the party train at 100 mph was just not nice. A little conversation and a “show me what you got” before you throw it in the trashcan would have been fair.

                                            Really curious to see the difference to what i have done.

                                            Back to HT update!
                                            Take care guys!

                                          Viewing 20 posts - 521 through 540 (of 580 total)

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